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It's a neat concept, but it could be implemented a little better. The controls for the mouse are far too finicky for a game that requires precise mouse movements, for example. I agree with the other comments about the tedium of the beginning levels; checkpoints would be nice.
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For Tesla boss QUICK win: Charger level 3+, shoot left skulls when 2-3 appear then immediately launch ball from middle. It should bounce off left wall and hit right relay. Then, fire one more shot middle/right for other skulls and hopefully you can aim ball at left relay.
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good old arcade game... the +1 for beating tesla is such a subtle AND tiny effect that it almost doesn't matter. it adds 1 wave to each run before tesla shows up, so instead of 127 waves remaining, u get 128 remaining. that's still a HUGE grind if you wish to complete all upgrades... because the wave rewards don't scale up AT ALL... you literally HAVE to risk carpal tunnel and grab more coins per run to get more upgrade points.
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This game's con isn't from too many grinds, but from the frustrating factor that if ONE skull hits you you are basically screwed.
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this needs some kind of full screen button or something....my mouse keeps running off the game before i can even move the paddle all the from one side to the other...its made me lose so much already because i couldnt get to some brick in time thanks to this problem
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Only 7900 for killing Tesla? I caught several hundred coins and let through less than 10% of the skulls. This needs a better late game farming bonus. Like maybe if you reach tesla you can use all 1, 2, or 3 double coin boosters that you have available that way people stuck on tesla can get the farm they need. I'm sorry but ~7,000 each attempt is crap when you have upgrades costing more than 20,000. I mean charger level 7 costs over 60,000. I'm not gonna grind Tesla 9 times just to upgrade one thing once.
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Interesting lil game. Left my eyes spinning after grinding it out. So glad you don't need all of the upgrades to defeat him because they start getting stupid expensive at the end.
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I'd really like to like this game, it is very well done and the idea is original. However, once you get a bit further in the game, you get to a point where you make less each run that is required for your next upgrade, this is bad balancing, you should always be able to buy something after a run in an upgrade-game. Great game, bad balancing, I'll hold my vote untill I reach the end.
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It's a bit too grindy to my taste. Very unsatisfying when you keep repeating till about wave 50 and still not earning enough to upgrade.
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A game with a cool concept but becomes quite grindy in the middle towards very end. Like the 3-D aspect, upgrades, and randomness of the balls bouncing all over. Maybe some music to go along with it would help
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The space bar isn't working often. You need more than 1 ball to get a meaningful score. Getting less than 200 points a play is very slow going.
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The game requires 3rd party cookies to save data. If you refresh the page or come back later to play and you are blocking 3rd party cookies, you will lose your progress.