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"An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace."
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well, either items are super-duper rare, or i almost never look at the game at the right time to see them... perhaps some sort of auto-pickup for items for those of us that let it idle?
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Spent mana shards aren't giving me an income bonus, plus a bunch of other little bugs that are already mentioned. Just your typical, unfinished flash game. Time to go to GameStop and get a real game. Peace!
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For people whining about the "exception" Learn to use a pc before complaining on a developers comments when they can't fix your mistakes about why you can't play.
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Buy 10 tower achievement did not give me until 15 towers bought. I think other things are messed up too. Some small fixes needed but overall not bad.
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As an idle game as it is, I would enable the possibility of auto-spawn of bosses, and even, auto-moving forward to next foes. Thx,
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An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace.
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I hope you all know there is an MMORTS named Saga on which this game was based. Sadly it has a very low player base but it is definitely a game worth playing (if the servers are still up).
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am i the only one who finds it hilarious that a paladin in full plate mail armor moves faster than an assassin? lmao XD
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So I sold a fragile (it's just called fragile) for -1 dollars, got me to 18 quintillion dollars (unsigned long long max value) within the first 15 minutes of gameplay and then I purchased every upgrade in the game. Interesting mechanic.
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monsters are horribly balanced. Others have mentioned money rewards are extremely low. Would be nice to be able to adjust the 'upgrade" level. Hard to tell if the next upgrade is going to cause it to be unfarmable. I seem to be able to unlock enemies far faster than I can fight them.
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this game unfinished or what? I can buy a goldmine and it generates money, but staring at, what looks like, an empty field and nothing else going on. click the "city" tab and there's some bats flitting about, cant click them, no heroes to hire or anything else...
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It would also be nice if we didn't have to beat bosses we've beat on previous resets again because I don't have time to sit at my computer that long and if it's left unattended for a long time it freezes. It's just useless tedium.
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Sometimes in order to see the necessary level for an upgrade, I have to leave and go back into the upgrades panel if I recently bought upgrades.
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It would be nice if the hero max level upgrades also upgraded the max power level, but maybe by only one instead of five.
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When I buy a shard upgrade I can't see the price change until I move the mouse off and back onto the button. Caused me to buy 3 extra hero upgrade levels.
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Also if I could unlock the camera to be able to zoom in on things other than, say, the tree in the forest that would make the idling time more entertaining.
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Some upgrades could control the max/min amount of the monsters and max amount of different types of monsters that you could have out at once.
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It would also be nice to be able to control how many monsters there were, so if your heros are weak they can just fight one or two but if they're strong they can kill more of them at once to speed things up.
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It would be nice if you could spawn multiple types of monsters to fight at once, so clicking to spawn a different monster wouldn't stop current one from spawning, to do that you'd have to click the current one's spawn button again.