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(Comes back to this game after a long time. When I come back the game criticizes me for having my extractors in a corner...) Me: You fokin' wot m8?
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E = mc^2
and since energy comes from mass,
and mass probably comes from
1 + (-1) = 0
nothingness becomes matter and antimatter ,
and matter converts into energy probably as a reaction to "leave the antimatter" or and the energy becomes the big bang
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Im only missing one thing... some nice terarium in LIFE section with moving creatures... :D U know, just to see something life moving, maybe with few options for fun... :)
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Having a quest to be idle for 30 minutes is a real pain, especially when you have to do it to advance further. Being able to skip it would be really nice.
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6 extractors in one element tutorial:1)Use any method that increases your mouse precision. I use browser zoom in function. 2)Minimum vertical distance between extractors is 2 pixels, thats why you will never get a column of 3 extractors working on same element. Minimum horisontal distance is:a) 2 pixels with 0(zero) vertical relative offset; b) 1 pixels with 0.5 vertical relative offset. 3)Imagine a hexagonal flower pattern(6 petals, 1 core - 7 extractors) without topmost petal. 4)This pattern can be tiled vertically. Buffer can power up all 12 extractors. 5) Auto-complete "Tight" exam.
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I already learned this, though it is a very good educational game. For once they actually have the real periods and eras of life. (Proterozoic era, Cambrian period, etc.)
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Fitting 6 is not impossible, you have to do 2 all the way to the left (like half off the chemical) then 2 on the right the same way( all vertically), and you should be able to fit 2 in the middle.
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Strangely addictive. I feel like I'm being tricked into learning chemistry, which is not actually a bad feeling. It might be nice if it were made explicit what the chances are of a natural selection try being successful, and as another reviewer suggested, if the rewards for completing an era were a little more compelling. That said, I really like the game, and especially the "knowledge" component. It adds a motivation to extract elements that aren't normally used in compounds to gain an overall bonus.
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Cool game but you really need to idle to make it through
I agree with the time reduction's double edge & low evo advantages
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srry 2 spam posts but just found you can fit 6 in one square. start 2 on the corners then one in mid of that sorta up more then u can fit 3 more
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I probably am not doing it right but Ill ask anyway :) Is there a chart or at least a notepad I can type in XD I suck at this game..