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I really enjoy this game! One problem I have found quite often is I get stuck, and can't get out of it. I'd like this to be changed if possible. Other than that - really enjoy it. 5/5
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Everyone post your favorite hero and what you have equipped for each hero! Rate this comment up to see everyones preferences! I prefer the thief with the wrist blade daggers...i gave the ranger the rune of rescue, the paladin the rune of endurance, i gave the mage the sanctuary staff, and i gave the barbarian the summoned swords. This layout really works for me because as the thief i can kill everything in my path and open almost every chest for the gold.
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100% completed. i would buy this if it had more classes and something to buy with your money afterwards. and then you could make expansion packs. i finally get why people like solitare..it's like a different game every time! I love this game. thief is THE best with the amulet of evasion. you just got to work him right. 5/5 favorited.
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Great game. Only comment I have is sometimes I get unsolvable levels like where there are blocks all along which stops me from going down.
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This is my favourite game! I think most of you like to play thief and i think the melee theif is most powerful because it can attack and escape
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Great game, I especially like the varied effects of artifact and fast changes of gameplay with different classes. Could use a little more variety, though; I'm not sure what's there to implement in a falling game after adding pits, disappearing tiles and enemies, but certainly there's something. You could probably get some inspiration from roguelikes and Spelunky :). I join the balance complaint, since, for instance, an Omnistrike barbarian kills everything in one 5mp hit, except bosses (killed in two hits), while the paladin is useless in a pit where the bottom's made of the wrong material.
Also, kind of a bug report: if Omnistrike carries the barbarian to an enemy in the purple cloud, he dies instantly for 'being too slow'.
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Wonderful game.
One a couple of complaints.
- Gaps in the instructions. For example it took me several rounds to figure out I could press Q to drop my current costume.
- Every once in a great while you end up in an unwinnable situation.
- Balance between classes. As you get more runes some classes become a lot of fun, some are ok, and some are gods of the pit. A bezerker with the mast and a few supporting runes can take out a boss with no trouble at all. Thief with auto escape and endurance rune is near indestructible.
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Fantastic game. Simple concept and design, but decent replayability for those precious hats and artifacts. I love the choice as you develop, especialy with the runes. I usually use the rune of greed and the rune of endurance, but they make paladins and thieves rather weak. The balance there is quite nice. 5/5.
If you wanted to make a sequel/update/remake (PLEASE DO!), here's my tips:
Way more achievments, 25 hats wasn't enough.
New heroes, maps and challenges.
A more advanced map mode with possibly a non-random campaign.
In short, I LOVE IT!
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Fun little game with an interesting concept. I enjoyed unlocking different things and running around with all the different heroes. Ranger was my personal favorite, he had the coolest abilities, in my opinion. Paladin I didn't like at all though, I almost never used him, preferring movement over defense. Anyway, 4/5, good work.
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I can see this easily getting some badges. Anyhow, definitely could use more of the same. =D More worlds (sort of Mario style), more heroes (could always have the ability to swap them around before a map, so maybe only 5 max heroes so there aren't too many per level, but each level you can change them around if you want). That sort of thing. Just more added to it, because what is there is fun.
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Awesome game, really perfectionist-friendly, had lots of fun completing it. Too bad that when you escape with thief you can also get on spikes, that's really annoying, anyway, good job!
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The only unfinishable level I've had after collecting all masks and artifacts (and getting a high score of 3689 gp) is one with no heroes at all before running into a row of adjacent or diagonally adjacent blocks that spanned the level width. Most others were either my own fault or a result of my equipment decisions (i.e. the available heroes didn't have "movement" skills).
I would like to see the default 'hero' have an ability or equipment, just to make getting the first hero easier, but I understand the design decision involved in not having one. 5/5
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You want to get a lot of gold for the high scores? Use "Stonebreaker Arrows" to break the entire level and get 1 gold per brick, have the theif skill "Rune of Greed", and paladin "Rune of Endurance" (in case you get hit so you don't lose Archer trait). "Rune of energy" is also useful but not as necessary. + this if it helps.
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I don't know why but my left/right keys get stuck every now and then so the hero is auto-running one side until I press that key again. It's pretty annoying since the game is a platform-jumper. Can anyone help me?
Besides that, the game looks great. I like it's originality. Good job nerdook!
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great game. very well thought out. the random generator causes only a few small issues every once and a while. the powers for each class seem to be well thought out(favs include omnistrike, sanct staff, shadow arrow,**** rune of endurance****(love that one) and bladefists. havent yet played the survival mode. overall a very well constructed game. only bad thing i could find is the repetitiveness of the maps 9/10