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Comments for SAGA Idle

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Unchayned

Jul. 01, 2015

Under rating threshold (show) I seem to have a 100% shard drop rate now. :/

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(0)

stonedguy

Jul. 01, 2015

Under rating threshold (show) aftershard reset couldn't get mobs but refreshed page and it worked...

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(2)

Xesc

Jul. 01, 2015

Under rating threshold (show) I really like this game, it's got awesome potential. I love the heros, fighting dragons, as a side income. It also keeps me praying for a quick hotfix that will re-enable the spawning in the wild after a reset *hint hint*

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(0)

Developer response from nevesola

Latest update should make it so enemies no longer get lost in the wilds after a reset

Xesc

Jul. 01, 2015

Under rating threshold (show) @exportforce The money you see is $/s, and things take more/less than 1 second, therefore you'll see different cash outputs than listed.

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(0)

Xesc

Jul. 01, 2015

Under rating threshold (show) I reset, I have 4 warriors, they need things to play with! Nothings spawns anymore.

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(0)

Exportforce

Jul. 01, 2015

Under rating threshold (show) The game can't count... I have 4 goldmines which would be $2 per second but I get 10-15

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(1)

HandSomeFung

Jul. 01, 2015

Under rating threshold (show) how to play?

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(-2)

myAlex

Jul. 01, 2015

Under rating threshold (show) The game doesn't save correctly. After returning I lost all temples and towers as well as their upgrades. Also the pace of the progress is really slow and needs to be adjusted. Furthermore improve the AI of your raiders and they shoudl return to the wilds by themself after they died.

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(11)

Developer response from nevesola

Latest update should hopefully fix the save issue, and raiders will regen their health and then venture back out into the wilds on their own.

KingDrake_

Jul. 01, 2015

Under rating threshold (show) well.. i reseted my game once... couldnt spawn any monsters afterwards. Atleast not the normal drakes. Was able to summon the Big Drakes and afterwards the normal drakes... now both where flying around the wilderness. made another reset, reloaded the game as i couldnt even kill anything and now my progress is gone ._.

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(4)

Fobra

Jul. 01, 2015

Under rating threshold (show) reset now can't spawn mobs

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(1)

Fobra

Jul. 01, 2015

Under rating threshold (show) How do you upgrade the spawns?

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(0)

Eggsnham

Jul. 01, 2015

Under rating threshold (show) It would be nice to have an option for heroes to automatically head back into the wild once they finish healing in the city.

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(1)

kadercito

Jul. 01, 2015

Under rating threshold (show) Nice game, but mana shards will stay in the ground forever? No idle part there. 4/5 ps: party of healers FTW

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(1)

Rarylith

Jul. 01, 2015

Under rating threshold (show) I lost several building overnight, dunno why. Save issue ?

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(0)

SteliosS10

Jul. 01, 2015

Under rating threshold (show) walkthrough: https://www.youtube.com/watch?v=-AyAno_W58g

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(-2)

Hurin

Jul. 01, 2015

Under rating threshold (show) Mana shards should be auto-collected, not this click-fest. Also, I believe the upgrades for drop rate of shards is not retro-active. So if I don't research the giant drake first, then any shard drop chance upgrades I purchase do not apply.

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(12)

Developer response from nevesola

Mana shards are now auto collect, and the mana shard research is now retroactive if you've already purchased the giant drake

oxford

Jun. 30, 2015

Under rating threshold (show) In regards to my last comment... I zoomed back in because I was having problems clicking things, then I removed my bookmark bar to make more room. I'm still seeing $/s covered by monster info when switching from town to wild.

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(0)

oxford

Jun. 30, 2015

Under rating threshold (show) When in the wild, monster info shouldn't cover up resource info

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(0)

oxford

Jun. 30, 2015

Under rating threshold (show) Too big... Only a 15in screen here, and I have to zoom out.

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(-1)

lunarmoon123

Jun. 30, 2015

Under rating threshold (show) Punch drakes get money.

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(1)

MadChapelier

Jun. 30, 2015

Under rating threshold (show) Nice concept. After playing for around 2-3 hours, here are some suggestions I'd make: 1) Upgrades aren't consistent. An indicator of when the next upgrade will be available would be great. 2) Heroes are boring in their current state. It would be far better to offer a range of different classes from different buildings. I think it would be far better to have a hero slot open every 5 levels, and once they are all available, start offering hero upgrades or new classes. 3) Speed of the game is painfully slow. There's just not enough going on to really keep me interested in numbers moving up. I think adding more elements that reward active play would remedy that.

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(6)

Developer response from nevesola

Agreed! The game is starting to get to a stable state where I can start adding new heroes/enemies/upgrades/etc...

troublemaker83

Jun. 30, 2015

Under rating threshold (show) After playing for several hours - I closed the game - came back later and all my temples/towers were gone. My gold mine/keep/university maintained their level - as did my heros (1 is still a priestess even though I have no temple). However, upgrades previously purchased weren't saved and reloaded properly - I maintained the level of 3 buildings, but all reverted back to a level 1 grade. This is made worse by the upgrades not being able to be repurchased. Suggestion: Introduce classes earlier in the upgrades - "Healer class" is introduced very early on, but the next one I got (heavy infantry) came a LONG time (about 3 hours) later - haven't even gotten to the point of discovering more.

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(2)

jasminejo24

Jun. 30, 2015

Under rating threshold (show) anoying that the keep is covered by the side pannel. zoom out a bit

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(0)

Developer response from nevesola

Agreed. I'm toying with the idea of a freely moveable camera, or being able to hide the building pane.

WWWWWWWWWWWMWWWW

Jun. 30, 2015

Under rating threshold (show)

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(-4)

Oakshield

Jun. 30, 2015

Under rating threshold (show) A weird thing I noticed when I first got two heroes is that one of them will target the next enemy instantly while the other instead of targetting another enemy will run towards the city for a second before targetting the same enemy the first hero is already fighting.

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(1)

Rarylith

Jun. 30, 2015

Under rating threshold (show) And why going in the middle of a pack of mob when they've a 10 range in attack... :(

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(0)

Rarylith

Jun. 30, 2015

Under rating threshold (show) I'd love to see those lazy heroes to go straight to fight instead of doing nothing in town.

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(0)

TheLowerLight

Jun. 30, 2015

Under rating threshold (show) ok sorry last comment, the decimals in attack and critical are uneccesary because the values are so small that they do not matter. Raising critical by 0.001% will not effect gameplay in any way, and the .035 doesn't matter when your attack is 5 and kill enemies in one hit anyway. This game needs tons of attention and fixing, but it has potential.

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(1)

Developer response from nevesola

While not in yet, long term high level mobs and heroes will have significantly higher critical chance values. Decimals in the attack rating...yeah, probably doesn't need that.

TheLowerLight

Jun. 30, 2015

Under rating threshold (show) why do peasants punch? I can see a sword sheath at their side.

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(0)

toobchaser

Jun. 30, 2015

Under rating threshold (show) How in the hell does your game manage to lag my browser!?! Either its a problem on my end or Firefox hates this game.

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(0)

Developer response from nevesola

It's certainly the game, something with Unity and the terrain. Next update should hopefully reduce the lag people are seeing.

SirBattle

Jun. 30, 2015

Under rating threshold (show) hmm, not bad! I'm enjoying it so far. Figuring out what to do was a little tricky for me but I got it. You may want to incorporate some sort of tutorial or something for others.

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(0)

TheLowerLight

Jun. 30, 2015

Under rating threshold (show) {Bug} just reset and mobs wont spawn.

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(0)

Tulkor

Jun. 30, 2015

Under rating threshold (show) How long do mana shards stay up? I like the game, as people said you should fix the ai a bit and the icons, im playing it for 2-3 hours now and like what im seeing, good job! (even tough you probbaly should put up a alert like "help" tooltips which tells people where upgrades are and how you unlock them =) )

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(0)

StatikTronik

Jun. 30, 2015

Under rating threshold (show) Is it possible that the hero keeps raiding ? that's kind of annoying. The rest is cool

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(1)

TheLowerLight

Jun. 30, 2015

Under rating threshold (show) troublemaker83: when you get higher level and unlock the priestess class, you will rarely have to touch the go raiding button again

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(0)

bloody941

Jun. 30, 2015

Under rating threshold (show) It looks like you do have an issue with heroes going back to raiding. it seems like its setup so that if you have at least 1 hero alive and raiding, they will go back to fighting on their own. I have seen heroes get stuck in base and not return to fighting until i force them to go back by sending to city then raiding again.

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(1)

bloody941

Jun. 30, 2015

Under rating threshold (show) to your save comment, i dont think the save is working at all. Not crashing and trying to open a new browser (which i never have issues with, even with unity) the game starts with 0 progress

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(2)

Developer response from nevesola

I will take the save issue as my top priority to ensure that it's working. I understand the frustration of putting in lots of time(especially with an idle game) and having it not save.

Chubawuba

Jun. 30, 2015

Under rating threshold (show) PS. I'm really liking this game :D

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(0)

Dark_Zhiro

Jun. 30, 2015

Under rating threshold (show) Definitely need some work on the NPCs. Their targeting system is messed up when there's more than one in the wilds.

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(0)

seespeeps

Jun. 30, 2015

Under rating threshold (show) i have two heroes and one just stands at the edge of the map and walks back and forth only attacking anything if the enemy comes to it. it does not search out the enemies. good game besides that

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(2)

Developer response from nevesola

AI will get a little love soon :D

bloody941

Jun. 30, 2015

Under rating threshold (show) anyone know what each chard is actually worth?

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(1)

Developer response from nevesola

Mana shards are redeemed on soft reset and provide 0.25% increase money gain(4 shards = 1%)

Chubawuba

Jun. 30, 2015

Under rating threshold (show) Also, the AI on raiding needs tweaked. The heroes tend to target the same creature. And when they do, if it gets killed, the other hero runs back and forth and doesn't lock on to another right away. This can end up causing one hero to run back and forth infinitely, while the other gets murdered because monsters end up respawning right on top of them until they're attacked by like 5 monsters at once.

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(0)

Developer response from nevesola

Agreed, the AI needs a bit of reworking. Its extremely basic, but look for better AI in a future update

Chubawuba

Jun. 30, 2015

Under rating threshold (show) Is there a way to increase the speed of the Priestess? It seems like as you upgrade her Wisdom, her speed drops as well. Not sure if that's intended or a glitch, but seems kind of counter productive.

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Developer response from nevesola

I'll investigate this. Wisdom/agility should slightly increase movement speed(also there's a keep upgrade). If it's going backwards, that is unintended and I'll get it fixed.

troublemaker83

Jun. 30, 2015

Under rating threshold (show) Not much of an idle, if "Go Raiding" needs to be constantly clicked - why not have it, when a hero dies and regens fully, he automatically goes back to raiding while that option's selected.

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(0)

Developer response from nevesola

Excellent idea!

Chubawuba

Jun. 30, 2015

Under rating threshold (show) So once you change a hero class, you can't go back? I assume that implies upgrading/switching classes is good and always the best options?

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(0)

Developer response from nevesola

Upgrading *should* always be a good option. Future patch will have a way to downgrade so you can pick a different class without having to do a soft reset.

commie13

Jun. 30, 2015

Under rating threshold (show) Great basic game. Tends to lag early and could use better in-game instructions, but a solid 4/5

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(0)

LifeOnTop

Jun. 30, 2015

Under rating threshold (show) Can we get a Graphics Setting or something? dr c owen was right, the lag just slows it down so much.

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(0)

Chubawuba

Jun. 30, 2015

Under rating threshold (show) Does the game not save? My unity player crashed, and I lost everything apparently.

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(6)

Developer response from nevesola

The game does have an auto save(every 30 seconds), but Unity is rather infamous for losing saves on crashes. I'll be pursuing a fix for this asap for the next patch.

dr_c_owen

Jun. 30, 2015

Under rating threshold (show) I don't have any comments on the gameplay, because I just got started, but I noticed a few issues with the presentation. The graphics on the city, wild, and heroes are great. The icons don't look good though. especially the achievements and settings ones. They look all pixelized and stand out like a sore thumb against the high quality of the rest of the graphics. I'm also experiencing lag very early on in the game. Solid idle game with potential to be great.

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(5)

Developer response from nevesola

Thanks for the feedback! I agree, the achievement icons need some tweaking to get rid of stretching. They aren't bad icons, I just haven't got my UI down to not stretch or create artifacts.

Gamingaddict322

Jun. 30, 2015

Under rating threshold (show) HOW TO GET A HERO: You must level Keep to 5 then click on its icon on the left panel to upgrade +1 hero slots. Then you can click on the star in the upper right to hire your first hero.

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(23)

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