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The "exchange all" feature is a nice addition. Now if only there could be an "all minus" feature it would be even more useful. Perhaps a way (in the exchange screen to block off or exclude certain elements from any exchanges might be created? In any case game is still fun, and I'm happy to see you're still adding features. Thanks.
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Yeah, this is an interesting and amusing idler. Many props to the developer on this one. Hard to keep me interested in these, since most are so simple (and I already played Necromancer, so it's not like I didn't do simple once), but this one is strangely enthralling. Partially the "idle cap", which keeps it from snowballing overnight like many games like this do, partially the interesting theme/context, and partially just well done mechanics. Getting a new extractor is satisfying (though I'm personally pained at how many elements must remain empty), and the upgrades are clear and simple, but never without benefit.
All in all, solid idle game. Nothing to complain about, really. It'll get same-y after a while, but that's unavoidable. Even Tangerine Tycoon got old.
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Damn it would be a great game, however I'm not playing it until you fix the local save bug. 2 hours of idleness wasted! :)
If you talk about "Third-Party Cookies", after I lose days searching info and testing, I can't do anything more. It's Kongregate who put my game in other domain. You will have the same problem in other html5 games hosted in Kongregate server.
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When you hover over the Upgrades, it dosent update the current stocks of elements... You need to leave then hover over them again to update...
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An idle game that refuses to be in the background, flagging the player as away and penalizing even if he's just checking Wikipedia for the electronegativity. Great.
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Advertising "no click to produce" is kind of ridiculous when you implement having to click like crazy as well as moving extractors thousands of times in order to progress. At least add a couple of save states for the extractors so it's possible to get back to farming at the click of a button after doing objectives.
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MarieanneW - no, don't use shift to get more than four extractors in a single box. Shift is just for people's OCD to get the edges to line up - to get more, put them so they hang mostly over the edge of the box so you can fit more between.
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Note that the "be idle 30 minutes" and "collect X atoms while idle" don't require you to close the game. You can just leave the tab (don't use a new window, like you normally do to keep an idle game running in the background) and it counts you idle. :D Mute button is in config, exp is from objectives.
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I believe this is my favorite idle/incremental game I've had the unfortunate attraction to. Returning to one of these things after getting the initial quick-fix was out of the question yesterday... But here I am, checking up a day after starting, and planning to checkup tomorrow, what have you done to me?
Screw you NewProject1! <3
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I swear to god I just stared at that background for a while to convince myself that, yes, it WAS actually moving and not me going crazy.
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Ok apparently my save is broken.. I was relatively close to finishing the game (about to unlock the last zone of elements) when my screen suddenly went black. Now every time I reload the game I see the developer's plug at the beginning (the new project logo) but then the game just goes black again..
If you don't see the screen with "continue" button and the "Idle Evolution" logo, you don't lose your savegame! Try to clear your browser's cache, NOT the cookies. Good luck.
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"Congratulations, you now have access to Knowledge." --the idle game I was playing when I should have been reading books
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awesome game but having trouble getting more then four extracters on a single element.
perhaps add a layer idea which would show in the corner of the element or the extractors themselves. besides this since i need it to level up, i have zero complaints good job!
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Turning off the particle effects is a nice option, but I wish it wasn't the only visual quality option I can really control. Turning off the background, spinning save icon, pointlessly-flashing achievements, pulsating extractors... Also, the Wikipedia link is WAY more cumbersome than just providing the formula. Interesting, decent game, but it has some issues.
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A bit too much focus on the Reserve/Molecule system as it's a mechanic that assumes you play a certain way. By not playing that way, the entire mechanic goes to waste, yet you're still forced to use it, spend upgrades on it, and etc. The Permian Life bonus, for example.. It's useless for me. I don't stick around to click molecules, and don't think I should be forced to. Great little idle game otherwise, I actually learned something! (I wouldn't know what, I've already forgotten... but it was a nice feeling nonetheless.)
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so... if you alt+tab out while having your mouse on an atom it'll keep the manual on? also holding shift and alt+tabbing makes the squares lock until you press shift again 0.o
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I think the "who needs life" achievement should secretly be achieved by Playing the game for a long time straight, instead of like the other "who needs (etc)" achievements.
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after i bought the more spots in the game, when you get 7 more elements, i realised that it was making a periodic table, THANK GOD FOR 8 GRADE SCIENCE
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You can fit more than 4 extractors in one box, 5 is easily achievable by starting with one in the middle and putting the others around. In fact, you can even fit 6 or 7 of them in the box, since only about a thrid of the extractor needs to be inside the box for it to function properly.
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Played yesterday and had fun, came back today to find my save wiped. Third party cookies are already allowed, yet it's not registering at all. Why the hell do the saves require third party cookies in the first place? Should never need that, no OTHER idle game that I've seen needs it, and when I try to ALLOW it IT DOESN'T WORK. Dude, you need to fix your save system- and don't try to say Import/Export every time, because if it requires that just to be playable then it isn't worth it.
Kongregate hosted my game in the domain "game220639.konggames.com", after losing days searching for another way to save it (webstorage, ...) I really can't do anything until kongregate give more support to html5 games. You can not imagine the disaster of cache system they have to upload a new versions of the game ....
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If you're about to AFK for a long time, try to upgrade max storage and put your collectors in different elements. If you're gone long enough, you'll hit maximum across the board. Only double up if you know you won't go over.