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The 2 liquid elements at once has come at a time when I am a long way from having access to my second liquid element.
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'Objective: 1 molecules clicked' having to watch the screen for minutes does not really belong in an idle game IMHO and was rather annoying IMO.
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What means "Ascension" rating in High Scores? In other Idle games this is lika a "start new world with bonus from your progress". Cant find info abiut this.
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have a periodic chart handy and use this link http://en.wikipedia.org/wiki/Dictionary_of_chemical_formulas#C to make this game lots of fun!
(need to find a particular chemical compound to sell? use that link and control +F on keyboard and type the compound in the box to find it easy!)
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I fell like the "Lucky" upgrade might be working backwards... initially I noticed only x2 and x3 evolutions, but after a few upgrades of Lucky I'm getting mostly x1 with several failures thrown in. This is all within the same evolution period.
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I would really like to see something more educational in the game. Its a great game and I've been playing it for days, but when elements pop up on the screen I have no idea what they are... I just click them. Maybe a side page that explains what the elements you have discovered are commonly used for? Besides that my only problem if that it gets very repetitive to move Extractors around the screen. 5/5 stars tho ^^
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It would be cool to see some small window with all known data about currently hovered-over extractor. Maybe in bottom-left corner? (data seen in Knowledge).
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Tip: Type the word "Secret" into the game to unlock the exam for secret.
Gotta love when randomly trying something works. :P
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@hyog I'm curious about the exact requirements of that, too. I got the one for the exchange even after using it, so I know they're possible to achieve even if you haven't ignored them the moment they become available. I'd like to know how much time each takes, because I get impatient and end up going to upgrade, evolution and knowledge. I'd also like to know if that time has to be spent active, manual, or if it applies to idle as well. I don't think it applies to idle but I could be wrong.
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i lost my save twice... please find a way to save on my computer, i do not want to export each time i leave the page !
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The storage max really kills the game for me. When I come back to an idle game I want to be able to buy lots of things, not just two...
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I think as a didactic game, this falls short because it makes it difficult to learn the chemistry components (their either hidden at first or just not given). There is the ability to go to wikipedia, but is that what the game is trying to teach? How to follow links to wikipedia?
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Auto power scales to slowly late game needs bigger increases. PLZ
Also I thought that maybe you cloud add a Big Extractor = 5 regs but take up whole element but you give up 4 regs to make one this will reduce the hassle of having to move so many extractors. And maybe a buff to increase range of life bonus radar to 8x8 ???
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I really don't understand what knowledge and reserve do. Im not native english. Can someone explain without metaphors what those do ?
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In the evolution tab, it should state the formula after a molecule e.g. Nitric Acid, HNO3. I think this way you see the formulas and names together very often, thus learning them "by accident". Most people won't click on the wikipedia link every time. Great educational game though!!!
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Great game. Please do fix the save-game issues. I have no problem with any other games; asking users to change their preferences to not block any cookies is not good practice. "Allow from visited sites" is enough for every other game on Kong.
Really I don't do anything special with cookies and I can't do anything to solve it. I ask kong about this problem, already waiting the answer... This game is host in kong servers and is kong who decide the domain. I saw a few other games with the same problem, I think we need to wait until a lot of games have this problem...
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More numbers, please. I'll like to see my total production and the time needed to reach a X number of atoms. Plus, the storage bonuses are almost inutile when u r idle
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as an educator and chemistry teacher, this game has some serious potential to be used as a supplement to a high-school chemistry course, with only a little tweaking. Kudos on innovative game design!
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If there are 118 missions, I'm currently on mission 116 with 115 already completed at Level 13 (half'd).. I don't see how I'm gonna level up to 14 and "Last level" in just 3 missions. Am I missing something?
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This is the first idle game that did not get boring after 5 minutes!
Not simply looking at ridiculously high numbers and clicking like an idiot.
I guess this is one of the few idle games that i really like! :3
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Putting 5 in one is really frustrating, and makes it so you can't even put 4 in the ones next to it. Would be better if you took that out, and had the shift and drag be default to make it a lot cleaner.
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111 points in exam? with no hints or progress for them? time to forget this game forever. btw was good to play up to this point.
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I am doing a chemistry degree and I've noticed that MOST of your information is correct, but there are a few details that are incorrect.
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I don't know if you are aware of this, but the bounding boxes for the extractors aren't square, but their images are. For example, you can have two extractors as close as you can get them, and if you move one of them up to where the bottom is in the top half of the other, you can move it one more pixel closer.