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I'll sometimes forget to place a coin on a level until after it has started. I then effectively waste a day because my adventurers are prevented from continuing to my next level. I'd love it if the coins could be placed while a raid is in progress, but building new pathway was continued to be blocked.
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The most valuable items are the ones that give the guy their full health back once it drops to X%
Without those the adventurers almost always die
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The end day results window takes for ever to leave the screen. It's hard to see what's going on when the day 5 results stay on the screen all through day 6.
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Mini-walkthrough for hard badge: This strategy got 25 days on first try, not sure it's the easiest way but it's very easy. Just get 2 rogues and give them the best items, let all the others die. With two rogues at level 13-14 at around day 23-24 you're golden just keep a sharp eye on the health meter and save them from the dragon at the last instant, other classes get owned by traps when you're trying to save gold by using the cheapest way up, which is necessary for the hard badge. The best items late game are the +damage and +damage %.
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a part of the game that i think you could improve on is the LUCK ASPECT! I just can't seem to get the hard badge (29 day dungeon) while some people seem to easily get the dungeon in 25 days
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nerdook you are god if it is about games you do it fast but good and your games are always cool, but where is your daughter? Is she the princess who is captured by the dragon??? Think about it, maybe for your new game i want to see your daughter again :P
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Hard badge on first try WOOT! Great game, very original. And to those complaining about the randomness, using the money bags to guide your heroes helps
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It took an adventurer almost 10 minutes to get to the dragon for the first time, then he got out and went back to the entrace... and still got to slain it in 26 days :(
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Can you manually boot an adventurer? I couldn't kill off enough adventurers to get a paladin back after he died the first time.
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Useful exploit: Wait until you can unlock a floor AND build your entire path on that floor (you have to guesstimate). Then, unlock the floor and create your path. Right after you're done, REFRESH. You'll be back to before you unlocked the floor. Unlock it again, and your entire path is already there! Save all the path $$$. +1 to keep alive.
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Did it in 41 because I wanted to collect everything and level everyone up... good game all in all and it had very good music at the end.. which reminds me of some other winning music from another game I played. It was interesting with a new twist on dungeoning, an amazing concept, and good work with games. You really put some effort into this game and it is enjoyable and challenging at the same time.
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The hard badge isn't easy, its just luck based. However what you can help is what adventurers you start with; I kept starting new games until it gave me Rouge and Wizard which is a balanced, strong team.
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I must be missing something cause my guys just keep replaying level 1 over and over and over and over.... despite having purchased the other levels - they refuse to go there.
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very fun game, however easiest hard badge on kong:
build ur dungeon however, dont really matter just keep in mind that, avoid traps, u should NOT kill ur adventurers even though it gives gold u should NOT cuz its not worth it, try to kill as many if not all creatures on each floor and buy new floors whenever you can, get much gold from kill items on your highest or all of your chars early game but when starting to get over floor 13, go full out on damage%, crit%, heal per tile. when you got last floor (15) keep farming it until like day 24, or if you feel ready sooner you can also, by this i mean unlock all monsters on it EXCEPT the dragon, let them run and clean out the floor and then press stop.... on the day you wish to win, unlock ALL tiles on whole 15th floor so ur highlevels will not only fight dragon but also regen health, beat it first try day 20 with 2 characters killing dragon
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Wow I'm really starting to like a) the stuff this developer makes and b) the rate at which it is made. Keep up the good work!
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Congratulations! You just won the Dungeon Dash Badge and 30 points! Dungeon Dash Badge (30 points - 46 awarded)... :) Great game, 5/5.
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maybe a good improvement might be that u can choose wich lv u enter and not skip levels right away, coz its hard for one lv 0 to do it on its own when the rest is lv 4 and skips levels
but like always good game ;)
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awesome update! It's like a brand new game! I kinda miss the limited coins though (going away after being picked up so many times) though.
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Neat idea, and a fun game, but this wasn't challenging at all. My first try I got 18 days, just making the most obvious dungeon I could. It was fun watching my little dudes get stronger, but I felt there was little substance or challenge to the gameplay. It might be more interesting if the game was much harder but there were more complex ways of directing hero movements (i.e. tiles which force heroes one way, but don't work on the same hero twice, etc.)
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This is so frustrating its not funny. All my guys are lvl 5, cept two rogues, and they only go through one level as ground 4 is a check point and there are only 2 guys on the 5th. I think I can finish it in 10000 days if im good.
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Once I played this game I thought to myself that the foundation or idea behind the game was cool but I do have to agree with a comment I read early by Lazarony. "...we should NOT be able to place the items on our own, that's literally the only aspect of the game that creates any sort of challenge or thought. Without that, the game has no point, as you'd just be throwing down 'monster, potion, chest, coins, monster potion, chest, coins' over and over and you'd win without any effort."
Also, this game is a great game. Everyone complaining about the navigation system is foolish, if your adventurer is going round and round then maybe change the dungeon corridors a little better. This game takes some logic, so figure out a good strategy on how to get them to all the monsters and still make is to the exit. Great game Nerdook, I look forward to the many games that you will make just as I did with the rest.
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awww...when it said to continue with reset adventures but the dungeon would be the same i thot i had a second shot at that hard badge...to bad the days continued...
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This must be the most aggravating game I have ever played.... "Let's spin in circles for 5 minutes" seriously, it's not a fun game when your adventurers are so stupid that they go anywhere the exit isn't.