Under rating threshold (hideshow)
Thoughts: My own setup is Mjolnir • Ferromag • Lancer • Carapace; simply said, Mjolnir feels ridiculously powerful especially when Ferromag attracts all the power chips to me. I tap K to let my Lancer secondary do all the work, keeping my shields up during most assaults. And Carapace works into this strategy too, giving me one extra life without impacting what really mattered to me. Most of the time I'll stick toward the ground, occasionally swooping up to get the powersuits and artillery mechs (both can be one-hit). Hoping to see the mega bosses soon for something new. ;)
Under rating threshold (hideshow)
Gah, EMP is the most annoying thing that can exist given that the shield is your primary means of defense. Also, the constant pinging it releases sucks. Why not extend the time between the EMP pulses, so you start regenning the shield, only to loose it shortly again?
it's not working like it's supposed to at the moment... will upload a fix soon. It's only supposed to remove your shield if it hits, not when it appears. My bad!
Under rating threshold (hideshow)
So, all the glorious 'murica needs to save the world (is there so much oil in europe?) is an ukranian military attorney to pilot there super secret badass weapon?
Under rating threshold (hideshow)
So far so good. Some initial comments would be that the tanks are really hard to deal with because they are the same color as the ground. A better solution than changing the color might be to add a secondary weapon so you can shoot downward or drop bombs.
Under rating threshold (hideshow)
New beta version, with some unfinished bits. Every level now has randomised elements, and there will be a Mega Boss soon! Also changed the fonts to something a little more readable.
Under rating threshold (hideshow)
When multiple things are unlocked, all should be shown in green. Have control instructions always reflect ability to use wasd and k (e.g. "release fire button" rather than "release x"). Make health more obvious, it's a bit too subtle at the moment. All the suggestions I can think of at the moment, keep up with the great work!
Under rating threshold (hideshow)
Just got my Skater wings. Prior to that 3/5. With Skater wings 5/5! Total game changer for me. I'm massively addicted to this game.
Under rating threshold (hideshow)
It's okay to sacrifice speed for some other benefit. It's not okay to mandate you speed up somehow to make up for slow default movement. Also, I have two weapons - why can't I swap out the autocannon for something else? Cool game otherwise.
Under rating threshold (hideshow)
Hey great game so far, Mjolnir one shots bosses so it's very strong for how early you can get it, albeit I guess its ok due to the randomness. Omega is best by leaps and bounds especially if you tap X for basically constant shield charging (may want to change this, it make the game very easy to tank with only obviously dodging done). Lancer seems to also be very powerful for how early you get it. I destroys bosses with multihits and cuts tank herds down to size with ease. I feel the Jump Jet or Raven are needed as you have such little speed overall and need to manage such a relatively large screen. Also due to the slow speed many runs are simply ended by a faster enemy running into you with a quick bullet after, if you have full shield you should end with maybe 25% shield, especially for weaker enemies. Overall please make some of earlier upgrades more useful, there's a very small amount of actually viable builds due to the lack of speed of the mech, boss type, and "tank herds".
Under rating threshold (hideshow)
Improvements have definitely made it a better game! It's pretty grand, all considered. The only last thing I'd say is the increase curve-- getting upgrades generally really doesnt help me, because they're not actually... "up." Why would I trade in Raven, for instance? I love the focus on personalization v grind and upgrade, but the balance could be tweaked a little so that the high level upgrades do out-benefit the low, and that what once seemed an impressive score can be surpassed as your mech improves
Under rating threshold (hideshow)
Definitely great to see a reduction in shield size so player don't feel like they need to dodge such a large area. Perhaps let the player leave pause with the 'X' button since it's a minor annoyance to have to click the screen to get out when you unlock a weapon half way through the boss fight. It forces one hand off of either the movement keys or the shooting key, and the small delay to getting the hand back onto the key may cost them the fight.
Under rating threshold (hideshow)
I have everything unlocked, I used ragnarok, sentinel, lancer, raven. Everything else was pointless imo. I wish the higher level upgrades were more usefull, kinda boring playing most of the game with the same gears bc the new stuff was not as good.
Under rating threshold (hideshow)
I dunno, I'm having mixed feelings about this game. it's sorta fun to play, but I'm unlocking all these things that, by and large, don't feel like they have any real use. I get that you're trying to not impose certain playstyle/equipment choices as "the best", so you can't quickly give out upgrades that are just definitively better, because then well, it's just a matter of GRIND upgrade GRIND upgrade etc. Admittedly I haven't gotten all the components yet, but I have yet to see a number of components that make me go "well that seems like it might be useful in trade for x". This is an issue considering it takes at LEAST 1 round per unlock, and those can be fairly long rounds. And you also have some pretty objectively bad unlocks, two more health at the cost of movement speed are you MAD?! half fire rate at double damage, so misses hurt more. riiight.
depends on your play style, really. some people love the half fire rate/double damage, and the loss of movement speed can be compensated for by some other upgrades down the road.
Under rating threshold (hideshow)
This mech is supposed to be decades more advanced than the enemy, yet the enemy can move faster and shoot in any direction. Can I get a present day technology mech instead?
Under rating threshold (hideshow)
Great game! The only problem though is that I don't like how you unlock 2 things in a row that decrease your health, I only found the game harder when using them.
Under rating threshold (hideshow)
Also, perhaps some choice of what to unlock next? Some spending of points on unlocks, so you can save up and get the ones you want? This would change the game mechanic pretty heavily so may not wish to implement, but it might make it a little bit more streamlined/speed run potential
Under rating threshold (hideshow)
Other things you may want to consider implementing-points for distance (giving more value to the dodge portion of the risk/reward type thing) and requiring certain high scores be achieved before progressing (say... 100k points to next level up, and at least a 50k run) would give playing even after reaching an upgrade more significance, instead of encouraging suiciding
Under rating threshold (hideshow)
Could also use a pause function, I was defending the games glorious honor in chat while playing, and verily I hate to wait to die until I could engage such miscreants with words! Also, could use a personal super mega ultra battle robot that deploys and smites down anyone who challenges the game's glorious honor.
Under rating threshold (hideshow)
The game is fun and hilarious, obviously! Had a minor disappointment with the pacing-- if you earn 60k points with 8k points until the next unlock, you are only credited with those 8k points. No roll over for excelling :(. The screen clear while injured may be better served as a bullet clear on injury, but not a major point either way. So far I'm enjoying it, you fine Nerdookly sir!
Under rating threshold (hideshow)
also the 'all enemies die' thing when you lose a life can be very annoying when you're about to take the boss out meaning you miss out on points
Under rating threshold (hideshow)
It's quite a cute little game, if a bit grindy.
Also love how you made the character an adorable Natalie chibi, you should like have wallpapers and icons of her avaliable xD
Under rating threshold (hideshow)
Early game is incredibly slow due to the recharge system. Until you get upgrades one run gets very little in progress toward next unlock.
Under rating threshold (hideshow)
my only suggestion would be to allow for multiple unlocks if you get the neccessary points got about 150k or so on a run and need 55k for one unlock and 75k for the next just a suggestion.
Under rating threshold (hideshow)
I really enjoy this game. Only one issue I noticed was the mute button was not working. Other than that you have delivered the quality games I have come to associate with Nerdook. Keep up the great work
Under rating threshold (hideshow)
I can't say I like it this time. :( The pewpew part is ok but enemies swarm you way too quickly, I found that a moment of raising shield energy will fill the screen with bullets too fast. Getting from top to bottom of the screen is too slow to effectively let you sweep. Some enemies (falling missile) can't be hit if you aren1t in a lucky position but is bound to damage you if you have shields. So you find yourself blazing away and hope to dodge. So far I made a few unlocks but they didn't really impact the gameplay at all. They either make no real difference or too little too rarely. Collectibles disappear on death. I quickly started feeling a drag. I initially made 2,5-3K points on the first try, and am still doing the very same with different components. Still a solid 4/5 for me.
Under rating threshold (hideshow)
Very fun! I can't get quite far yet, but I suppose you made it challenging on purpose. I really like the music. Great job!
Under rating threshold (hideshow)
Seems the layering hides enemy fire with yours, and the screen just seems too bust for a bullet hell game, I really can't see the enemy fire. But these aren't my kinds of games, I just wanted to try the new Nerdook game. If the people into the genre like it, keep it as it. Just my $.02
Under rating threshold (hideshow)
I get to be the top score until some good players come along and crush me into dust. For the mean time, how I got it! Double shield recharge + Lancer + double damage/half firing speed + whatever you want for the core. Don't worry about collecting dollarmoneys. Kill enemies for the combo multiplier, and every once in a while let a boss spawn. Kill the boss for massive points. Only shoot when necessary! Let your shield recharge quickly to take most of the hits, and shoot every once in a while when your lance is ready. It's useful for taking out tanks or lines of enemies, and the double damage is lovely and allows for more time spent recharging the shield.
Under rating threshold (hideshow)
Would be nice if the shield was a little closer to the robot rather than covering 1/2 the screen and trying to block every enemy shot.
Under rating threshold (hideshow)
It would be nice if your threat didn't go up from escaping enemies WHILE you are fighting a boss. Barely staying alive while killing one, just to have another appear almost immediately is pretty disheartening.
Under rating threshold (hideshow)
I have to collect disappearing money to upgrade? I REALLY hope one of the first upgrades is a magnet or it'll get extremely frustrating...