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i completed it, and it is a great game, but when i was like at day 27 when i worked out i could use money in raids and so i could've upgraded my team a coupla times before the 25th day... :C
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this game totally rocks :DDDD totally addictive and i just thought a multiplayer game with this style would totally kick ass :oo and ofc i hope there will be more to come like this game :DDD
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I agree with Wiekluff I have all the dongons but they dont go past 13 and 14 dosent even have an exit I was on day 24 and now since that on day 63
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Nerdook you make some of the most interesting, creative (or at least add some creativities on ole same genre) games.... 1000 kudos to you, and here's hoping you keep churning these gems out!!
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Some times the AI seemed a bit stupid but they all got there in the end which works faster with the nice speed controls. And I always love your songs at the end of the game. Now that I know what i am doing on wards to the hard badge. Keep up the good work.
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took me 15 minutes to figure out what i was supposed to do to get to the second floor... this game really doesn't make sense if i control every aspect.
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Won Platinum badge on the very last day. My conclusion: Paladins are overpowered.
I had 2 characters, and 2 characters only, at the last level with the dragon. Both had 50% HP as one of them encountered the dragon. Died. (Warrior).
Paladin runs in whilst the dragon has 7000 HP left. Smacks him 5-6 times, level up, full HP. Now he manages to smack down ~5-6000 HP on the dragon without any reviving items.
Make the paladins bit more balanced. All else, awesome game.
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Adventurers do tend to keep wandering in circles, if your room is say a 2*2. The real difficulty, IMO, is trying to balance a large mix of monsters so that all, or most of your adventurers level up, while keeping their damage low enough that they can go to the next level. But then, you also want them to return to town injured, so that you're getting enough gold to buy the next level sooner. *sigh* 28 days so far. The various items that regenerate your HP when you reach a certain benchmark are great against the Dragon. Ideally, you probably want one of those, with a damage reduction item(or on a Paladin), and a healing item, then pray for a long corridor in the Dragon's room, so that your adventurers can wander down it to patch up between hits on the Dragon. Oh, and pray again that they don't get stuck looping around the 2*2 room that the Dragon occupies.
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my dungeon is too hardcore, only two teams ever made it to the dragon, a thief.. and a barbarian with a thief running in front of him xD
btw it's easy to design a dungeon so heroes dont loop:
Avoid dead ends. All ways should lead to the exit, if two ways meet, but a coin there pointing to the exit.
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at first I was mad at the adventurer's stupidity in the dungeon, but then again, they don't seem to have a problem wearing 3 boots or multiple coats and belts.
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First, make sure to buy ALL equipment EVERY time before sending your party back into the dungeon. Just buy and then sale everything leaving the best for last to keep equipped. Then, make floor 15 as convoluted as possible. You want your heroes to have as hard of a time as possible getting to the dragon. That way they spend as much time as possible walking around and healing only occasionally hitting the dragon. It might take a long time but they will kill the dragon eventually.
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TIP
I slayed the dragon with just a level 15 paladin by giving him +2 hp per move and making it so he circled around for a little while so he could heal himself after every time he fought the dragon. Also because it doesn't auto save until after you beat the mission you can just refresh the page if you think your going to lose.
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great game by nerdbook as usual but maybe at the start you should find a way to increase the ephasis on the point or target of the game.because when I played I tried to make the adventurers die, due to the fact that you'd get a gold bonus for each death. but, other than that it was a spectacular game keep up the great work.
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I don't know what everyone is wangsting about. It seemed like a pretty easy game to me (though I think I may have had it easy since my first four adventurers were rogues, haha), and as long as you build a fairly streamlined dungeon your adventurers don't get stuck too often (and you can always speed it up if it's bothering you.)
I enjoyed it!
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This game is terrible. It glitched out at day 13 and made me have only one guy now. I had three and none of them died.
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i wish the adventurors would go over the bag of gold nonstop for 10 mins walk to the entrance and go over the bag gold nonstop for 10 mins again
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God awfull waste of my time :/ 2/5 not gonna bother getting the hard badge :( (oh, and for some reason there was no tutorial as far as I saw, whats up with that?)
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How do you make ur guys go to the other floors? they oly stay on floor 1 and when they go to the door, they end up back at the town
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@everyone complaining their adventurers won't go to the next floor: they won't go to the next floor unless they run over a bag of gold. (Would YOU risk life and limb if there was no cash in it for you?)
Just put one at the end of your path, shoving them into the exit.
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Uh, how do you UN-place gold? Without understanding how the tiles worked, I have my heroes going in an endless loop now. I'm looking for an intuitive way to remove the gold, but I'm not finding it. Is there a way?
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How do you make the adventurers got to the next floor? I have built these floeers but they only ever go through floor 1 when I hit 'go'.