Under rating threshold (hideshow)
I've made this comment on other games, but I really don't understand why so many devs rush to release their idle games before they're ready to be played. If you took a couple more weeks to work on the game before you released it then it would have a better launch, would get more players faster, etc. Next time do yourself a favor and get your game to a minimum level of playtesting and playability before you release it.
Under rating threshold (hideshow)
Another wilds issue: It seems that soft reseting doesn't clear out all upgrade settings. The first time I spawn normal drakes, there are now about 10 drakes (even though there should only be 3).
Under rating threshold (hideshow)
Here's the bugs i found so far : UPGRADES... The amount to unlock the upgrade keep moving up or down. right now i have an upgrade that costs -45648784 or something like that. And also what's the purpose of unlocking the healer several times, seems like a waste of money. (not a bug but you should add the prereqquisites for unlocking a upgrade, we don't know what level our building must be to unlock it...) You should also remove the tree in the center of the map because the heroes are always right in that tree. We also lose buildings with the saved games i guess. Besides that I think this game has a lot of potential, good start anyway!
Under rating threshold (hideshow)
I think there's a glitch in the Wilds. I just spawned Great Drakes. It says their health is 25. But I wasn't able to one hit kill them until I had 33 damage. And I have 17 health, they claim they do 11 damage, but they can one hit kill me still. Am I missing something?
Under rating threshold (hideshow)
Im still amased to see dev doing idle game and not having thinking of thousand separor and so. For me thats really a noob mistake not to make number clear to read. but still, this game look very promising, hope we get tons of update )
Under rating threshold (hideshow)
Could you please remove the tree right in the middle of the Wilds map? It seems like the initial destination for all the heroes, when you send them to raid, is right where the tree is, so they keep running into that damned tree, disrupting their much more important task; to kill dragons!
Under rating threshold (hideshow)
The game has a LOT of potential, I really enjoy it but the massive amount of bugs makes it almost unplayable. Everytime I close the game I lose half the buildings, the AI of the heroes is lacking, running around like crazies, the upgrades need a lot of refining, when you buy the "class unlocker" upgrade most of the time it wont disappear so you can keep re-buying it which is pointless, the same thing happens to the "big drake" purchase. But the worst is the saving issue, this have to be the number one priority, this makes you lose people fast. And I hope you don't feel like i'm trying to offend you, because the premise of the game is great and fun but this doesn't feel like a beta, it is like an early alpha. Good luck and keep working, I'm hoping to see the improvements soon =D
I appreciate the feedback! Save system is being entirely redone to hopefully be more stable, along with import/export options. Other bugs are constantly being squashed, and a complete AI overhaul is in the works. Keep checking back for updates!
Under rating threshold (hideshow)
I like the new layout for the upgrades, however, I have enough gold to upgrade quite a few things and it won't let me. Even after reloading. It seems to happen after resetting.
Under rating threshold (hideshow)
Game is still pretty buggy such as the healer upgrade not disappearing after buying it, also a problem with properly saving as reloading the page i lost all my temple and tower buildings as well as goldmine and keep production all reset upgrades, but the price is the same as when i left it, so I'm sorta screwed there.
Under rating threshold (hideshow)
Are the drakes supposed to spawn what seems like indefinitely? Even speccing for Stamina, my heroes get dogpiled by dozens of completely unupgraded monsters and torn apart, bringing my progress for that reset nearly to a halt.
Under rating threshold (hideshow)
Just a quick suggestion: Add a "required level" into the upgrades and then sort the array by that. Should end up with the next available one at the top and, most often the cheapest too, so deals with that issue as well.
Under rating threshold (hideshow)
Not sure if it's the result of the glitch, but the speed upgrade doesn't seem to work for Paladins. I have speed at like 4 or 5, and it still says .50
Under rating threshold (hideshow)
There's definitely a glitch with soft resets and availability of heroes. I just paid to acquire the healer class, even though I already had them.
Under rating threshold (hideshow)
Oh, and for some reason I was able to buy 4 heroes, but when two of them die (which I assume is all I should have right now), they all But they all level up at the same time. It's weird.
Under rating threshold (hideshow)
I'm not sure if it's a glitch, but I did a soft reset, and now the spawns of creatures accumulate. In my first play through, it only did the creature I selected in the view screen. now they all spawn together. Which makes it hard to level up.
Under rating threshold (hideshow)
Wow, the Paladin is pretty damn awesome, and he'd be even awesomerer if the cloth wearing priestesses would let him tank :D Perhaps a small adjustment in the AI to come? ;-)
Under rating threshold (hideshow)
Game grabs my CPU and won't let go. Have to crash Unity or browser before anything else. You may need to optimize the game for some players to play it. Like me. :P Thanks.
Under rating threshold (hideshow)
The money/second doesn't seem to line up with what I'm getting. And the upgrades don't let you buy them until you have a lot more than they cost. Seems very odd.
Under rating threshold (hideshow)
I noticed that, upon refreshing the page, the +.75% boost to the mana shard drop rate that I bought was no longer evident. Pretty annoying bug.
Now for the compliment; I really love how this game seems to be avoiding jumping straight to the ludicrous numbers like 1E1000 while retaining a reasonable pace.
Under rating threshold (hideshow)
I think you need to show ALL the requierement for upgrade or there is a bug because most of the time i have the gold but the upgrade is unavailable
Under rating threshold (hideshow)
Healer class unlock pops up alot with different dollar amounts to unlock but i have not noticed any changes in the healers
Under rating threshold (hideshow)
Noticed that after reloading it only shows the number of bought temples and towers, but the gold gain and upgrades arent working for those.
Under rating threshold (hideshow)
Just tried the save again, it is working now, but the bought upgrades in the keep won't affect my heroes after reloading, thus I lost some stats. Prior saving I had 11 intelligence and stamina and bought a few more buildings. After loading I only had 10 intellinge and stamina on both heroes.
Under rating threshold (hideshow)
For me the save issue isn't fixed yet. Still losing the temples and towes, tried it before resetting.
Also noticed with the new update, that I can buy the upgrade for healer multiple times, but without any noticeable change. Would be cool if you show the needed level for the upgrades and a reset for the heroes.
Otherwise quite good game so far.
Under rating threshold (hideshow)
After reset, buildings are still showing upgrades for previous game's building levels (I can see upgrades I shouldn't based on current building levels).
Under rating threshold (hideshow)
Good job, dev! I am liking where this is going! Only think I am sorry about is the Upgrade Notification on the heroes. (They got like a blue band and said Upgrade) - I really miss that. But I like how you've balanced things now. Please move the upgrades window 100px to the right, so they don't cover half the +1 buttons? :)
Under rating threshold (hideshow)
heroes keep running into trees and just bounce against them. Make a lumberjack class(jk)not kidding about them bouncing into trees
Under rating threshold (hideshow)
@all - btw, my savegame has worked all day, and I have refreshed, left, returned, etc many times. Game's always been saved, and working. That means that the dev's save routines do work, there's just something else messing with the savefile. Either your browser, network congestion, or some random Kong issue.
Under rating threshold (hideshow)
Dev! I love the sound of your updates, sounds like just what we needed, but... You broke the game with that update - Not a valid Unity File.
Under rating threshold (hideshow)
How many keeps do you need to get 3 heroes? I've been stuck at 2 for a long time. The progression on this game feels too slow.