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If you zoom in the page it will also zoom in for the game so you can move those extractors to get 6 or so in once place
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Having a hell of a time trying to get more than 4 extractors to fit, just seems to jump segments when i try to move them a tiny amount.
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You know I'm not afraid of a challenge but with a high def 13" screen and a less than perfect touchpad, it's looking damn near impossible to put more than four extractors on an element
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So how do I zoom in the game to make it possible to place those 5 damn extractors in 'H'? It's super frustrating to get stuck, because the active spaces are so specific.
An early version of the game have it, but I must remove it because it's too many info always onscreen. I want to make a change too see more info when the mouse is over top blue buttons.
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There could be some visual representation of the quantity for each different atom. (I can see that in late game, that can be quite a challage but in early stage, I am really missing that)
Great Work! 5/5
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Easy way to fit 6 extractors: Put one extractor on the very top-left corner. Put one extractor in the very bottom-right corner. Then just pair out on the sides. http://i.imgur.com/1B2yFiX.jpg
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The time reduction is a bit of a double edged sword. Sometimes I want them to stick around longer, easy ones like HCl are great. What if instead there was a force refresh ability and the upgrade reduced the cooldown for using it?
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I loved playing through this game. However, I am at a loss with regard to getting all the Exam achievements. I cannot figure out what "shi shi shi shi" means. Would the developer be willing to give us a hint about how to get this final achievement? :3
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I like the game so far. Just hoping this one doesn't have a "reset your whole game to gain a minor perk". I hate that about Idle games.
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Dreamfield: In the "Upgrades", "Evolution", etc screens, there's a small question mark icon in the top right corner. Hover over that, and you'll get the tutorial for those pages.
For the main page tutorials, you can go to the "Config" where you'll find a button called "Tutorial Log".
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"you can visit wikipedia...." ... ugh, Please don't send me off to other websites to try and find info. I like this concept, but why not present all the delicious learning to me in game? heck, You could even slowly feed me information about each element as I gather more and more of it!
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Was playing for days then my save suddenly disappeared, started a new game yesterday - now that has gone. Nothing as changed with my browser - weird.
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You know you have a problem with idle games when you get the last Active Time and the first Total Time achievements at the same time...
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QUESTION: Dont know if it's just me who missed it in the tutorial.. What does the mutation thing / rare genes do in the evolution tab?? Doesn't seem to do anything forwards my evolution level.
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Please add the names of elements to their empty zones. I tend to forget where which element resides and then I need to get extractor and drop it to every empty cell to refresh this knowledge.
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I seem to be experiencing a new bug thats causing me not to be able to gather any Helium or Dubnium. I have also tried to exchange some into them but it just disappears into the void. Also can't see them in the element list on first page and knowledge just shows available with a '-' symbol.
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So, two things that should honestly be eliminated: Storage and "reduced" afk/idle rewards. The bonus for being active (hovering) is substantial enough as it is. Also, without upgrading production/income, even if we idle for a long time with unlimited storage, it will soft cap on its own. Otherwise, I really like this game, its solid and well thought out. It could use with a few extra features (such as a gallery for the molecules that we have clicked). I'd say its about a 4-ish/5, so for now Im rounding it up and giving you a 5/5. Hopefully there will be a bit more development :)
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@Konradox Because it has a high electron shell count, as per the information given on the Knowledge screen (That is what the costs are based off of, and they tend to be larger for elements further down and usually to the right, with some exceptions on the latter)
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For those having trouble getting 5, or dare they feel adventurous, 6, extractors in a single zone. First try setting 2 to the left and right sides, make sure they're pixel perfect on the edge where if they were any further it wouldn't count (Hydrogen is easiest). Then 'slip' in one from the top and bottom, they should just barely fit, netting you 5 or 6 extractors in to a single space! If you just want 5, you can start with one in the middle and focus on the 4 corners, it's a little easier but more limited as well.
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do you realize how hard it is to place 6 extractors in the same element? I think you should be able to fit perfectly 6 extrator in one element without the need to scramble everything