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There should be a mulligan option on the dungeon layouts. For level 15, the boss is next to 2 attached tiles, so if i enter through my own new path or through one of the attached tiles my heroes pass through the dragon and continue to run around inside his area getting beaten.
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Nerdook, I cannot play any of your games. I can't seem to click on the buttons for some reason. They light up when I move the mouse over them, but nothing happens. Just wanted you to know that and if there's any way I can fix it?
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about the characters walking randomly, if u put some money bags on places that they could walk to the wrong place, it will walk to where u want
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nice game.
i needed some minutes to realize how to play, but its a great game when u know what ure doing.
I lost 2 level 15 guys until i realized i could press stop to not let them die haha
great ending song as always (:
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For some obscure reason Rogues always seem to outlevel (and greately outdamage) other dudes. On my Platinum run, he died heroically (rogue! dying heroically! uh-oh!) but took almost all Dragon's health by himself, so when the rest of the party made it from some crappy dungeons, they only had a blow or two to land. Before that on Gold run Rogue also outperformed other guys and was chopping dragon's health apart for multiple days while the rest of them slackers were busy grinding low-level creeps. Bottom line, rogues ftw!
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Doen't agree that totally random makes sence, as Lazarony seems to think. When they walk somewhere and they can go back where they came from, or to the left, and then walk back, something is wrong. (It was only two ways to go and they turned around 180 degrees instead of turning to the only other way they could walk). You CANNOT change the dungeon layout to fix this, if you don't manage to do a completely straight line from entry to exit on each lvl, or use a lot of directions, that leaves you with a gain of something like 50 gold coins each day until you get to dungeon lvl 10.
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I have a massively high level undefined hero that has NaN health and damage, starts at dungeon level 15 and the game crashes when he reaches the dragon.
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VERY clever game idea! Another winner from Nerdook, 4/5 of the idea and execution (interface is a bit cluttered at times, but its manageable) Fun game! :)
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Nice game, but sometimes, even when they DO collect gold coins, they go back to town at the end of the floor. Is that suppost to happen?
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Excellent game, there is only one problem with pathfinding, very rarely the heroes get stuck between coin tiles and the exit, bouncing back and forth costing me huge amounts of gold. 4/5
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great job. here's my critique:
add a "shuffle" button for each floor, possibly for twice as much gold as it took to make it. Sometimes the pre-made parts of the dungeon are all in the same place, and your adventurers wander around hopelessly. Othertimes, there are far too few monsters around. When this happens on the floor between the checkpoint floors, like 3 and 6, it's very hard for adventurers below the checkpoint to get there, because they get so little exp from monsters less than their lvl. This option is a lot more appropriate now that we have an endless mode.
Finally, i think ~180hp/day for the dragon is far too small. 180 hp is like 1.5 hits.
In the tutorial, can you elaborate on what makes adventurers leave? I get the low-lvl part but not really the no-money part.
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eh. i wanna be able to sell the items, but not to the adventurers.
or at least just destroy them. sometimes, i don't want them at all ._.
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nice game there, I didn't realize the heroes actually DIE permanently and it's a little hard to find a way to NOT get them killed without an item that returns them to base. that being my favorite item is the "return to base at 0%" one
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This new change being able to directly move the heroes has removed any challenge in the game. It was so much better before.
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i'd personally like it myself if there was an option to disable the whole "whatever level player can jump to a certain floor." while it does help (to some extent) the noobie adventurers level, it'd be nice for that to be up to the player.
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dude allian in says in desc the dumbest group of adventurers ever and nerdook it would be really cool if you could make your own dungeons that other people could play + if you agree
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I slayed the dragon with one lone rogue, so that was cool. I'm not that annoyed by the random movement, although it does get frustrated -- but please explain why, occassionally, adventurers get teleported back to the entrance for not much reason when they're at good health.