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@Boneless: The "skull bar" is the threat meter, when it's full the boss is summoned (threat increases when enemies survive). The "lightning bar" is the energy meter, and when it's full does an effect based on the helm you're wearing- by default it increases your current combo count by 3. Also, if so many people are saying really good stuff about this game, WHY 3.5 STARS???
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I know this is game related(like it should be) but I just want to thank nerdook for the awesome games he makes. they are all really original and I think he makes some of the best games on Kongregate. GO NERDOOK
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I saw this game and decided to check it out. Once I found out nerdook made it, I decided to not sleep till I beat this game.
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All right lets see, Addictive gameplay? Check. out standing music? check. Nerdook designed game? check. Leave it to these guys to crank out another work of art. Great work guys!!
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Well dang nerdbook, giant robots and explosions? Whats not to love. My only thing would be the chance to trigger my ability rather than just random at full charge. Great game.
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Definitely worth playing through and beating. Loved it! The number of times I tried killing my little flying buddy, though, was a little ridiculous!
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If I fight a boss for too long will the game just stop spawning units untill I kill it because I was sitting in the Bottom right corner trying to farm tanks with Excal, Rhino and Archer but after having 4 Battleships and a boss nothing came anymore.
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Natalia Poklonskaya serving in US military... Well, it's not that unlikely as it seems, the entire separatist government of Crimea is going to be arrested/deported after regional elections in 2015 (propaganda of separatism is serious crime in RF). The problem lies in the fact that she is already 30-something, has a child, thus she won't be able to get to higher ranks until 40 and the age is definitely going to get its toll.
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I wish you could control character movement with the mouse. Movement is sometimes limited using the keyboard when you are holding 'x'. For example, you can move up and left at the same time, but not down and left at the same time, unless you release 'x'. It makes for a really cheap game playing experience.
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I've always wanted to play a game where you kill enemies with a flying mech shooting marshmallows that explode into more marshmallows. Thank you.
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I used Archer+Predator+Excalibur+anything (I get Carapace, but had all hp at the end(Mercury, Rhino or Scater is goo for this imo), you just need to avoid meleemechs, and do not attack offten (so your shield will be recharge everytime).
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Weird problem with the Excalibur aside. (maybe a rolled ALL exploding enemies?) This is a really fun game, 5/5. Well done once again Nerdook. (=
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The Excalibur upgrade says "No damage from melee contact, except on bosses and blade mechs" but it seems that every 2nd or 3rd enemy I run into instantly strips me of my shields. Regardless of what kind of enemy they are. /=
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What's so scary about battleships? There's a lot of content telling me it can help me avoid them, but when they come they're just big sacks of points that go down immediately. They don't even shoot. I've tried leaving them alive as long as possible, they just float around the screen until I kill them on accident.
they do shoot. and originally they were much deadlier, but everyone was complaining about how the game was out to kill them once they appeared, so I toned things down. ;)
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I like this but the constant interruptions to gameplay are annoying. If you make me click to continue I have to take my hand off the keyboard which means I'm not controlling anything when the game resumes. Maybe change it to a resume countdown or bin altogether?
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I would like this game more if I had the option for mouse controlled instead of just keyboard. Also, in my opinion, the play area is a little too small. Other than that, good game 4/5!
I'm not sure either. Was it fun for you? It's been climbing back upwards rather steadily since release though, so maybe it'll be better once more people play!
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I came back to this after beta testing. A huge improvement, much less of a grind to get other parts. You tuned down the random upgrades which is good, they were a bit out of line when I tested them. As a veteran of super slow mech of betas past, I found the game pretty easy, you even nerfed the tanks' and battleships' hp and made our primary weapon dish out the deeps. I only wish the game was a little longer, only took me two runs and less than an hour. Took me 4 hours~ in beta but I'm happy you made the grind less just want more juicy content like the greedy fan I am.
Overall, felt much more badass in this final version and that's what counts!
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I really like the recharge system - haven't seen many games that use something like it. Haven't gotten too far but liking the game! Keep up the good work.
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Once I got the hang of it I really enjoyed it especially once the multipliers started going .
The learning curve is brutal though and I imagine a lot of players might not play until that point.
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you know -_- that's not the actual quote that Albert Einstein said. You replaced sticks and stones with GIANT ROBOTS... -_-
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Can we have melee kills with Excalibur not cause explosions. Otherwise it'll be too difficult against exploding baddies.
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Frenzy, Dual Rippers and Mercury: the light that burns twice as bright burns half as long, but man do you burn brightly. I've seen things... so. many. bullets... attack ships on fire, off the shoulder of orion.
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Ground units explode on death... then a whole battalion of tanks shows up. The bad guys have their own combos too it seems.