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isayrawr

Dec. 23, 2010

Under rating threshold (show) I would enjoy the game much more if the adventurers weren't completely brain dead and would actually try to progress instead of continuously running in circles, stealing my money.

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(0)

Stompy_CH

Dec. 23, 2010

Under rating threshold (show) There is a bug where an adventurer can go through a wall, get back on the path, and then split from the rest of the party.

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(0)

Arthur02

Dec. 23, 2010

Under rating threshold (show) need a way to "delete" the adventure, i always trying to kill my mage to get a rogue, but i'll never got'em

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(-1)

anthropotheist

Dec. 23, 2010

Under rating threshold (show) damn, veryh challenging and addictive (;

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(0)

Smizzy

Dec. 23, 2010

Under rating threshold (show) allowing us to give away money to guide the heros is not a good way to cover up the fact that they have 0 AI. They just randomly choose a direction whenever there is a fork in the road and sometimes double back on the direction they just explored.

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(0)

ashes999

Dec. 23, 2010

Under rating threshold (show) Got Platinum on my first try! Make sure your paths go through every single enemy. And as many treasure chests as possible. By floor 15, you'll be buff and you'll get great accessories from town.

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(1)

wade5454

Dec. 23, 2010

Under rating threshold (show) Title music.....Plumbers don't wear ties?

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(0)

bweenie

Dec. 23, 2010

Under rating threshold (show) OH yeah, it would be good if there were more stats, than just life and damage. At least one stat for each thing that the items affect.

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(0)

bweenie

Dec. 23, 2010

Under rating threshold (show) This was a great game. It could use a little more explanation/ insruction. Despite the comments from the "king," it took me a bit of experimenting to figure it out. Also, the treasure feature is TEDIOUS. Best strategy is to sell all items to all heros on each level to get the most gold, but a lot of the items are junk, so I find myself equipping, unequipping, reequipping, etc.

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(3)

LordofLife

Dec. 23, 2010

Under rating threshold (show) Can we get a game next where we can kill them?

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(2)

ax112233

Dec. 23, 2010

Under rating threshold (show) ...it sorta sucks when adventurers get stuck in infinite loop... ON GOLD TILES...

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(0)

JayKnow

Dec. 23, 2010

Under rating threshold (show) 1 day too slow!

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(0)

thehijacked

Dec. 23, 2010

Under rating threshold (show) Why again is a dragon 15 stories underground with no way to get out a threat? lol good game though

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(3)

marttimees

Dec. 23, 2010

Under rating threshold (show) Wow man, nice ending, btw, it took me 3 days to understand the game, and i finally got it, nice game man, you got my 5/5 stars :D

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(1)

Hello43

Dec. 23, 2010

Under rating threshold (show)

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(-6)

MikaTheMario

Dec. 23, 2010

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(-32)

Sob_

Dec. 23, 2010

Under rating threshold (show) 21 day, lvl 16 Paladin lvl 16 Warrior lvl 16 Warrior lvl 13 Rogue, lvl 11 Paladin, lvl 8 Rogue, lvl 4 Cler (used lvl up for 15k once at the last day) Dragon's dead, enjoyed the game :) Hint on the last level -don't make a single path, buy as many tiles as you can, so heroes can damage a dragon a bit and then run in circles regaining their health. This way you'll make much more dmg per day to him then by suicide runs :p

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(0)

dingo555

Dec. 23, 2010

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(-6)

David4242

Dec. 23, 2010

Under rating threshold (show) 23 days, folks! :) really nice game, made my day, i think nerdook is really improving, this is his best game at the moment

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(4)

eragonowns

Dec. 23, 2010

Under rating threshold (show) A way to make it easier end game would be like a split screen. Instead of watching just one floor divide the screen into like 5 floors, then u can just flip through a few and c all the floors.

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(-1)

pmsrhino

Dec. 23, 2010

Under rating threshold (show) Love this game! Only wish there was an infinite type mode where I could just sit around and constantly build more floors and level up my guys. :)

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(9)

stolenfyre

Dec. 23, 2010

Under rating threshold (show) my only problem is that my adventures will go down one path turn around iroring my gold coins and kill them selfs

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(3)

KhaoticWar_Child

Dec. 23, 2010

Under rating threshold (show) If you don't care about the amount of days you play, you can just repeatedly click go-stop. Each time they return to floor "0" they get money, so each time you hit stop you get money, but a day goes by.

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(-2)

pariah

Dec. 23, 2010

Under rating threshold (show) For some reason my guy won't go to 11

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mightylink

Dec. 23, 2010

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(-7)

mustilehma

Dec. 23, 2010

Under rating threshold (show) Easy way to make money: 1. equip adventurer with low grade items, e.g. damage + 5%. 2. destroy it. 3. equip more low grade items. 4. finally, equip high grade stuff and play properly

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(2)

iredx3

Dec. 23, 2010

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(-3)

Theofigther

Dec. 23, 2010

Under rating threshold (show) the exits from 12-15 are gone in my game....

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(0)

Theofigther

Dec. 23, 2010

Under rating threshold (show) the exits are gone on floor 13 and 14!??!!

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(0)

Grieven

Dec. 23, 2010

Under rating threshold (show) I wish the items you get from the treasure chests don't get "dropped" when you have a full inventory. I sometimes save an item or two waiting for a class that fits it only to find out that the reserved item has been "dropped" in favor of the new loots. Maybe expand the inventory a bit or add an item bank. If that's not possible, maybe higher-level items can only be "dropped" if the new item is of better quality (ie. monetary value or effects value).

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mad_managler

Dec. 23, 2010

Under rating threshold (show) after not reading the instructions i decided i must kill my adventurers

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(0)

Jeddak

Dec. 23, 2010

Under rating threshold (show) The more I play it the more amazed I am at how well balanced it is. Here are a few tips: 1 pay attention to what the guy tells you in the chat bubbles. 2 In the beginning dont worry too much if you have to run several days just to build up cash to open the next floors. 3 Stopping a run with several wounded adventurers can be very profitable . 4 each class has a bonus so keep that in mind when you give them equipment. 5. The shop overwrites existing items when full so you might lose that key item if you don't pay attention. 6 If you need help quick and don't have enough higher level fighters go back and adjust the dungeon to help them along. 7 The fulll health items don't always work and its not just on the dragon so you have to play attention. 8. Damage per centage items are usually better than having damage plus items 9 Adventurers won't enter a level more than 2 levels higher than them or a level without any gold directional bags. Just a few tips for those having problems.

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(9)

zKiros

Dec. 23, 2010

Under rating threshold (show) @NoWorries the point of the coin bags is to give the adventurers incentive to keep going into the dungeon, if there's no gold on a level or if you make a really long path and only one gold bag they will leave and go back to the surface.

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(1)

NoWorries

Dec. 22, 2010

Under rating threshold (show)

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(-3)

Loqatet

Dec. 22, 2010

Under rating threshold (show) I don't understand this game at all. Do I want them to die?

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(-2)

Ladyzilla

Dec. 22, 2010

Under rating threshold (show) Ok, the only real complaint that I have with these games by Nerdook is the sound. Seriously, I cannot have the volume any lower than it is right now, and the headphones hurt my ears. Few other games on Kongregate have given me this problem. Please, for the sake of those of us who *do* have good hearing and don't want to blare the speakers, try to come up with a volume control other than simply "On or Off."

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(1)

12sPaWn12

Dec. 22, 2010

Under rating threshold (show) nice music is that your voice nerd? (=

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(0)

NoWorries

Dec. 22, 2010

Under rating threshold (show) I thought the having to put down gold coin bags (which force you to lose some gold) and having to have an adventurer walk over one of those bags to go to the next level was an annoying and pointless dynamic. Other than that the game was very fun and bug free.

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(1)

Mastermind911

Dec. 22, 2010

Under rating threshold (show) Dungeon Diving Challenge I got this only by holding down the space bar.

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(0)

McMadz

Dec. 22, 2010

Under rating threshold (show) how the hell to move on to the next floor?

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(2)

dialMforMONKEY

Dec. 22, 2010

Under rating threshold (show) Okay. The adventurers are complete idiots. They'll leave a dungeon because they can't find a way to move on just because they keep going in an endless loop. What the hell?

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(1)

Reaper325

Dec. 22, 2010

Under rating threshold (show) p.s. ending song = sex

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(1)

Reaper325

Dec. 22, 2010

Under rating threshold (show) ...... I ACCIDENTALLY HIT MY SPACE BAR TWICE ON DAY 25. I HAD FOUR LVL 17s. AAAAGH

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(0)

zimmaster7

Dec. 22, 2010

Under rating threshold (show) 25 days!!

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(1)

phoenix23

Dec. 22, 2010

Under rating threshold (show) amulet of resurrection doesn't work in dungeon crawl :(

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NorthDragoon

Dec. 22, 2010

Under rating threshold (show) Yup, those are some stupid adventurers. It was annoying, but kinda funny too. Part of the challenge I guess. The thing that really bothered me was the music. Thankfully its mutable.

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yuting12345

Dec. 22, 2010

Under rating threshold (show) love the ending music

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(0)

psychovamp

Dec. 22, 2010

Under rating threshold (show) I know what the end song for the next one should be: "Let's not sing an end song! :D"

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(0)

strategist555

Dec. 22, 2010

Under rating threshold (show) You should make a download site for your ending songs :D Plus if you agree!

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(3)

EvilIceLord

Dec. 22, 2010

Under rating threshold (show)

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(-4)

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