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Try playing this game with William Tell Overture. Good luck on resisting the urge to charge into rhinos, sharks and swimmers.
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Hard mode(i think):Try Franz Ferdinand - Take Me Out.2 coloured enemys(red and purple).Alot of Screamer.Unique enemys.Fast moving enemys(sometimes Anchoives and Rhinos).Enemy have Dragon skin(red coloured).You will get:Alot of money.This song is epic. >:D P.S.Don't forget to bring another Gatling Gun for your cat! :D
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I also ran into a slight problem with health. It's too uncommon, especially in powerful segments of the music. And when it does appear, the amount it heals is almost entirely pointless. It either needs to be more common, or heal a lot more. Optimally a mixture of both.
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Found a bug with earning money. Either it quits after a certain amount and goes back, or only goes up to five digits. I just did a half hour long mp3. About two thirds of the way through I checked my money and realized I was past $30,000. Yet, my final score was $12,375. That leaves me to assume I either ended up with $123,75?, or it reset on me at some point. ... To restate a suggestion made by an earlier commenter, the enemy bullets need to be on a higher level, and the bonuses on the bottom. Nothing is worse than running forward to grab that much needed health bonus, and die because an enemy was hiding under it, or a bullet was under it. On the subject of layers still, if the player's bullets were on a layer below the gyrocopter, they would most likely look a lot better coming out.
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i've only been playing this on difficulty 10 with "The Devil Went Down to Georgia"(Guitar hero 3 version) and a leg that hurts so much when i move it it might as well be broken, also with a horrible sunburn on my back that is incredibly itchy and an overpowered fan blowing freezing air in my face and cant turn it off because my mom says its too hot in my room.finally' i dont even have an "M" key on my keyboard because my bird pulled it off so i have to press hard on the pressure pad. How's that for a hardcore dedicated gamer like me.
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Alright, these new bullets are a lot less distracting. Now the only problem with them is that they don't seem to be coming from the actual gun, but rather a little behind it... Kota's problem seems to confirm my own, that being that the game recognizes silence as the end of a song rather than waiting for the actual end. I hope that can be fixed soon, as I rather want to play my immense song. That, and a lot of songs have pauses in the middle. I had a couple more suggestions, but I seem to have forgotten them... It is pretty awesome to see how fast this game is updating though.
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okay, a song i like starts out really quiet, but before the song even starts it says the song is over, and i end up "completing" the song before it even starts. Fix this please.
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I haven't run into a single song that didn't play yet. Then again, I also don't have iTunes. Considering though, that all the people who have said their songs aren't working are trying to use ones from iTunes, are you certain that they are mp3s and not a different format? I did run into a slight oddity though. Trying to run my aforementioned four and a half hour song, it played through the first song in the medley and quit. I'm not sure if that means it compiled weird or if the game recognized the silence and stopped automatically... The new image for the cat turret is a tad distracting to me, as are the odd little colored diamonds my gyro seems to be leaving behind.
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update: smaller font for top ten table, improved shields and cat autoturret, and increased enemy missile damage slightly. also, blades now have a passive effect
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This game is obviously meant for endurance runs! To that end, I have compiled a four and a half hour mp3. Now I just need the courage to actually do it... Looking forward to seeing what's changed again, since another update was made.
A suggestion. Add another high score slot, for longest songs completed, using the length of the song as the score. And possibly a "Longest song played without pausing", for insane people. And possibly insomniacs.
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I played this yesterday. Today I log in and there's a bunch of updates. I LOVE IT NERDOOK.
Also, wasn't expecting the daughter being kidnapped AGAIN, but it makes sense.
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uh, nerdook? some of my mp3 still doesn't generate any level,it's not all, in fact the majority goes well, but I have about 7 musics that does nothing in your game , any thoughs why?
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After reading the enemy info i threw in Fire Tactics from Kongregete Collabs. Now THATS a challenge! and over 9000 cash.
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Nerdook, you have outdone yourself again this time around. Your experimentation with music-driven algorithms is turning out interesting results...
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Why did I have to try with "The 4 Horsemen" (Metallica)? Pure insanity... Never again... (clicks on "Enter Sandman" ;o)...)
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Try again with the usability. The hit box for the gyrocopter is off, forward and above where expected. The layers should always have enemy shots on top, followed by enemies, then goodies.
The cat turret is useless :(
OTOH, fun and entertaining, as usual from Nerdook. OCREmix is perfect for this game.