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played the game twice not and i've gotta say it's one of the better games i've seen recently! nice idea and so on... the thing that annoyed me the most ws that i had to sell all the items after each game by selling it to an adventurer and deleting it just to sell more itmes to him... (dunno if i can do it in an easier way?) maybee fewer characters with more itemslots? and i'd really love to be able to chose classes! hate being without a rogue for the traps :O
Love the idea and you've done it well hope i'll see another one!
PS. the ending song was EPIC!
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is there a way they they will always go? like if there is no bag and there's a fork in the road, which way will they initially go, because i use the gold coin bags to tell them where to go but after killing a enemy they keep going back and then end up in a loop and i lose more money... then after i lose all my money they then decide to go where i intended them to go...
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Wow. When the dragon killed my rogue and cleric, I thought I was done for. But I still managed to beat the game on day 25 with a paladin and barbarian. It really does depend on how you create your dungeon; yes, your characters move around randomly, but like the game says, they prefer going in straight lines. Make your path from the entrance to exit direct, and you won't have to worry about wandering warriors.
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2nd comment. I think the game will be replayable and still enjoyable. It's not really a game to be beaten as much as it's an experience. Deceptively simple game where you design a dungeon to help your adventurers without making it too easy for them. Most unique idea I've seen in a long time and I'm an ancient dungeon crawler type myself.
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Very creative and unique game with some pretty well designed balancing ideas. Easy to play but challenging too. Perfect game design needing no tweaks. It will be a game some love and some will claim it's too easy. Song the end is very cute.
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Lol. Silver rating. Solo'ed dragon with lv 18 rogue in 4 days. The rest of my chars can't past level 6 except a level 12 cleric.
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just click go, stop, go ,stop and you make loads of money from their wages- the more adventurers there are the more money you make.
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What i keep looking for is games are 1. take at least a couple hours to beat. 2. a game that requires lots of strategy, but can be replaced with lots of time playing. 3. A story to go along with the game. 4. a game where a walk through wouldn't be very helpful.
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I connected the tiles enter to exit, bought next lvl but after first floor my adventurers instead of going down exit the dungeon... did i miss something? For sure the instructions are not clear... 1/5 for me.
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Grrrr. I cant even get them to go to the second floor. they go through floor 1 and then pop out right outside the dungeon.
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concept is really interesting, but the randomness of movement was very annoying (a single random choice per intersection is fine, but going in circles 5 times is not). still fun though!
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why the hell i cant go next floor
igought 9 floors but all my heroes are in floor 4
they dont go in 5
i conected every enter to exit
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It would be nice if in a future game you could trade items between the individual heroes. I kept getting my level 0's killed because they were running by themselves with no items.
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one problum alot of your recent games have been looking the same its kinda bland but their fun but try useing new designs change it up
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Please make the adventureres less addicted to money. i had 1 bag on 1 level and they swarmed it. Get money, move, get money, move, too much repetition!
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nerdook- I love all your games but honestly, Dungeon Dev doesn't do much for me :(
aside from that, keep up the good work *thumbs up* :)
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I love this game, even tho it's lil bit too short. Even replayed couple times, atm my record is in 21 days. I had pretty good dungeons with this run, but 5 clerics :D
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Why do some of my adventurers start on the 4th floor, while others start on 1? I don't understand it and it's annoying.