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Game is too bloody random. My personal favorite is how a random half of the party picks a random level every day to spawn on. It's also cool how adventurers are randomly generated in a random order, and they stay in that order, so if it's innefective, too bad. As is the game doesn't hold my interest because I have no control over anything and don't really feel like I'm accomplishing anything each level.
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Fun game, but one thing if you are going for any sort of rating, only the first 3 adventurers are useful. The other 4 just can't advance quickly enough.
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Ahh nerdook, already looking foward to playing as a weird character that looks like it could of been in a retro 8 bit game while apparently being in a dungeon of sorts. All your games are sick dude.... but have you ever considered changing your art style a bit at least for characters?
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The adventurer pathfinding is poor if you give them an environment in which they have to go in anything but a straight line. Sometimes I got stuck making a 2x2 or 2x3 room for various reasons, and I had adventurers going around in huge circles, constantly going back, grabbing coins, and repeating the process. I think the biggest content suggestions I could make for you would be that if you're going to make the rogue vital in disarming traps, make it possible for me to get him out in front by anything other than the purest of chances. Maybe an option to ignore chests? Party lineup mode? Nothing's worse than him hanging at the back because he snagged a 5g item and watching my wizards get beat to crap by traps.
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Suggestions:
1. don't replace higher level items with lower level items. I hate seeing a 150g thing drop off for a 5g thing.
2. Let me specify if I want some guys to sit/go
3. I wish I coudl get it on day 25. 4 times day 26.
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The only thing that annoys me is that heroes randomly go backwards sometimes, often after battles or just walk across squares where there have been battles.
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There's a bug, where some of my heroes will spawn on a floor other than floor 1, and then they'll end up 2-5 floors ahead of everyone else and die.... XD
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There needs to be a system in place so the AI recognizes when it's already gone down the same path, the whole "adventurers prefer straight paths" is complete garbage, more often then not they will turn corners and wind up doing the exact same path 30+ times before they figure things out. 3/5
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I don't get it. My guys are already level 3, and i have bought up to the 6th floor, and lined all of the tiles up, yet when they reach the exit of floor one, they go back to the outside
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4* on this one. Not because I found it fun (I'd be giving it a 2 or 3 for that), but because this is a solid original concept.
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Good game overall, but the pathfinding is super frustrating >< 4/5 though, killed a couple of hours with it :) wish it was longer though, just as your guys are getting amazing, you have to start over :(
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Awesome game. Ending song is of the same caliber as the on on http://www.kongregate.com/games/Mazapan/you-have-to-burn-the-rope . And that says a lot lol. I'm gonna find a way to get this ending song as a ring-tone now...
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People keep complaining about the adventurers bouncing around in dead ends. What really annoys me is when they keep picking up gold, then turning around to get more, then coming back for even more. Greedy little ....
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Random Tip: In crawler mode- Escape the dragon before it kills you, then find an area with atleast 3 empty spaces, turn the speed to 'fast' and run back in forth in that regenerating area. Go back in with full health, and take on the dragon. If you repeat these steps when your injuries are fatal, you will surely defeat the dragon on any map.
Random Ideas: A mini map- Or perhaps a map tab that shows all the dungeons from level 1-15 in a collage. In this map there will be a tracker for all your characters pinpointing where they are in that level.
Sandbox mode- This will involve placements of monsters and traps, which will make the dungeon developing more creative for sharing.
Dungeon Developer dungeon defense- instead of the adventure of your characters, there will be waves of the monsters that will come by. And there will be no levels of dungeons, only you advancing your dungeon, and adding traps for the monsters. Would be a fun option to unlock after getting platinum or something.