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At first I honostly thought this game was bad (Nerdook's game? Bad? NEVER!) but when I got the hang of it this game was (and still is) badass!
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Excellent points, Tiader and Opa! I made the exact same suggestions to Nerdook before. :)
http://kongregate.com/accounts/nerdook/messages/5603022/comments
I really hate how the items overwrite other items, even when there is plenty of space in your storage. This is very noticeable when watching the items on floor 0 during a raid. And yeah, I think Nerdook should get rid of the gold requirement per floor. Requiring the 1 gold per floor is a vestige of when the game first came out, and every hero used to have a yellow bar that was like a time limit till they came back to town. Now the gold requirement per floor is nearly useless cause I just use 1. It's a formality, and, it seems to confuse new players who don't get why their characters are leaving the dungeon. I'd just take the requirement out. (plus, it's not needed on the final floor but it's still there)
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Really great! My only nitpicks would be:
1) It should be made clear to the player that lower-level items will overwrite higher-level ones in the store, or else that shouldn't happen. I had to watch the store while a raid was in progress to notice it happening, and it's silly to make the player ignore the action like that.
2) It should be possible to sell store items without selling them to an adventurer. I assume unsold items are simply overwritten -- it's always optimal, then, to sell and immediately delete all but the last item before finishing the selling process.
3) Maybe remove the "must have at least one gold bag on a floor for adventurers to move on" mechanic? It feels very weak to carve out an entire floor and then lose a day of exploring it just because you forgot to place one gold bag.
Very minor points, definitely. Great, great job!
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Nerdook, I would suggest that on dungeon crawl you can choose which item gets tossed instead of randomly losing one you wanted to keep. Also when you have one that allows you to resurrect from 0% hp it counted as a loss instead of reviving the character. Really fun game, I have enjoyed all you have made.
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i remember the first time i played this game... i thought it sucked. But later, i came back again, and realized that i only hated it because i didnt know how to play it. Now that i have come back, however, this has to be one of my favorite games on kongregate. The music is great, but the way adventurers get stuck (up,down,up,dow,up,down(GO LEFT!!)up,down) is annoying. However, great game 5/5, since vertical drop heroes, your games have been great. Nerdook is an awesome seahorse.
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A lot of fun. Thanks for making it. :) 4/5!
My only complaint is the music, which gets really repetitive really fast. Needs at least an option to turn music off but to keep sound effects on.
Also, I was a bit confused at first as to what to do (make the heroes survive, make them die, or what) and how to earn best gold, but I guess figuring that out was part of the fun.
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Enjoyed this a lot. Slightly frustrated by how large an element chance seems to play in success or not: so many random elements, with random movements, dungeon content spawns, treasure, etc - just a bit too much watching and hoping rather than micro-managing and fine-tuning - but great fun nonetheless.
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you should make a new feature where either you can trade your party for other types of people or make it so that you can choose wich party member you can get when you unlock the right dungeoun
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I don't know how clear it is to others, but I'm putting this here for anyone who didn't notice this until it happened and it was too late. When your character dies, they don't just start back from the beginning, they die permanently. I'm sure many people knew this, however I had to learn this the hard way.
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I could possibly be wrong, but in the dungeon crawl mode, it appears that the game over from reaching 0hp triggers before the staff of resurrection restores your life total on reaching 0%hp. I had only just nabbed the staff of resurrection before entering the final level, so I'm 99.9% sure it had not been triggered prior to the dragon.
Hopefully I reported that with enough detail, but continue making such great games! They have kept me entertained for many a boring day waiting for my wife to finish her internship.
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thanks mazric and i finally beat it i also figured out that to watch my health at the bottom and i can only beat my dungeon on dungeoun crawl mode with a paladin
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Highscore once you beat 4th level they auto start there.This also happens with later levels too. I hope this helped :D
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and it might be like a sandbox, where you could place anything, including entrys and exits and monsters all for free?
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the most IDIOT adventures EVER... good lord... ps. killing the adventurers would be more interesting... after all, it's a DUNGEON!
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You BUY Floors and the ones you have bought have little boxes with numbers on the left side of the screen. The ones that are not lit up you have not bought. Characters will only go to the next floor if there is at least one money bag and the floor number is not two levels higher than the character level.
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he now did the same thing except without gold wow that is dumb no offense but i think the player AI should ba little smarter O_O
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this was an anoying error you see the game is awesome but there are these greeds heros who grab gold after gold after gold heres what happend to me ok so 2 of my guys made it but then there was this retarded last character he was a cleric and he was stuck on the 3rd floor grabing as much money as he could he repaeted going across the floor 20 times and i didnt even put that much gold bags in the room (i am cheap) but he still went past the exit 20 times before hand and set me back 20 gold this should be fixed