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I played the Game before Badges are added but find the upgrades a little bit grindy, but with the Badges i had more motivation to beat the Game and now everyone can show that with the Hard badge. Thx for that 5/5
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Can you please fix the ads in "coin boosts"? They don't load and I can't claim the boosts. This happens only on firefox tho, using Chrome they load, but this game lags on Chrome.
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A Good game killed cause of too much grinding and boring first minutes. Someone warn me if it's fixed one day, i'll come back and play ;)
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You don't need to max everything to win, just have enough to lay down suppressive fire. When you get to Tesla, don't worry about him eating the balls, use power from your charger to take out the red bricks, and dodge the skulls, and once you get a bit of breathing room, a little experimentation is in order, won't be hard.
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It doesn't make sense the upgrade activation through charges in game. I can always activate them all without having a draw back in the charge consumption, it's not like I have to make a choice of either fire or update. I think this system would be interesting if there was any trade-off between choosing to spend your charges on upgrade or actually having to use them. The way it's made just makes the game boring until you actually hit further waves.
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How does I activate the upgrades I'm buying!?? I've spent 20 minutes on the game and whatever I buy just doesn't affect the game! I buy another ball, it doesn't appear, I buy another shot, It doesn't appear!!!
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Hopefully non-spoilery hint for the boss: the skulls have blocks under them. Your ball gets charged when it hits those blocks.
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as games go I like it, BUT the grind is real and the skulls are way to hard to come back from especially how prolific they get closer to the end. An auto-fire once full would be nice
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im guessing that's a fake savecode and will ruin your game. :L Seriously though Caymos if it is that's a really immature move
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I liked it at first, and then... well. It got grindy, very grindy. I guess this is supposed to be a mobile game - the grind amounts sure seem like it.
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5/5 Original twist on BreakOut with an interesting story. I love games that allow you to upgrade and grind and this game stands out from the rest.
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For the boss, upgrade shot power and battery charger. Upgrade anything else to help you get there. When fighting the boss shoot the bricks half at a time to avoid the skulls. Save up charge a little bit more than the ball then let launch the ball to hopefully hit the two colors in the back. Keep doing this until the boss has eaten 3 blue and orange balls to win.
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Monster Telsa??? oh my what a silly ending... Just when you thought you had finished grinding. It is a whole new level of grinding.
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So playing on firefox i had to install unity, However in order to get past the white screen you need to click the little lego brick on the left side of the address bar and enable Unity.
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At first I thought damnnn dis game is sooo grindy. But then I realized u can watch adds for 15-30 seconds for double the coins, can have 2 in reserves at a time (so watch 2 adds and then don't need to replenish for next 2 games). Can watch unlimited adds for more double coins. This factor alone makes it less grindy than the pay 2 win mmo games kongregate badges. So I find this game worthy of the badges. Game is repetitive, but that is why they put an endurance hard badge. I personally didn't find the boss that hard to beat with the 79,737 points I spent to beat the game. (The game tells total when you beat it) Loved it, awesome 3D brickbreaker game 5/5
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To defeat Tesla, be sure to have Charger +2 (at least) upgraded. Just shoot some skulls he summons till ya can summon ball. Make ball hit those two relays next to Tesla, and after next wave of skulls you shoot, he'll eat that charged ball. Repeat two more times, and it's the end. Don't let skulls pass, as it's the end as well.
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Looked like just the sort of game I like; arcade action with upgrades. Got stupidly grindy very fast. Still gave it 4 stars, though I doubt I'll ever bother finishing it. Maybe with an upgrade that lets you start further along, or skipping the early game repetitions.
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Well, I just completed the game, even though the graphics didn't load completely and I didn't even got to see Tesla: I just avoided the skellies, until I finally got the message that I had won. Don't even know what I did to win.
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KONG didn't like comment being that long. Another thing would be making skellies take away a set number of shots, such as half or 3/4 of your ordinary number of shots - there's nothing like getting hit by a skelly with 6 overdrive shots, and losing them all and losing because you weren't able to shoot the brick you were about to shoot when it hit you, and ending a 50-wave run with 980 points, when your upgrades costs 2,000-10,000 points, and you've already done 20-30 runs.