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this game seriously makes no sense to me. all i can do is click on the money tiles and they don't do anything. i know i'm supposed to connect the entry to the exit, but how do i do it????? i've tried clicking everywhere, and nothing happens except that i get thrown back to the first floor view...so...can someone pm me about how this game is supposed to work???
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I cant complete the game because my high level character has been killed by the red dragon =( My low level character do NOT want to enter the dungeon.
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THe hard badge was too easy...
I didn't try to level eahc character, jsut to make it to the edn as fast a possible...
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[+] This up if it needs a better tutorial, explaining everything. I have the feeling when I started that I had a lack of information..
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Nerdook, It's a great game, only could you explain me one thing: Why do my Dungeon-Raiders leave the dungeon after a certain amount of floors? I have made paths, added goldbags and well, their HP is high enough, still they leave. Are they chicken out or what?!
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Not bad, though it did take me a few minutes to figure out what to do at the beginning. I enjoyed everything, but the music. Frankly, it's a bit annoying. Otherwise, very interesting idea.
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I don't believe it! I got 3 clerics as my new people... why not a mage or some one else who's useful instead, because that is rediculous
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WELL NEEDED TIP: OK, so for some people (including me) it was hard to make your heros go onto farther level/floors, the solution to this is to place a directional gold bag somewhere on your map, if they do not pass by on eon EVERY floor, they will not proceed and they will return to the top at the beginning (keep this message alive)
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needs a button the comes up in menu after you beat te game to play that song over again i love it but i dont want to waste half a hour trying to get all my people up so i can beat the game and listen to it
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i'm finding it very hard (actually impossible) to beat dungeon crawler mode (the mode with only one character of your choice) without having to pace back and forth, to and fro to regain health. Is there any way to take out a percentage of the damage that creatures, especially the dragon, do? Even debuffing just red dragon would be fine but I honestly spent about 30 minutes of even this dungeon which was well made with a respectable amount of creatures throughout.
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I have no idea why I cannot get my guys to go past the first floor. They were doing fine just doing one floor at a time but suddenly they just will not go past the first floor no matter what I do and no hints in game will tell me what to do.
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Done in 23 days. Here's how:
1) I built paths to everything EXCEPT for traps. Monsters are good for experience, potions heal and treasure allows for improvements. Traps are only good for saving money you would have otherwise just had to spend on a path.
2) Try to give your best heroes items that give them +2 steps for empty spaces. When they reach the dragon, they'll weave in and out taking potshots at it and be able to heal when they leave.
3) Include long walks and dead end paths at the final level. Your hero will keep going down those paths over and over again, which will maximize their recovery with the +2 item.
4) If a hero gets killed, give their replacement a gold increaser. They won't be able to do jack against the dragon on account of level grinding, but they can increase your revenue for the next day.
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Restating before it drops too low: Adventurers need to PASS OVER a bag of Gold, or they won't pass on to the next Level. Simply having a bag of Gold on the level is not enough; I put a bag on each level AFTER the exit (Hey, why would I want to pay the dumb brutes if I don't have to?) and they would only do the first level. As soon as I put a bag in the path they'd pass over, then they would go on to level 2.
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its far 2 boring waiting for your adventures to go through, you need to give the player something to do while he/she waits, its fine at first, but by level 15 it takes like 10 minutes...
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There seems to be a glitch where even if the path leads to the Exit the adventurers will be returned to the Town, no matter the path. Sadly, I can't get my adventurers past level 4.
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I sorta don't understand this game completely but I like it. I just don't know why some guys don't folllow the money bags while other guys do. It's a little wierd.
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I would change few things. Add option to switch off tool-tips, they are pissing me off when I start the game second time, not to mention all other times xd. There should be option to choose if on T junction heroes should turn right or left (part even if you select left, and then place gold coin to make them go right, they would go right). Random isn't nice and sometimes makes heroes go back if place setup allows that. And i would like one stuff being repaired (if its bug that is) or changed (if it isn't bug ^_^) - that heroes after stopping to fight won't go back after that. Not sure if that happens on treasure boxes, exp tomes etc stuff too.
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when i played this i saw that sometimes they would sometimes turn around (like 180 degree turn) after killing a monster. nevertheless it was still a great game 5/5
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FEEDBACK FOR NERDOOK: this game is very great but there needs to be two modes, kill them and save them, then it would be really interesting, + if you aggree
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It is nice to see the "adventures are deathly afraid of the exit to the point that they will go out of their way to kill themselves" glitch is gone. Sure, took me 56 days to complete, but the fact that I was able to complete the game this time makes it all worth it. My last file was at 219 days before I said fork it.
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Dear god, never mind, I feel like an idiot. The gold coins warning needs to be made much clearer though, it gives the wrong impression.
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to continue gameplay, maybe a way to add additional rooms after lv15
OR
ability to 'upgrade' a room where it basically refreshes the room (re-randomize all the monsters/items) and adds additional monsters in it, so you can keep making more and more complex rooms.