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Only my first three heroes were relevant at all in killing the dragon; the rest never caught up. I guess they farmed me some gold?
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i love the game but the endless mode is kinda repeating u should make the endless mode something like this : charater reset,dungeon reset but at floor 15 there is a dragon and entry+exit
and again at lvl 30 is a dragon+lots of minions entry+exit
and i would love a very fast button at the speed options
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normally the nerdook games are great but with this game i even dont get how it works and they dont explane how to connect the exit and entry 1/5
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Maybe you could make it so that if doesn't advance some of your people to other floors, and leave some behind? say i have 2 level 4's, a 2 level 1's. those guys ain't gunna level up like that. imo.
-Silver
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This is maddening. Do I want to help the adventurers or hurt them? "Injured adventurers will spend more on overpriced healing." -- does that mean I gain money or lose money? "Try to design a floor that avoids fighting too many minions." -- what? I thought fighting minions was the point!
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Just wondering, do you make these games a hyper-speed or did you do a whole batch in one and decided to release them slowly?
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you're the best game creator who ever lived.
I am surprised with the speed of making games.
9999999999999999999999999999999999999999999999999999999999999999999/5
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Plz add the option to make all my guys start at the dragon floor instead of 2 of them going straight foir dragon and rest running randomly around in the lower levels... +1 if u agree
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you know...their should be a link at all times to the ending credit song... the game is awsome, really, neds more like it xD but the ending song, it made me feel like i played it just to listen i want to listen to it over and over lmao...
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@xyroclast In-game, it says that the heros HEAL by walking around before going to the next floor. When the heros feel like they've healed enough, they'll look for the exit/next floor.
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Hated it. Beat the game, but hated it.Your games started off great with monster slayers but have been getting progressively worse each time.
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Now the game is mindlessly easy. I suggest two difficulty levels, one with the directional gold, the other with the timed gold.
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only thing i did not like is that heroes will take the same paths over and over even though they know theres nothing left that way
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ummm did anyone else have their heros randomly port out of the dungeon? like twice they were at full health and then suddenly they were at base
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Took me like 10 retries of the game to realize you actually are the adventurers. Why are you building the dungeon if youre helping them?!