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I'm making my own game that is going to be similar to Cat Mario. Anywhere from the hilariously retro graphics, to the difficulty. I have a demo version of my game out right now, but by the end of summer 2K15, the full game should be released. It's called The Space Age demo, and the full release will be called Space Age.
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I love this game so much but it irritates me to DEATH! Oh well, that's the point of it right? See how long it takes before you slap yourself for playing the game?
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You have cat to be kitten me. sorry to let the cat out the bag, but the ending was far from purrfect. I apologise for my cat-titude, however when something isn't claw-some I feel I need to tell others.
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How to beat level 1: watch out for for traps and jump OVER the pole and then dodge the stupid dropping thing after that jump on the pole
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Loads for me. The sad part is that it's a decently creative game from the standpoint of gameplay. It's a trial-and-error type game (I beat the first level with -13 lives), but they aren't so long that I wanted to give up. I think the biggest detraction is the ripped off Mario concepts. If it had been skinned differently and allowed to stand on its own, it'd probably do a lot better. The traps and 'gotchas' aren't as rage-worthy as I thought they'd be, and some of them are actually pretty clever. If the dev would just stop pandering and make it their own game in EVERY aspect, they might actually be on to something.
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thee controls arent as precise with moving moggin as I would like them to be, It's a shame I can't read chinese/japanese?