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Wtf? After a handful of trips into the dungeon, they just started coming right back into town after clearing the first level. They never go to any other levels!
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Beat it in 25 days on my first playthrough :D Seems like fairly linear paths that hit all the monsters, chests, potions, etc (NOT traps) are your best bet where possible.
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this random walking crap is effing ridiculous, i wouldnt mind it if every chest or gem wasnt next to a trap but my guy consistently hit every trap regardless of the coins
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hell!as always,the simplicity design games,GREAT!!don't gimme sidequests,gimme a direct objective,crap!I love these games,and the ending songs are just....LMAO!
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one feature I'd like is to unequip items so i can switch them to another adventurer. Also once a better item is found no more of the lesser version
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Sweet game and an even sweeter song you know where... I would suggest being able to sell the items you gather to an adventurer's guild so you don't have to delete or have them crowd your inventory. Also, it would be nice to see a stat for every character so we can evaluate which is the best item combination we can use for them.
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There's a bug where +x hp / level items persist their effect after it's discarded. Got some serious hp numbers that way.
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So... I'm trying to lead them to all the enemies thus harming them, but I don't want to kill them, I want to take them to the next floor? I'm a bit lost on the whole point of the game...
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i think most people never read the instructions, so here goes. heroes don't go to the next level if they don't get gold coins!
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Hmmm... dunno if this is what's supposed to happen... but i've unlocked to the 4th floor.. have paths made for each floor, but these guys just hit the exit and appear back outside... they never get down to the second floor. What's the deal??
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What the heck? Last time I played this it was really challenging, but in a good way. Now all I remembered was "Help them survive" and I was able to kill the dragon in 24 days :/
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@uuu2 there are two reasons why your adventurers won't go to the next floor. The first one is that their level is too low. Adventurers won't venture into a floor 2 numbers above their level. The second one is the lack of a gold coin bag. for some reason they won't keep venturing unless they get some gold. To place a gold coin bag click the icon on the right of screen, they also have the benefit of controlling what direction your adventurers go to.
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Ok I'm having a problem, I reach the exit but somehow don't got to the next floor, it is unlock but I still won't go there. Can someone please tell me what I am doing wrong.
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http://www.kongregate.com/games/nerdook/dungeon-developer?dungeon=289237
Raid of the Bloody Red Dragon, a dungeon made by the same dude who made The Labyrinth. :D
Recommended Class: Rogue - You can slowly regenerate health when your injuries are fatal by walking back and forth. And can gather lots of the hidden gold behind traps.
Possible: Indeed it is, however it does take some luck as well as skill. This was made specifically for Dungeon Crawler.
Good luck, and enjoy. Pretty fun stuff.
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nerdook, the style of your artwork is amazing! I love all of your games! I bet you get no bad feedback, everybody knows your name!
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@Zeketheimpailer: The way to attack a dungeon is according to their level. For example, a level 4 rogue will start on floor 4 and work their way up. Make a way to the exit, then they'll go to the exit and hopefully level up :)
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Got 30 days. The wizard made it pretty easy. Rogue did too. Using the full recover at 0% is also very nice to have on your person.
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Needs a way to sell off unwanted items that you would like the gold from, ut would nto want to give to your heros. + if you agree.
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Aww... nothing special for actually slaying the dragon during dungeon crawl mode? (Same ending as regular game mode.)
And for anyone wondering, that +2 hp/empty tile item really helped there. That, and backing out before dying, of course.
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i wish the higher level characters did not have to go directly to the higher level dungeons. my lower level guys keep dying with out there help
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It would be awesome if you turned this vice versa that you actually HAVE to make their lives miserable and instead of hp gain with tiles they start to get tired instead.
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I know you gotta appease the masses. But i liked the game more when it was harder. I think you got a really good concept here it just needed to be better explained. That and a little more "meat" might help make a classic. msg me if your interested in hearing some more particular suggestions :)
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Got one minor glitch for the dungeon crawl. Received an item that restored HP to 100% from 0% one time, and decided to use it before it disappeared from another chest. It restored the health, and the battle commenced, but the game ended, presumably because the character's health hit 0. The game needs to either realize when an item like that is in play, or simply remove those items from the dungeon crawl.
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Man this keeps getting better! Please implement a new rating system as 5/5 won't be good enough! :) Something that seems helpful: try to get your adventurers close to death before they exit, so they give large hero fees, the stop button can help a lot here. Always sell all the items, and when you reach higher levels, take out the low level chests from your routes so you only get to sell the good stuff. As for the dragon, use a large maze in which they can recuperate, and use hit and run. Hope this helps!