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A tip since some don't seem to realize: the daimyo (and footprints, if you don't buy the upgrade) are not revealed when you click on a field next to it. You have to open the field itself. And as was said, the footprints make a path towards the daimyo.
As for taking the wrong upgrades... you should quickly learn which ones (not) to use. Then quit, remove save, and start again with a better plan. Kind of, gamer 101? Wouldn't be fun if everyone won on the first try.
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most of us didn't understand how to find the daymon:
FOLLOW the footprint you find, tile by tile.
really challenging game with lots of possible strategy. 5/5, nerdook come back
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Okay, grinding *really* needs to be possible, especially in an upgrade based game. I understand wanting to make it challenging, but given that the gameplay is almost entirely luck, there is definitely such a thing as too challenging. Or impossible. (Especially if you upgrade wrong.)
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Great game save for the fact that it cant be beaten in all ways possible.I am forced to playstyles of wich i dont like.Despite that 3/5
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Sure, there are "mines" (hidden dangers symbolized my tiles) and you "sweep" (clear out and identify dangerous from non-dangerous tiles) and their are potential hints in some tiles but having such vague "similarities" is far from justifying a claim to a semblance on Minesweeper. Just saying, coz I was mislead in my expectations because of that unnecessary comparison.
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This game seriously needs an option to clear info - it is to burdensome to complete all stages just to reset defeat count...
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the game sucks coz i killed all da dimoo things then reached da last stage and cant pass it and there is nothing to do (going to stages again to get gold /xp would be nice ) >:(
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Keep in mind all, "Permanent Upgrades" are not permanent they only last till the end of a game... I wish i had known that.
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Another awesome game by Nerdook! I love how each of your games is completely different, yet still a blast to play. Please keep it up! (Oh and THANK YOU for publishing to Kongregate Arcade too!!)
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i went through the wanatabe level and when there was only one click and one tile i uncovered the last tile and saw a forest! What the heck was that?
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Nightmare mode was the easiest one. I died a few times on easy and i died like hell on hardcore, but on nightmare on my first try i defeated them all. Monks dodge ftw!
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Well, I'm not sure if I like this one. It tries to melt the gameplay of ninja games and mine sweeper, but it fails to do both. At the end, while some tweaks are enjoyable, I just felt I was just clicking on stuff. No action or strategy from the most famous ninja games, not even the planning from windows mine sweeper. On original mine sweeper you have just a 10/81 of randomness on the first click and the rest is just calculation basing on REAL clues. The footprints, as it has been said before, are somewhat misleading so the uncovering of the tiles is mostly random. Maybe it's just not my type of game, but seriously, sometimes trying to reinvent the wheel just makes you fall downhill.
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At this point I'm pretty sure ol' Nerdook could release a game based around cleaning up dog droppings and it'd still be on my top 3 games of any given month. Although I would have been really interested to see Nerdook put something out the month Kingdom Rush was released and watched those two battle it out for the top spot. . . . . . . oh yeah and 5 stars, as if there was even a question.
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Argh the game is pretty good just need way more levels/ to keep you playing it a long time, could have bin 6/5 game for me personally, also your buddy's stink .. not enough time to upgrade them, and monk sux sux. and the fat guy is sloowwwww
to bad :( 3/5
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Tip: If you're on one of the later levels and are out of clicks, hit that restart button. Losing simply takes eats away your score while restarting doesn't.
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For anyone having a hard time, the shadow clone special is amazing after you buy the increased health. I found that even on hard, I could mostly ignore clearing the mooks then just kill them fighting the daimyos by using them as often as possible.
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At one point I got the Daimyo on a booby trap. Now that is not cool. Great game though, could use small tweaks (like ability to replay levels) to be even better.
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Strategy has nothing to do with it, when you scout every single square on the board and no daimyo turns up. Random "you lose" on top of a completely luck-based game to begin with.
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As long as the Daimyo is uncovered, you can use up your steps and still go back to him. But if you find him on the last step, you lose. And don't make the quit button so accessible in your next game :(. I loved it!
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"and the dynamo is NOT THERE AT ALL" whoa those comments... oO
I am mad at this, because I always look for the correct term before I post. Some cultivation please!!!
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Hmph... can only beat 3 provinces, no matter the combination of things I buy/use I can't seem to get past that point... it's be a bit more better if I could CONTROL my character... then it has some skill instead of luck... Example of one time I should NOT have lost: 2 Mooks remaining, an archer across the field and the Daimyo... I have a Brute he and the Samurai were attacking the Daimyo, then he decides to waddle over to the archer and kill it and lose the fight instead of finish the Daimyo. Sorry but this game doesn't perform as well as I'd hope. :/ 3/5 is my rating.