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my device went off , once I started the game , all the progress is deleted
needs some mechanism for safer saving game's progress
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there shouldn't be a pre-requisite to kill the previous boss to summon a boss. When resetting you can get very strong very fast, so then there is no reason to spend time getting the first bosses to spawn
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I have unity web player installed....but it stilll asks me to install it.,..and I have tried to uninstall and reinstall it
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nebb & demonwonders: yea same here, once income becomes 100 or so billion/sec we don't get that money anymore and also money from selling items just vanishes somewhere. I should get 12 trillion/min plus whatever I should get from selling items but I don't get that money so only way to get money for buildings and upgrades is to stay offline couple hrs and then play again.
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it seems that once you get into the hundreds of billions income per second, you no longer recieve it. I am getting maybe 10% or less of that. Fun game tho! Just posting this so that you are aware of it, not complaining at all. Keep up the awesome work!
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after a few resets 2t shards left and very good items only my Paladins are attacking. Everybody else is just jumping on their place :D
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Goldmine 5.3b/s each time it completes I get less than 2m from it. Happens at around 130+ buildings were the amount received is a lot less than amount it says I should be receiving. Current version 0.99
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There is 1 irritiating bug occuring in last map and its that last boss's kill isn't registered properly since after closes browser and later reloads game last boss becomes as not killed so that's 5% income loss during offline time. Also bit irritiating is to need to click all the enemies thru until gets to Necromancers.
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When there are particles in front of a boss-chest and you click very fast, you get multiple items. My record is 7 items from 1 chest :D I use FF 41.0.1
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Thx for the reply. The scrollbar is visible but can't be scrolled, so I can't reach new items after #20 (5th row). Btw, instead of level it would be better to sort by value and maybe clicking sort again could change the sort-order (high->low in low->high)? Thx again for this great game :)
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The new UI is a vast improvement! Thanks for taking the time to do it. I've enjoyed this game, and hope that in the future you will find time to enhance it more!
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Will you add achievment, new hero type/slot and upgrade in the mana forge in the future ? I've 1.5T soul gems and no usage for them :(
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Also for some reason, sometimes when buying a building it buys max instead of 1 (which I was 100% sure I clicked). yeah I like the improvements though, everything flows better.
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@new update: The Sell All text is colliding with the common text box, and the Sort By text is hidden behind the Rarity box.
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Are there other requirements for bosses to spawn other than 1) kill xxx amount of mobs and 2) clear the previous boss? I've been fighting ogre mages for an hour and the boss hasn't opened up yet.
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My dudes ran over to a wall, stared at it, then decided to proceed to the portal. I'm not sure what is so interesting about the wall in that spot, but I might have to decree that you have an IQ greater than a potato before joining my army.
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How do you spawn bosses (?), I've done like 10 resets and ive only encountered bosses 3 or 4 times.. (I'm not doing all the smaller mobs as I became stronger, so i'm farming on demons and lichs.
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Sometimes my assassin stuck in the town, she loop in the respawn and the teleporter ( the pink thing ), so i need to refresh my page. Her "shadow move" description bug, i can see negative cooldown in the current state.
It will be nice to have another colour to see better the upgrade for skills and it will be good if the price of the upgrade (in the description of skills) is like with "8k or 10m06..."something like that instead of " 81526512523 "
When you want to change your item and wnat to compare the comparaison is half cut.
Sorry for my bad english :) good game anyway ^^
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endgame is relatively easely reached over and over at a certain point. more monsters, more inventory space, options to sell green/blue items in inventory please. fun game though :)
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great game. but one thing annoys me. its the sell commons button, i have clicked it so many times by accident(idea about confirmation) keep the great work :D
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It would be great if you could implement buy 10x, 25x, etc. butting for heroes and buildings. Also, the ability to unequip items from heroes would be great. And when hovering over an item it takes a couple seconds for the stats to come up... makes it kind of a pain to compare items in your inventory and on heroes. As Brian mentioned when upgrading heroes instead of it saying that it would cost say... 45.6 billion it's 45600000 which can get difficult to read when in the larger range of numbers. Great game nonetheless but there are some simple fixes that would make it far more enjoyable to play.
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I really would like to organize the bunch of heroes more. Like telling the priest to focus healing on the tank or telling the paladin to focus his damage buff to the damage dealer... and not damage buffing the healer!
I apologize. The next update is in progress, but unfortunately a health emergency has made it so I am unable to continue development for the time being. I hope to finish the next update, but it may be a while. I am very sorry for my abrupt disappearance.
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Add more monsters please
More levels
More things to spent Manashards on / Higher level of existing stuff
http://i.imgur.com/QcZiWR9.png
against 3,7m hp bit unfair^^
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As already reported, the gold generation is broken with 2.5t+ shards.
It would be nice to have "Looted from boss" on every item tooltip - right now, I'm looking for an item with particular stats and can't remember which boss I've looted it from.
Also, please make all numbers have shortened representation (using k/M/B/T/etc.), including hero stats, item stats and prices, etc.
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you need to truncate dps and damage values, to the billions and trillions etc hurts my brain to figure out which item is best late game, plus at a certain point the dps stat gets knocked down below the stranderd stat screen and you can only see the top half of the dps value
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there should be a limit for some stats... item level 540000+ have over 8k crit chance and over 10000+ attack speed... same goes for movement speed... when paladin had over 10k speed he teleported from monster to monster and at some point he dissapeared and I had to reset him and move to another area. Don't know about the damage and critical damage but they should also have a limit even with items over 500k level archers look like they are shooting ropes with that attack speed and damage there would be no point for other classes beside archer or priest, or just for fun equip 5 paladins with items with 100k% speed heh
A few stats, attack speed and movement speed, will be getting a hard cap in the next patch. This is not intended to nerf anyone, but to prevent gameplay breaking situations.
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Loving it so far, so keep it up! Looking forward to the possibility of new hunting maps? Would also be fun to customise your castle with flowers, gardens, other buildings etc. Food for thought, but so far so good!