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Damn nerdook, you crazy... you are like a game making machine. What are you on overload or something? Another good game you have made... good job.
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@Larcondos: Once an adventurer hits levels 4, 7, 10 and 13 he will start on the respective floor. Also, as of version 1.0.0.2 you can actually continue the game in endless mode after you beat it.
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I don't know if everyone knows this, but I read somewhere that heroes will not go to a floor that's 2 higher than their level
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Seeing how a single hero can claer the entire dungeon and slay the dragon in a single day in dungeon crawl really makes you re-evaluate that silly bunch of greedy little adventurers from the maingame :P
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Ok. Lemme clarify some stuff. Your adventurors, every 3 levels ups or so, will skip the couple floors before them. This is so they may actually make it to the end. (I don't know eintirely what levels they are because I just beat the game and there's no option to go back.) And if you're characters are not going to the next floor, they may have needed more gold coins, Died, or, if thier health is below around 25%, they won't go to the next floor. The adventurors actually do have some sense.... And sometimes they might not go to the next floor because they don't have a high enough level. All are contributing factors. Hope this helps.
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Dumps me out with no tutorial, demanding I do "better" the first time I open the game. Dear game, I ask you to return the favor.
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ok, this took me 5-10 mins to understand.
To go to an next level, you need to place a moneybag somewhere in the map.
click in the right of the screen a money bag shows up click it on an empty tile.
here you go =) enjoy!
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I have gold coins on each level placed, yet for some reason, i now have 6 adventurers and the last two automatically drop out after the first level.. and the others do the same on random levels, i rarely get anyone to level 10... and i do have gold on every level.
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Wouldn't it be cool if there would be an option in which you have to kill the adventurers in a limited number of days ? And where the dungeons would already be built and you would just have a limited number of traps and monsters to place on each level ?
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pilipinasmalakas, you're not the adventurers. You're the shopkeepers and the dungeon makers. So you're not buying the items, you're selling the items, so you get money.
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Level 10: realised I'm not supposed to kill adventurers. Level 14: realised the numbers over each guy's picture was the dungeon level he was on. Gave it a four for not more clearly explaining such matters to dummies like me, but that damn ending song bumped it up to a 5 again. Great stuff.
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Can anyone help? I'm assuming that the levels are randomly generated, well my room 14 generated the entry right next to the exit, so they all just go straight through the door which means no-one goes through money or anything so they can't go to the last room! Help! D:
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How to get the hard badge:
Make a single path through each level that passes through the most chests, gems, exp books, and monsters (and as few traps, but don't skip a bonus because of a trap). DO NOT simply make the shortest possible path. Make sure to fully equip all your heroes and re-equip them every day. Give every single item to an adventurer, even if it's a continual stack of giving and discarding. Open up new levels as soon as you can afford them, but don't let your adventurers go to them until you have a full path to the exit. Don't stop any days in the middle, even if it takes a while - you get gold when they return to the surface. When you get to the dragon, make sure your path to him goes through the blue portal. Adventurers ditching is much better than them dying, but don't worry about trying to save them, if one dies you'll still be alright. You should end up with 2-3 level 14-15 adventurers getting to the dragon around day 20. It should only take 2-3 days to kill him.
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Bravo!! to the ending song XD. Compare to other nerdook's games, Dungeon Developer's feature is a bit more compex to getting start, it take a while for me to get use to it?! when I get started I thought the angle was trying to kill the Adventurers and defend the dugon. lol (probably because I wasn't paying attention to the tip's and instruction. ) comepare to Demons Took My Daughter, it was much clear of what the player should do, without have to paying attension to the instructions.
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Gave it a 3 based on the original build, but its improved so much I've moved it up to a 5. Excellent job with the tweaking, nerdook.
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Nah, the best items are definitely the restore full hp items. combine them with the +max hp per level items and you get monster mages and paladins with effectively 2000+ hp (counting the restores) slashing away at the dragon.
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I placed tiles on every single square so that they'd be able to see where they were going, but unfortunately a room completely empty save for a door is very exciting and the adventurers don't seem to want to go any further.
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It's not that hard to keep guys going the way you want. Build one main path to the exit, with the occasional side route for a bonus. Then put a gold right before where your path splits (or right behind the objects blocking) and they won't waste time going back through the rest of your maze. When you have 4 guys going through the same level, you'll likely have at least one take the side path to get that bonus. This helps if there's absolutely no way you can include every bonus item in one fluid path (although more times than not, you can if you find the specific path needed to do so)
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Nerdooked again! Interesting game, certain parts are confusing(if you leave things in the shop, you essentially lose money that you could otherwise have gotten if you gave and then discarded), a lot of it is just getting the ideas down. After that the game flows very smoothly. Day 25 is not all that difficult, but i feel like much shorter than that may have been incredibly tough. 4/5 for sure
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Also, the experience book doesn't seem to work. I don't see any increment to the experience bar of any adventurer who picks it up.