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Thanks for fixing that looping-around-problem I mentioned! Made this game much more enjoyable :)
This is by far one of the best games I've played on this site.
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In the menu there is an empty space in the bottom left even after unlocking all levels. After I beat the dev score on all levels, that turned into a button. Clicking that button gave me a code. I have no clue what the code means or what to do with it.
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I have unlocked 20 level but still don't have access to "Sea" which is to be unlocked when 25% of levels are unlocked. I unlocked "Mamba" which is unlocked at 50%, so something is obviously up. Any ideas?
To reset you now need to click twice without the mouse leaving the button. Sorry about your high score losses, I see you were doing really good. Good luck getting back up there :D
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Does anyone else get that if you loop over and quickly take a pellet which would turn to poison, you will die on that, even though you shouldn't?
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If you've implemented the Kong API, then you should make a high score table, it would provide a lot more incentive to play.
I hate to break it to you but I have implemented the kong api. I e-mailed kong and they told me it's a selective process on what games they activate the badges on.
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Needs high scores so that I can compare my score with others :), just completed passage (55 points). Don't feel like going again unless I see some other higher scores xD, so that I have a goal. Besides that 5/5.
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Bless the developers for putting in the unlock all button. I'd all but given up on ever discovering the last two snakes (Beat 5 developer scores + get 15 on all levels)
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Starts out as the simplest "Snake" game in the universe and by the time you've unlocked all the modes, becomes incredibly complex, creative and addictive. I'm adding this one to my favourites. It's a fun, mindless way to spend some spare time. And the original "Snake" was always a childhood favourite of mine :-).
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nostalgia on overload- my only quip is a few levels such as RAT and Solid suffer from the random spawning- for RAT, at least 3 times in succession i've run into a death block that spawns just in front of the seed that create them. SOLID has the same potential an avoidable doom because simply put, seeds don't have to spawn any distance away from each other, so in my experience... they don't. still love this though, its my new fav on Kongregate.
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Also, this is the first game I've seen that have pause-on-lost-focus feature, and yet retains the focus when I use multimedia keys to change playing track. It's a small thing, but it's still a good thing.
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00dann this is no mere torus, it is in fact the two dimension cartesian plane folded, bent and curved into a three-dimensional torus. Which looks rather cool http://www.sci-news.com/othersciences/mathematics/article00279.html
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I really love how you took one game and made twenty different variations of it. Reminds me of those old portable consoles that had different variations of Tetris. My only issue is that there seems to be some glitches, like red dots no longer appearing or crossing over to the other side suddenly nets me a green dot. It really messes up my concentration. 4/5
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"Vipers are the Derek Zoolanders of the snake kingdom." Lol. An excellent description - I knew exactly what to expect.
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I was playing a ratsnake game, and I ate a pill, and one of the bad pills appeared right in front of me! What chance does that leave me?!