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I wish deleting floor tiles gave back the same amount they cost. Otherwise, great. Definitely a different take. Always appreciated.
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Its easy to kill the dragon in 1 day, even with only one or two adventurers. Build a blank 4x4 (or bigger!) square touching the dragon, and your guys will run by, take a few swings, then do loops in thhe square until most of their health comes back. Using this method, my level 13 rogue soloed the dragon in 1 day.
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I just LOOOOOOOOOVE nerdook works... AND SONGS!!! VOTE UP FOR SONGS!!!
really, hes songs are just great, loved in every single game =D
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don't give up on your adventurers, on day 25 I had a lvl 8 go all the way through and kill the dragon.... just have some high health people to fodder the traps, so your glass cannons can make it through
first try 28
second try 25
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Sprego, that might work, but there's no real reason to do so. Sending your Silly Adventurers through the dungeon is a better use of both in-game days and your real time.
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Complete fan, played many times. My record is 17 days and it can be done in 15. Here is some pro tips. You want money, so you will need the hit spacebar a lot. You want to buy one new floor everyday (very possible). Try to have 4 bats in your path day 1. The most important floors are 4, 7, 10 and 13, because you want to reach it, and then be able to upgrade while in it. So try to make 2 to 4 paths, with monsters in each path in this levels (actually, multiple paths are always good), so the weak chars dont reach empty floors and stay forever as levels 3, 6 or 9. Avoid traps after 10th floor (although they can make you rich). Blue portals makes you a very rich man. In 14th floor go to the finish without a trap or monsters, and in the 15th floor try not to fight minions or trap and make a huge path to heal. You want your chars reaching 15th floor as lvl 13 the first time. So they can upgrade two times, giving the red dragon a nasty beating. Two lvls 13 can slay the dragon in one turn.
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First Try 25 days... with 1 rogue lvl 17 boosted max dmg and 1 ressurection thing up 100% when dead. 4/5. Funny concept
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Great game 4/5 but +1 for the ending song. Took me two tries to get it done in 24 days. Just had to learn to 'use' all my items so I got the money for it.
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Another bug in DC: if you are on a level that you haven't placed any money bags on, you lose the ability to see what items you have equipped.
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Very happy about most improvements. I agree with Obelith. Only disappointments are in Dungeon crawl, where you can't choose what items to use, the cloak that refills your health once doesn't work (i hadn't ever used it, was careful to avoid chests, dragon killed me and game over). Also, money bags don't have effect in DC. You can just power over them if you want (which I appreciate personally ;) ). Otherwise good. Still can't beat it in <26. Yet...
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First time I got 29, second time I got 24. Here are my tips, if they helped rate it up :P
The secret would be to prioritize one or two adventurers, give them high damage and one resurrect item. The best choices for power adventurers would be clerics and knights Always make sure you sell the items in the shop, even if you have to delete a better item, just give it to a low level, not only does this give you a little money, but it also frees space for better items. Make sure you watch the life bars of the adventurers as you play and make sure you click stop if one of the important ones is close to death, but if they are lower then half of your main two, let them die this gives you gold, and more time on that day for your mains. If you have to pass traps pass them in a straight line, and put your gold for that round next to it so they wont touch it, Otherwise put your gold near the end so that they don't hit it too many times.
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Raised my rating after playing again with all your updates. Not having the dudes time out is a MAJOR improvement to gameplay.
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The hard badge is a little too easy, got it on 2nd try. >20 days would be more challenging.
Love the concept of course and also big thumbs up for the constant flow of badge-worthy great games by nerdook.
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Okay, what this game really needs is a button to turn off the tutorial. I am playing the game over and over for the hard badge, and each time I start anew, I have to go through all of those messages. Really annoying.
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My only peeve with this game is that my adventurers have a tendency to run out of the dungeon, no matter how much gold I put down... Really makes it hard to get a platinium ranking when your adventurers won't cooporate!
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The rules really need to be explained all up front instead of forcing you to start playing and then randomly telling you what to do at the top.
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a vast improvement over the previous versions, now with the fact you can control movement and piles don't disappear after a few takes. I have noticed however there's like 8000% more traps and significantly less monsters this time around. Maybe it's just me being victim of bad RNG. It took a few tries, mainly finding a good dungeon load of the first 3-4 levels having more than 6 monsters to kill, after that it was a rather streamlined clear for 22 days.