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Did you just update to v. 1.5.8.2 today? There's a bug in the button hover causing button text background to extend outside the buttons and obscure other game text. Every button. Happening in both Chrome and Firefox (Mac). I think not a problem earlier today. Seems hover background got set to rgb(0, 0, 0), but should be rgba(0, 0, 0, 0). (btw nice game!)
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I think I found an error that halts progress. I am at the quest that requires 12 elements with density above 15. Of the 12 that fit this criteria, Americium has a density of 19.84, however in your game it just shows up as a dash "-". not able to complete that mission and not able to advance. Am I wrong?
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I like that the game requires you to know certain things, and I hope it becomes more advanced over time. I've noticed someone who doesn't understand can still progress without stalling, but will inevitably learn from the game anyways. This is a better approach than the binary option to either quiz people in a game or not at all.
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My current objective is 4 elements producing 750n^12. My auto is 69n^12. My auto upgrades cost MORE THAN 15n^18 per upgrade! WTF! This one objective is going to take forever.
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One recommendation is to have the Wikipedia links be http:// instead of https:// Lots of browsers can't do the transition.
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Been playing for a few days. Fun concept, but there are a few ways it should be enhanced, both in 'story' and in gameplay. First, the buffer needs development; I just found a place to let it sit and it stayed there for days. Consider different sizes or multiple buffers after certain LIFE levels. Second, the LIFE level bonuses are weak - I'm giving up upgrades to spend on them, I want to get more back. Third, for a game about life and evolution, there are way too few organic molecules. One way the game could progress is by changing the 'most important element' at different stages. Make carbon more important by throwing in glucose or methyl alcohol, or add a 'hydrocarbon casino' where I can gamble my carbon for evolution points. Lastly and most simply, adding small menu buttons to each submenu would be nice, so I don't have to go back each time to switch from Knowledge to Exchange.
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oh god... yea ... well thanks for the mouse clicking and that.. bye cause im not gonna remember a sungle thing about how to play
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can you do a click to grid type thing, trying to micro manage the elements so 4 can fit in a square is pretty annoying
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Hey FrederikP6, place an extractor on an element and place your mouse over the extractor. There you should see a hint for your quest.
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I'm on the quest '25 elements with year of discovery 1801-1850'
But I can only find 24, and I've tried them all several times.
Looking it up it looks like Titanium(Ti) and Arsenic(As) should be on the list, but they don't work.
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I found an issue. I can't upgrade my storage enough to accommodate the correct amount I would need to upgrade storage. obviously this caps any other progression as well, since I can't get enough in a single atom to buy the upgrades. It only seems to take from a single one also, unless I am missing something?
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don't know how to quote, sorry for leaving in a separate comment, i know that, but when all the molecules are popping on screen, there isn't really a way to determine if you have clicked on it or not, that's why i was thinking something visual as well, rather then relying on my memory.
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when trying to find out what molecules you have already slicked can be difficut, maybe make them grey when you havent clicked on them, and then color them when you have, kinda like a discovery aspect of playing the game manually
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@Batquus - play it safe is saving 100 times, 1+1=10 is changing the number system 10 times (in config), segregation is putting all of your extractors in one zone when you have 20 or more extractors, multiethnic is having at least one extractor in each zone (you ust have all zones unlocked). I haven't got rich yet, I assume that it is a lot of money.
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Not sure what happened with my other comment, but I agree with the "density less than 2 thing", there's a bunch of elements with the wrong stats, some by lots. Like Radon at 0.97 instead of 0.00973, and Xenon at 5.9 instead of 0.005887.
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What I would find useful / nifty would be a popup detail for any element that you mouse over, on the main screen, that provides details for that element, similar to what happens at http://www.ptable.com/. Would help out on many of the Objectives AND be educational. There's enough room under the 'Exam button'.
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@econrad I've got frenzy but I can't remember when I got it, it says: "click a button 8 times in 1 second". I still need a bunch can you help? 'Play it safe', 'Missing in action', '1+1=10', 'Segregation', 'Multiethnic', and 'Rich' (I guess for that last one I just need a lot of stuff).
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I really like this game! One day while I was playing idle games, I found this. I looked at the title, then the description, then the tags. When I noticed it said science, I played it. (Btw I really like science.) And boy, Am I glad I did. I can't even find any bugs! 5/5
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I love the fact that this game is scientifically correct. Also the fact that I don't have to click a gazillion times. 5/5 stars.
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This is supposed to be an idle game but the idle is nerfed so bad it is useless. When I first started to play it was enjoyable but not that I am close to the end game and have been for quite some time because instead of it needing less and less active time it needs more. Was 5/5 before but now since the idle time is nerfed so bad, I am going to nerf my rating.