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pretty fun game. should be able to place gold ON enemies, would make it work better i think. other than that, really good.
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if we could only guide the heroes it would be a lot more fun , but this is a very good game ! congratulations nerdook!
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another day, another nerdook game... did you knew that in nerdook`s profile sais he is a not a man, nor woman, but a seahorse? anyway, great game 5/5
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LOVED the game! Once I figured out how to set the tiles, it was a storm. The direction gold was a good idea and I like the fact I could choose which hero I watched. I also liked the fact I could vary the weapons depending on the level they were up to. Awesome as always Nerdook, thanks! :D
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this game sucks crap.
im very dissapointed, i first thought those heroes would just be cool and smart and they upgrade theirselves.... and you have to try to hold them to kill your boss dragon
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Fantastic game! There are some initial *SIMPLE* things missing from this game in terms of instructions (overlooked when you don't know how things work): (1) explain that you need to click on *empty tiles* to create dungeon paths. I opened this game and was astounded that for the first few minutes I had no idea what to do. At that point I almost gave up (2) explain how the green $ arrows work.
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I don't understand why heroes keep leaving my dungeon long before they reach the bottom, or run out of health. Some sort of explanation as to how the heroes think would be great.
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i personally didnt like this type of game.... Your heroes are pretty dumb when it comes to walking around in a dungeon 2/5
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I'm sorry, I don't find this fun. Worst game I've seen by nerdook, and I've loved every other one. Just don't like the concept. I'll wait until the next one.
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Gets a little annoying when your heroes split up to check different paths, and only one or two end up going to the next floor. Then they either waste everything and steal all the exp or you have to cut the trip short so they don't get killed off. I'd recommend incorporating a tiny AI that allows heroes to remember which paths are dead ends or recognize when they're traveling in circles. It would also be nice to be able to choose what heroes are in your team. Maybe as a sort of sandbox mode unlocked after beating the game.
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WHAT THE FUDGE! My heroes clear 1st floor and after they EXIT they go straigh to the town, not the following floor. I have unlocked 3 floors already and they wont even go to second one. This is efing annoying.
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tip for everyone: always make path through portals and give people weapons that say "returns to dungeon at --% hp. You nevr want to lose a fighter. they will go back to level one and that slows you down and isn't fun
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nerdook - you are the best kind of game developer because you listen to people comments and ideas and use them. I mean the thieves diarming traps. I am so happy you put in one of my ideas. This means the game does have massive replay value because it is constantly evolving.
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Might I suggest that all adventurers have inventories and when you sell an item from an inventory the money goes to the respective owner instead of gold sacks? it's rather annoying. also just for fun could you add a naming system so we can name the adventurers?
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I think it was too easy. I got platinum (23 days) when I wasn't going just to get for platinum. Hit + if you agree that it was too easy.
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My guys cant pass floor level 5! It's so frustrating. I have unlocked floor levels up to 9 now and they wont go any further than 5, they just teleport back to town. I have gold and everything in each level. Plus I'm only getting Mages and Warriors, atm 3 Mages and 2 warriors, is that normal?
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I have to admit, it wasnt on of your best games, but it was ok. It wasnt as entertaining and fun as the rest. 3/5 from me.
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Once again thanks for creating a creative and entertaining game, Nerdook! We certainly need more game designers like you.
I would just like to add some comments about how the game could be greatly improved now.
First, instead of randomly generating new floors, it would be more strategic if traps, gems and such like were random, but monsters placed by the player. This way, there is more control over the game, and players rely on skill to get the Platinum Rating as opposed to luck.
Second, if the adventurers could be programmed to not 'disappear in a blue puff of smoke' for no apparent reason, maybe they would actually reach the Red Dragon like they're meant to.
Lastly, if we could place gold on tiles with things on them, we would be able to control the adventurers' movements much more effectively.
If these changes are implemented, then congratulations Nerdook, you will have one of the best games ever created on Kongregate.