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Maximum Level is 40. Maximum aim and critical is 95%. Maximum dodge is 75% I got to Virtual Trainer level 41.. same old thing the whole time.
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Great game :D the only thing i think it needed was a boss before the endlessness... like the first time you hit level 9... besides that amazing!... and is it just me or is this just like a flash version of phantasy star :o
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graphics aren't that great but most flash games aren't so anyone who uses that as an excuse for a horrible rating is a moron. It says very clearly that the game is endless so again anyone making a comment about the being boring is again a moron. The game is fun but it's not one of those games you'd ever play more then once. When you get higher levels the game becomes impossible to die in. With the second classes ability to heal, 95% crit, dodge, hit and mitigation you are more or less untouchable. Bottom line: STFU unless you've made your own game that people can talk trash about.
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minimum score.... very bad game, way too repetetive and boring. Plus when u make an "endless" game and you are not consistent, its more a disgrace than a game.... how is it that u make endless dungeon but put a level cap?? Sorry... but this is a piece of crap
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Interesting game - If you redo the tutorial after each level you get a free health pack an uncommon item and get your heath restored to full as well.
If a way to restore you health in the apartment is not added please leave the tutorial alone then as its nice to have some way to restore all the health.
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Pathfinding needs to be stopped on those cloners when they are blocked by the other clones. Cloning speed was a bit too fast for my character to kill.
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This has great potential. Make another with just a bit more variety in enemies (maybe a boss every 5 floors) and more skills and it will be aces.
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Not a fan of the viewpoint (with corners contantly blocking view, and my biggest frustrations come from fighting enemies off-screen (or behind irritating HUD elements). This may be the largest HUD I've ever seen.
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there is no cap, but once you get max assignable points per level up there isn't much point to keep raising int, once you have 95% to hit you don't need perception, once you have 75%dodge and 95% crit you don't need agility.
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I really like it but it has a few bugs like I got the +2 ap thing and i still have ten but other than that its really good
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Is there a level cap???
Is there a cap to the skills (perception, endurance, etc.)?
I am level 12 with 196 intelligence points... I'm trying to figure out when to switch and start levelling other stuff...
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Would be nice if you could level past lv 40. Also you can accumulate a lot of cash in this game that at the end really has no use. It would be nice if thier was ways to upgrade equipment or maybe even learn new skills.
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People should note that this is, after all, a dungeon crawler, and the basic idea of this genre is to have a neverending game with little (to no) story, no (or VEEEERY hard to reach) skill/attribute maximums and so on and so forth. If you don't like that idea, than this is simply not your genre. Changing that in a game would mean changing its genre. This game doesn't obviously possess all the characteristics of a dungeon crawler, but it's still an admirable effort, especially for a free, flash based game. I'd say the maximums should be lifted, that would really bring it closer to the dungeon crawl ideal.
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Seydlitz, I believe that this is because when you acquire new equipment it calculates the difference between them and your currently equipped weapon/armor/accessory. And if your equipment is comparatively strong, this would be the reason why you would encounter more negative attribute changes on new equipment.
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The game has potential, but there's room for improvement. Some control glitches, and even though you stop at level 40, the dungeon levels and items don't. Some things can be maxed (% to hit, % crit, % dodge) and others can't, leaving you min/maxing for things with no limit once you have these maxes. Overall not bad and ambitious for flash, but not great. (An ending would improve the game 200%.)
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I want more enemies featured... having just towers, drones and spiders is a bit boring... however i cant stop playing this game!
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Since the new update, I'm finding equipment (especially weapons) that have negative "bonuses" higher than the base affected stat.
Example, I'm finding guns with a base range of 3 and a -4 range penalty.
Found about half a dozen items with similar stats so far.
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Ah, random numbers are a harsh mistress, aren't they? Anyway, limited story is right. I am completely unengaged by the game world, and after reading every single boring journal entry I still have no idea why I'm playing a video game about a guy playing a video game. The world is SO unengaging it completely destroys any immersive quality the game might otherwise possess. Is this "recession" some dystopian comment on our current economy? Is this a poignant portrait of the shut-in nerd who is so wholly addicted to video games at the expense of real life that his bedroom doesn't even have a door to the outside world anymore? We may never know.
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I'm pretty sure i passed the game, Level 40 X-Cyborg. I can 2-hit kill anything and i get no EXP from killing monsters.. 27-66 damage and right about 100% chance of getting a crit, oh an 95% accuracy (even though i never miss)
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Also, the algorithm for computing walking with the AP bonus is a little fishy - if you take two steps at a time, it's less AP than just walking all of it in one click. This violates the triangle inequality!
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I don't really think there should be equipment that boosts int. The trouble is that you could change clothes every time you want to level up or buy something, but that's just tweaky and boring. There shouldn't be built-in special advantages for people with that kind of patience.
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sometimes the mouse stops working
and there are still glitches
im at a "doorway" and there is a nest right infront of me, i cant move in the empty squares infront of me and i cant shoot it. even though it is right there!
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Excellent concept, dungeon crawlers/roguelikes are definitely my genre of choice. The music needs some work in my oppinion, and you should include an option to be able to get back to previous levels, as one might well get stuck early on in the game if they don't repeat early levels a few times in order to get suitable equipment. I don't have any criticism for the battle system, I think the hit percentages are quite fine. However, I do have a bug to report: The percentage sometimes drops to 0% when you're near the target and you have to walk a square in some direction to reset it. Overall definitely worth a 5/5.
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i'm pretty sure my health refilled after levelling up but then it went back down after i used my attribute points, what's going on?