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May i ask why i dont get free pramins in game? if so i get its like once in a blue moon.. I think there should be some event that gives pramins as a prize.. Just saying the game is more focused on buying pramins that other games -_-
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Not sure if Nexon peeps still check these comments or if they are only concentrating on watching the forums, but I found a couple bugs... If I'm playing in full screen mode and I get to the point on a floor where I can either go to the next area or replay the floor, if I select replay floor, the music tracks seem to overlap each other (usually 2 different tracks). Probably a lag issue since I'm full screen. The other is something I have brought up already... pickpocket (the adventurer skill) doesn't seem to give x2 items every time my adventurer gets the last hit and kills the mob. Not sure if this is a bug, but the description of pickpocket says "x2 items" and not "sometimes" X2 items. Anyways thanks for a great game!!! <---- I keep forgetting to type that
Hello! We do read the comments! However, the most efficient way to let us know about a bug (so we can kill the bug) is to send in a bug report. That report will be sorted and assigned to be fixed. Also thanks for playing the game!
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How about some lower torso equipment? There is a cleric only (female) skirt called a cleric skirt which I think I got in the beginning of the game, when the cleric hero joined me. How about some pants/shorts for the guys and some other skirts for the girls?
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I confirm that skill reset problem persists. I'm not usre it conserns the abilities, but it definitely resets man attack skill.
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We need more quests! I'm only at level 19 in the game and the quests seem to have stopped; that's about 80% of the reason why I played the game; to complete the quests and gain the rewards! Am I doing something wrong?
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they should add trading like say you have 1000 of one potion and the other one doesn't but he has 1000 of another you could trade to get some of those cuz you are running low.
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What about more quests like :
- Kill a certain amount of monsters
- Get x characters to x level in each job
- Found x weapons/pieces of armour ?
- Rewards for the achievments
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I think it useful could be a "shortcut bar" during a fight for example: for three potion, because there is no time to look for it in the bar at the bottom
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I wish there was a way to Rally happiness. I appreciate that the Grinns move faster for trying to go through 50 of them in a short amount of time, but now it's difficult to single pull them to others. If we could somehow rally all of them to talk to each other, building happiness won't be harder than killing bosses. (They keep hiding behind my mills so the're untargetable.)
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why doesnt molly eat all items?
she can only eat certain cloth items and i have over 10,000 small nuts in my inventory thats she cant eat...
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Please make it so grinns automatically talk to each other at the push of a button... It is so time consuming to find 42 pairs of grinns.
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Feel weird on how some equipment are gender specific... Like how my female wizard wears the mad scientist equipment and my female cleric wears the tucker equipment...
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If all the chests in inventory are going to dissapear, how about Pramins in exchange, say 2 wooden=1 Pramin and 1 ornate= 1 Pramin? Just a suggestion.
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I think it would be helpful when you hover over the upgrade button if it told you what the benefits would be from upgrading.
For example, if I click to upgrade a logging camp to level 6, I'd like to be able to see how much extra I'd be getting and whether it would be worth doing.
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1000thSon - set up one or more Adventurers with pick pocket and keep hitting level 4 until you get a ruby. Still slow but you'll get more than one ruby every half hour. P.S. Vlka Fenryka for the win!
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Ok, it's super frustrating when you're in the GD and you have a whole bunch of awesome loot, then you get a notice saying "Oops, there was a problem"
There goes 20 minutes of my life.....
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Make shiny rubies easier to find. They're required for a lot of level 1 equipment and it takes about half-an-hour to an hour to farm 1 ruby
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Please label your items properly... my 86 "rare" roses or my 108 "rare" ancient tablets aren't as "rare" as my 0 shiny rubies... AND all three drop off the same boss!
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Also why doesn't pickpocket always work? Does scavenge sometimes not work? If my adventurer (who has pickpocket equipped) gets the last hit the mob should ALWAYS drop x2 items. If it doesn't then you have to change the description of pickpocket to "sometimes" can drop x2 items... I swear these little details are what make a game go from being good to being frustrating and deceiving, it's like I'm playing Diablo 3 again...
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The beat the lvl 25 (the big ghost) boss with an electric attack achievement is not working. I've done it twice once with my mage the other with my archer and still didn't get it.
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Hi there! I'm loving this game but I have a suggestion: make building times a bit shorter. One hour seems excessive for most of the buildings; maybe varying lengths of time depending on the higher level/cost necessary to build them?
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This might be a stupid comment, but has anybody noticed that when buildings are active (eg wood is being produced) smoke comes out of the ceilings? It looks kinda tacky and fake-ish, so maybe add some chimneys or something to the buildings so we can have a proper smoke effect? Disregard this if its not worth the time to include that in the next update.
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Okay, since the turkey leg weapon is pretty useless, how about have it be usable for something else? Maybe feed one Grinn for an hour or the day? (full hunger bar that doesn't decrease) Just a suggestion since for all the higher levels, its pretty useless...
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I do not know if anybody has suggested this, but it would be most helpful if you created a list to where you could see what you spent pramins on. This would help the people who cant remember that they spent them.
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I've heard this suggestion before, but here is my version of it. It is not that important but it is very annoying when I want the Grinns to talk i need to drag them one by one to each other. this cost's a lot of time and it would be better if you could richt click on a Grimm and click on the button talk and everyone would just talk to each other.
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Would be nice if the Turkey leg could lower hunger in some way or prevent it all together. For higher level players the turkey leg as it is, is rather worthless.
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The game realy needs more options to saving our time. So it'll be nice to make command for all your structures of the same type. I mean when you choose to produce Vibrant Potion in Item Store holding SHIFT (for example) it'll be producing in all idle Item Stores
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you should make keys drop from enemies just like the pramin, 1 per day so we can at least get a little taste of whats in the hundreds of boxes we all have
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Next time you make an idea like the turkey leg weapon, you should sorta make it a level thingy. This turkey leg weapon is somewhat useless for higher levels so if you made like:
Floor 7 - Room 2
Floor 20 - Room 3
Floor 33 - Room 3
The first is good for players at aprox 6-12, the next is good for players at aprox 12-18 and the lvl 3 is good for lvl 18-24 and so on. This will make the item usefull for many others. I am, myself, at floor 26, and i see no use in the turkey leg other than for my weak low level berserker, and that use is over soon anyway.
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this game is beautiful a have only played it for a bit yet I love it with all my heart please never forget this game I sure wont