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Comments for Cyber Recession Warrior: Edgar

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Nakranoth

Jul. 11, 2009

Under rating threshold (show) Killjack, it's 7 ap. the (+4) means it's 4 more AP than your current weapon.

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morikahn

Jul. 11, 2009

Under rating threshold (show) Maximum Level is 40. Maximum aim and critical is 95%. Maximum dodge is 75% I got to Virtual Trainer level 41.. same old thing the whole time.

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mininuke

Jul. 11, 2009

Under rating threshold (show) Great game :D the only thing i think it needed was a boss before the endlessness... like the first time you hit level 9... besides that amazing!... and is it just me or is this just like a flash version of phantasy star :o

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Killjack

Jul. 11, 2009

Under rating threshold (show) Saw it again, it is called a thigpen o:

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Killjack

Jul. 11, 2009

Under rating threshold (show) I saw a weapon with 7 +4 ap cost O_o

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Psilo707

Jul. 11, 2009

Under rating threshold (show) Clones are way too annoying and hard.

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beastbenny

Jul. 11, 2009

Under rating threshold (show) Not fun at all. Sorry.

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majin82

Jul. 11, 2009

Under rating threshold (show) i think this game is well made. sadly its very repetetive, too few enemy types and such. 3/5

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nvillian

Jul. 11, 2009

Under rating threshold (show) graphics aren't that great but most flash games aren't so anyone who uses that as an excuse for a horrible rating is a moron. It says very clearly that the game is endless so again anyone making a comment about the being boring is again a moron. The game is fun but it's not one of those games you'd ever play more then once. When you get higher levels the game becomes impossible to die in. With the second classes ability to heal, 95% crit, dodge, hit and mitigation you are more or less untouchable. Bottom line: STFU unless you've made your own game that people can talk trash about.

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Noah74

Jul. 11, 2009

Under rating threshold (show) actualy this is the most wasted 10mins ever

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Noah74

Jul. 11, 2009

Under rating threshold (show) i agree with eisvogel

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Eisvogel

Jul. 11, 2009

Under rating threshold (show) minimum score.... very bad game, way too repetetive and boring. Plus when u make an "endless" game and you are not consistent, its more a disgrace than a game.... how is it that u make endless dungeon but put a level cap?? Sorry... but this is a piece of crap

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Kendambu

Jul. 11, 2009

Under rating threshold (show) awfull graphicks

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Josefkun

Jul. 11, 2009

Under rating threshold (show) not my kind of game.

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Pillo

Jul. 11, 2009

Under rating threshold (show) one of the worst games i ever played on kong.

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DarkJayson

Jul. 11, 2009

Under rating threshold (show) Interesting game - If you redo the tutorial after each level you get a free health pack an uncommon item and get your heath restored to full as well. If a way to restore you health in the apartment is not added please leave the tutorial alone then as its nice to have some way to restore all the health.

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chinliangz

Jul. 11, 2009

Under rating threshold (show) not bad

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sunnex

Jul. 10, 2009

Under rating threshold (show) Pathfinding needs to be stopped on those cloners when they are blocked by the other clones. Cloning speed was a bit too fast for my character to kill.

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Deganveran

Jul. 10, 2009

Under rating threshold (show) Is there anyway to recover your health without using anti-virus stuff.

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HackAttack

Jul. 10, 2009

Under rating threshold (show) it isn't really an endless procedural dungeon crawler when you have a level cap... (level 40 is max)

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Hedic

Jul. 10, 2009

Under rating threshold (show) This has great potential. Make another with just a bit more variety in enemies (maybe a boss every 5 floors) and more skills and it will be aces.

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justin481844

Jul. 10, 2009

Under rating threshold (show) makeshiftreaper, the +2 ap points doesnt give u 2 more ap points its just adds +2 more ap points on your attack :P

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InShaneee

Jul. 10, 2009

Under rating threshold (show) Not a fan of the viewpoint (with corners contantly blocking view, and my biggest frustrations come from fighting enemies off-screen (or behind irritating HUD elements). This may be the largest HUD I've ever seen.

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400675

Jul. 10, 2009

Under rating threshold (show) what the.... i used berserk and it wouldn't let me shoot>.<

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HackAttack

Jul. 10, 2009

Under rating threshold (show) there is no cap, but once you get max assignable points per level up there isn't much point to keep raising int, once you have 95% to hit you don't need perception, once you have 75%dodge and 95% crit you don't need agility.

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makeshiftreaper

Jul. 10, 2009

Under rating threshold (show) I really like it but it has a few bugs like I got the +2 ap thing and i still have ten but other than that its really good

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loki3

Jul. 10, 2009

Under rating threshold (show) Is there a level cap??? Is there a cap to the skills (perception, endurance, etc.)? I am level 12 with 196 intelligence points... I'm trying to figure out when to switch and start levelling other stuff...

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Valce

Jul. 10, 2009

Under rating threshold (show) 93% hit + 83% critical = win

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theskaboss

Jul. 10, 2009

Under rating threshold (show) Would be nice if you could level past lv 40. Also you can accumulate a lot of cash in this game that at the end really has no use. It would be nice if thier was ways to upgrade equipment or maybe even learn new skills.

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Lewa227

Jul. 10, 2009

Under rating threshold (show) this game is pretty cool but stuff needs to sell for more and things you can buy need to be cheaper

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Calhor

Jul. 10, 2009

Under rating threshold (show) People should note that this is, after all, a dungeon crawler, and the basic idea of this genre is to have a neverending game with little (to no) story, no (or VEEEERY hard to reach) skill/attribute maximums and so on and so forth. If you don't like that idea, than this is simply not your genre. Changing that in a game would mean changing its genre. This game doesn't obviously possess all the characteristics of a dungeon crawler, but it's still an admirable effort, especially for a free, flash based game. I'd say the maximums should be lifted, that would really bring it closer to the dungeon crawl ideal.

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Calhor

Jul. 10, 2009

Under rating threshold (show) Seydlitz, I believe that this is because when you acquire new equipment it calculates the difference between them and your currently equipped weapon/armor/accessory. And if your equipment is comparatively strong, this would be the reason why you would encounter more negative attribute changes on new equipment.

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Mallomar

Jul. 10, 2009

Under rating threshold (show) The game has potential, but there's room for improvement. Some control glitches, and even though you stop at level 40, the dungeon levels and items don't. Some things can be maxed (% to hit, % crit, % dodge) and others can't, leaving you min/maxing for things with no limit once you have these maxes. Overall not bad and ambitious for flash, but not great. (An ending would improve the game 200%.)

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Calhor

Jul. 10, 2009

Under rating threshold (show) However, I would also say that the hit % should be greater for bigger targets (like spider nests, for example).

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SpikroddNG

Jul. 10, 2009

Under rating threshold (show) I want more enemies featured... having just towers, drones and spiders is a bit boring... however i cant stop playing this game!

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Seydlitz

Jul. 10, 2009

Under rating threshold (show) Since the new update, I'm finding equipment (especially weapons) that have negative "bonuses" higher than the base affected stat. Example, I'm finding guns with a base range of 3 and a -4 range penalty. Found about half a dozen items with similar stats so far.

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Hedic

Jul. 10, 2009

Under rating threshold (show) hit% is way off. Thats a game breaker when you try to stack per.

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justdweezil

Jul. 10, 2009

Under rating threshold (show) Both of mothwentbad's comments are true and should be taken into consideration.

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Eclecto

Jul. 10, 2009

Under rating threshold (show) Ah, random numbers are a harsh mistress, aren't they? Anyway, limited story is right. I am completely unengaged by the game world, and after reading every single boring journal entry I still have no idea why I'm playing a video game about a guy playing a video game. The world is SO unengaging it completely destroys any immersive quality the game might otherwise possess. Is this "recession" some dystopian comment on our current economy? Is this a poignant portrait of the shut-in nerd who is so wholly addicted to video games at the expense of real life that his bedroom doesn't even have a door to the outside world anymore? We may never know.

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gboyrich09

Jul. 10, 2009

Under rating threshold (show) I'm pretty sure i passed the game, Level 40 X-Cyborg. I can 2-hit kill anything and i get no EXP from killing monsters.. 27-66 damage and right about 100% chance of getting a crit, oh an 95% accuracy (even though i never miss)

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mothwentbad

Jul. 10, 2009

Under rating threshold (show) Also, the algorithm for computing walking with the AP bonus is a little fishy - if you take two steps at a time, it's less AP than just walking all of it in one click. This violates the triangle inequality!

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mothwentbad

Jul. 10, 2009

Under rating threshold (show) I don't really think there should be equipment that boosts int. The trouble is that you could change clothes every time you want to level up or buy something, but that's just tweaky and boring. There shouldn't be built-in special advantages for people with that kind of patience.

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HackAttack

Jul. 10, 2009

Under rating threshold (show) yay! loading a save no longer eats half my items :)

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mandangalo

Jul. 10, 2009

Under rating threshold (show) it's a good thing my dude misses more often than not with 65% hit chance right next to the enemies......

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Mick0305

Jul. 10, 2009

Under rating threshold (show) sometimes the mouse stops working and there are still glitches im at a "doorway" and there is a nest right infront of me, i cant move in the empty squares infront of me and i cant shoot it. even though it is right there!

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Calhor

Jul. 10, 2009

Under rating threshold (show) Excellent concept, dungeon crawlers/roguelikes are definitely my genre of choice. The music needs some work in my oppinion, and you should include an option to be able to get back to previous levels, as one might well get stuck early on in the game if they don't repeat early levels a few times in order to get suitable equipment. I don't have any criticism for the battle system, I think the hit percentages are quite fine. However, I do have a bug to report: The percentage sometimes drops to 0% when you're near the target and you have to walk a square in some direction to reset it. Overall definitely worth a 5/5.

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redeyejedi420

Jul. 10, 2009

Under rating threshold (show) 5/5 for the concept, gameplay is a little rough but nothing that couldn't be fixed in later patches

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Mick0305

Jul. 10, 2009

Under rating threshold (show) i'm pretty sure my health refilled after levelling up but then it went back down after i used my attribute points, what's going on?

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Gwiz

Jul. 10, 2009

Under rating threshold (show) i fired 4 times when the hit chance was 60% and missed every time

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LobsterMobster

Jul. 10, 2009

Under rating threshold (show) Why would I ever equip an item with + to AP cost?

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