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I have tried this game 3 or 4 times per day for the last few days but it isn't loading at all, as far as i can tell this is the only game that dosn't load for me. Any suggestions?
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the auto calculations are off by more than 0,9 per hour, and the manuel is off by about 0,6. we are all lousing whit this, fix it please
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Numsiqil, there's a bit of a trick to it, and it can be greatly eased by zooming way in, because it requires pixel-perfect placement. Move an extractor one pixel at a time to the top-left corner. Move a second extractor immediately below the first so they are touching. This may kick out of position by a pixel, that's OK, just move it in again. Next, place your third extractor to the right of these two such that the left border overlaps the right of the last set by 1 pixel, and about 1/2 an extractor lower. This can be very fiddly, so move it up and down a bit until the overlap highlight isn't there. Place your 4th extractor below the third. For the 5th, overlap by 1 pixel and place it halfway between the last two vertically, then the 6th goes on top of that. The designer has indicated 7 is possible, but for the life of me I can't get 3 to stack vertically, so I can't help there. But this is how to get 6.
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+1 extractor is probably better in Silurian. +5 exchange rate only becomes more mathematically valuable late-game if you are exchanging the output from 20+ extractors to some other resource. Since you should be using (at least) 16 extractors on four main resources most of the game, that means you'd need at least 36 other extractors before the the exchange rate bonus became more valuable. 36 extractors is a mark you won't reach until the game is about to end anyways. They're both solid upgrades though.
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In Silurian which is better, +1 extractor or +5 exchange rate? I havent used exchange till now bu maybe later it becomes more useful
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@Blood On Snow, Idle Power, in terms of percentages, is listed as #/1, where # is the amount shown when you hover over the upgrade button. So, while you think you are at less than half of one percent in your idle speed, you are actually producing close to a third of your regular income while you are idle.
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I mastered the art of fitting 6 extractors in adjacent elements in a vertical column. It doesn't seem possible to do in a horizontal line, and it's killing me!
Also, a hefty toll to be able to change a life bonus would be hugely appreciated ♥
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Even with 3 days of upgrading, Idle Power is still way too low. I'm at 0.29% after 3 days. It would take weeks to get my Idle Power up to just 5%.
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i agree with moocowcow about the "buffer" it does not really explain the benefit. i see that the "radar" gets larger, but is it only giving the bonus when the radar swings around it? is the actual circle getting bigger? some type of tooltip would be nice with it
The extractors under the "buffer" make yellow particles, only this extractors increase the production, continuously. The circle never increase the radius.
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who listened to the periodic table song when playing this game when you realised the elements were the periodic table?
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So, about the buffers, do you get more per age? Or does it increase its efficiency, because I'm at researching the 3rd age already and I haven't gotten another buffer if that's the case
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i don't understand what i have to do reach gain i just don't really understand the part of atomic mass. What do i need to do gather to get one atomic mass unit ?
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After the final evolution, the cutscene and the credits, the music of the game starts again even if it's off in config (Have to turn it on and off again to silence it)
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Selling molecules in larger chunks should earn you more of a reward. That way those evolution upgrades are worth more than just saving you some extra mouse clicks.
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I've played a *lot* of incrementals, and this is outstanding. Very nice. I had an idea; what if you had some system of employing technology to speed up the discovery of new elements, like you can use wood tools when you discover carbon, then when you unlock silicon you can use stone, iron for iron etc, and nuclear tech when you get to radioactive ones. Also, I'd love to see this have a prestige system of some kind, but I haven't thought up a concept for that to share...
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Hi guys!
Having a hard time getting the exam "Shi Shi Shi Shi"?
All you have to do is get 4.44(pluss an invisible 4) which can be gained by selling some molecules for 2 or 3 and using 1 natural selection to gain the perfect amount. The number will then be 4.44k + the invisible 4.
Credits can be given to "MadDevil".
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Right as I posted my last comment I had an idea about Olympic: Gold(Au), Silver(Ag), and Bronze(Cu+Sn) Bronze is an alloy so it needed copper(Cu) and tin(Sn) :)
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Can you translate a spanish language in the game? Because i have to search for most of the names at dictionary. I would appreciate that
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So I have looked on google and I cant seem to find any clues on the Exams "shi shi shi shi" or "Olympic" I get the first one has to do with an old chinese poem but I cannot figure out how it ties into the game.
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@xorpa the reserve uses the atoms to increase bonus when you click on the molecules in the main game screen. It reserves a % of the atoms colected and after a certain amount you can choose the points for those bonus on the bottom box of reserve. Mouse over the ? on top right of the reserve screen.
Btw, this game is awesome^21 and every kid should play it at school! :) Thank you dev!
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My apology if any of this have been repeated elsewhere. This is one of the better idle games out there (what is so idle about a click till you fingers bleed game?) with minimal clicking required. Nice concept with some novel ideas. Good job on a cap space, idling concept, buffer zone, quick storage view among others. Best part of game is gameplay responsiveness and minimal/lack of playing lag (laptop is not overheating like it does with other idle games). Making it educational is a bonus. A few suggestions for improvement - ability to increase area of buffer zone, to choose quests, and a help/guide section. A couple of suggested new features - molecular bonds, research/mixing reactor (for new discoveries)
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Nice job making the background swirl just enough to make me think I need to stop staring and sit forward to double check.....=-)
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...... chemistry..... periodic table elements..... humans...... mixing elements.......... THIS GAME IS EDUCATIONAL! 5/5!
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I really like how they made it so you combine different molecules to make new ones, and they even have links for the wikipedia so you can see which molecules to use. Really cool 5/5
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Firetruck. I didn't export, and, when my computer had to install new updates, the tab obviously shut, meaning I lost all my data. Fml
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I would like to say, this is the best idle game I have ever played! There are a couple things I would like added a way to increase the life bubble size (or there is a way and I just haven't found it yet), and maybe a way to save the layout of extractors so you can quickly switch between sets?