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BananaManIsHere

Dec. 22, 2010

Under rating threshold (show) i completed it, and it is a great game, but when i was like at day 27 when i worked out i could use money in raids and so i could've upgraded my team a coupla times before the 25th day... :C

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MrFong

Dec. 22, 2010

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drinktequila

Dec. 22, 2010

Under rating threshold (show) this game totally rocks :DDDD totally addictive and i just thought a multiplayer game with this style would totally kick ass :oo and ofc i hope there will be more to come like this game :DDD

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(1)

Zemoch93

Dec. 22, 2010

Under rating threshold (show) lol dragon was way weaker than i though he would be lol ..

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(2)

DoULikePie

Dec. 22, 2010

Under rating threshold (show) I agree with Wiekluff I have all the dongons but they dont go past 13 and 14 dosent even have an exit I was on day 24 and now since that on day 63

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Samchanchan09

Dec. 21, 2010

Under rating threshold (show) Nerdook you make some of the most interesting, creative (or at least add some creativities on ole same genre) games.... 1000 kudos to you, and here's hoping you keep churning these gems out!!

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Corndoghero

Dec. 21, 2010

Under rating threshold (show) The music at the beginning is extremely annoying...

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dustins111

Dec. 21, 2010

Under rating threshold (show) Some times the AI seemed a bit stupid but they all got there in the end which works faster with the nice speed controls. And I always love your songs at the end of the game. Now that I know what i am doing on wards to the hard badge. Keep up the good work.

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SalsaJoe13

Dec. 21, 2010

Under rating threshold (show) took me 15 minutes to figure out what i was supposed to do to get to the second floor... this game really doesn't make sense if i control every aspect.

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Wiekluff

Dec. 21, 2010

Under rating threshold (show) so for some reason they wont go to the next level even if they have gold on that level.... why?

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Knivers

Dec. 21, 2010

Under rating threshold (show) 26 days. *sob*

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mackenziepet

Dec. 21, 2010

Under rating threshold (show) i didnt think it eas that great of a game

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frenzyhero

Dec. 21, 2010

Under rating threshold (show) How is that all Nerdook games, even they they release freqeuntly, always kick ass?

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(2)

digdawg

Dec. 21, 2010

Under rating threshold (show) i played this game again just to hear the song

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Exigus

Dec. 21, 2010

Under rating threshold (show) Won Platinum badge on the very last day. My conclusion: Paladins are overpowered. I had 2 characters, and 2 characters only, at the last level with the dragon. Both had 50% HP as one of them encountered the dragon. Died. (Warrior). Paladin runs in whilst the dragon has 7000 HP left. Smacks him 5-6 times, level up, full HP. Now he manages to smack down ~5-6000 HP on the dragon without any reviving items. Make the paladins bit more balanced. All else, awesome game.

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ppb1412

Dec. 21, 2010

Under rating threshold (show) i can only play the forth level

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XxReaperxX

Dec. 21, 2010

Under rating threshold (show) i beat it in 27 days, because i forgot to leave a coin purse on the level before the dragon : /

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eyrieking162

Dec. 21, 2010

Under rating threshold (show) oh. Selling items GIVES you money. That would have been nice to know earlier

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shadowknight555

Dec. 21, 2010

Under rating threshold (show) lol, on the character bar, if there are 3 lvl 0's in a row, it says L.0L.0L.0 XD

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AtomicKitKat

Dec. 21, 2010

Under rating threshold (show) Adventurers do tend to keep wandering in circles, if your room is say a 2*2. The real difficulty, IMO, is trying to balance a large mix of monsters so that all, or most of your adventurers level up, while keeping their damage low enough that they can go to the next level. But then, you also want them to return to town injured, so that you're getting enough gold to buy the next level sooner. *sigh* 28 days so far. The various items that regenerate your HP when you reach a certain benchmark are great against the Dragon. Ideally, you probably want one of those, with a damage reduction item(or on a Paladin), and a healing item, then pray for a long corridor in the Dragon's room, so that your adventurers can wander down it to patch up between hits on the Dragon. Oh, and pray again that they don't get stuck looping around the 2*2 room that the Dragon occupies.

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LowTek

Dec. 21, 2010

Under rating threshold (show) my dungeon is too hardcore, only two teams ever made it to the dragon, a thief.. and a barbarian with a thief running in front of him xD btw it's easy to design a dungeon so heroes dont loop: Avoid dead ends. All ways should lead to the exit, if two ways meet, but a coin there pointing to the exit.

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Thunderarmy

Dec. 21, 2010

Under rating threshold (show) I honestly hate it when your adventurers die, I suggest you should be able to buy them back.

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(3)

Kunoric

Dec. 21, 2010

Under rating threshold (show) at first I was mad at the adventurer's stupidity in the dungeon, but then again, they don't seem to have a problem wearing 3 boots or multiple coats and belts.

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(3)

neommox

Dec. 21, 2010

Under rating threshold (show) First, make sure to buy ALL equipment EVERY time before sending your party back into the dungeon. Just buy and then sale everything leaving the best for last to keep equipped. Then, make floor 15 as convoluted as possible. You want your heroes to have as hard of a time as possible getting to the dragon. That way they spend as much time as possible walking around and healing only occasionally hitting the dragon. It might take a long time but they will kill the dragon eventually.

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MikeRyan

Dec. 21, 2010

Under rating threshold (show) TIP I slayed the dragon with just a level 15 paladin by giving him +2 hp per move and making it so he circled around for a little while so he could heal himself after every time he fought the dragon. Also because it doesn't auto save until after you beat the mission you can just refresh the page if you think your going to lose.

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awesomeposume

Dec. 21, 2010

Under rating threshold (show) great game by nerdbook as usual but maybe at the start you should find a way to increase the ephasis on the point or target of the game.because when I played I tried to make the adventurers die, due to the fact that you'd get a gold bonus for each death. but, other than that it was a spectacular game keep up the great work.

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SteveZim1017

Dec. 21, 2010

Under rating threshold (show) wow, 24 days first runthrough. I musta got lucky with placements or something by the sound of other complaints.

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DanielN9

Dec. 21, 2010

Under rating threshold (show) How do you make the adventuras Go Threw another Level?

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tjh5012

Dec. 21, 2010

Under rating threshold (show) If there was a way to turn off the tutorial after starting a new game, that would be great! Awesome game.

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Cubie

Dec. 21, 2010

Under rating threshold (show) I don't know what everyone is wangsting about. It seemed like a pretty easy game to me (though I think I may have had it easy since my first four adventurers were rogues, haha), and as long as you build a fairly streamlined dungeon your adventurers don't get stuck too often (and you can always speed it up if it's bothering you.) I enjoyed it!

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PrettyDragon

Dec. 21, 2010

Under rating threshold (show) Why does dying always make a level 0 rogue? Shouldn't it either be random or the same class you were before?

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Yoyoyojoe619

Dec. 21, 2010

Under rating threshold (show) This game is terrible. It glitched out at day 13 and made me have only one guy now. I had three and none of them died.

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deadtuna

Dec. 21, 2010

Under rating threshold (show) love the menu music:)+if u agree

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EvilDave123

Dec. 21, 2010

Under rating threshold (show) i wish the adventurors would go over the bag of gold nonstop for 10 mins walk to the entrance and go over the bag gold nonstop for 10 mins again

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Wolf4141

Dec. 21, 2010

Under rating threshold (show) Its not very visually appealing but a great game!

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SCUBBYxREBORN

Dec. 21, 2010

Under rating threshold (show) God awfull waste of my time :/ 2/5 not gonna bother getting the hard badge :( (oh, and for some reason there was no tutorial as far as I saw, whats up with that?)

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Pharamagata

Dec. 21, 2010

Under rating threshold (show) How do you make ur guys go to the other floors? they oly stay on floor 1 and when they go to the door, they end up back at the town

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Lord_G

Dec. 21, 2010

Under rating threshold (show) Love the singing! =)

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Wuzupwicha

Dec. 21, 2010

Under rating threshold (show) I sat here for 15 minutes trying to figure out wtf i was supposed to be doing. But after that, it was really fun.

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Token_Black_Guy

Dec. 21, 2010

Under rating threshold (show) Love the song that plays during the credits. Will it be available for download?

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Jdecay

Dec. 21, 2010

Under rating threshold (show) did it in 20 :D great Game

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Braingeyser

Dec. 21, 2010

Under rating threshold (show) @nerdook: is "chance to dodge" cumulative?

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Braingeyser

Dec. 21, 2010

Under rating threshold (show) @everyone complaining their adventurers won't go to the next floor: they won't go to the next floor unless they run over a bag of gold. (Would YOU risk life and limb if there was no cash in it for you?) Just put one at the end of your path, shoving them into the exit.

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Braingeyser

Dec. 21, 2010

Under rating threshold (show) @Manwithabook: click on it. that's about as intuitive as it gets.

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A_Little_Kid

Dec. 21, 2010

Under rating threshold (show) did anyone else pay attention to what is being said in the song after the game??? hilarious.

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Manwithabook

Dec. 21, 2010

Under rating threshold (show) Uh, how do you UN-place gold? Without understanding how the tiles worked, I have my heroes going in an endless loop now. I'm looking for an intuitive way to remove the gold, but I'm not finding it. Is there a way?

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Astartes

Dec. 21, 2010

Under rating threshold (show) HAHAHA The Endsong is the best audiofile plz

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wolfiequeen775

Dec. 21, 2010

Under rating threshold (show) nerdook your games are great and fun :) please never stop makign your games

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zayne111

Dec. 21, 2010

Under rating threshold (show) there should possibly be a multiplayer function

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jimbobur

Dec. 21, 2010

Under rating threshold (show) How do you make the adventurers got to the next floor? I have built these floeers but they only ever go through floor 1 when I hit 'go'.

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(1)

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