Under rating threshold (hideshow)
Ok the game asked to give it 5* so i did.
By the third or 4th time it asked I changed that to 4* and it keeps on asking so ive changed it to 3*
sort this out it's annoying,
great game otherwise :)
I'm sorry, man, I added this code after long hard day, and didn't test it. just updated game and leave this popup only after finishing 11-th career level. Thanks for pointing that.
Under rating threshold (hideshow)
I like more the concept and part of the execution than the final game, I really have this linerider feel to it, for me the worst part probably is the annoying sound effects, music and frustrating controls.
But I really enjoy the freedom and variety of mechanics that the level editor offer, but the fact that I have to wait until level 10 to post anything it's kind frustrating in my point of view, as it's really hard to draw something in the level editor, and I have a tablet and lots of experience in the matter. Other thing is the lack of real variety in the vehicle types, most of then feel the same for me with minor differences. I still enjoy for what it is, but the major issues that I listed can take out part of the fun for me.
hi duduridu, you can always turn off music and sound effects if you don't like it. waiting till 10 rank, before posting track to catalog, was made for a reason, also you will have to pay star deposit, all these stoppers were made to avoid spamming catalog, imagine thousands of players who can post unlimited numbers of tracks to catalog, how this catalog will look like? It will look like garbage dump, I know that because it was like that then I started working on this game. If track is good it will be noticed and verified, creator of this track become "Top designer" receive stars reward and can post any number of tracks he wants.
Under rating threshold (hideshow)
Another thing: In some levels, like the UFO stage, you can go backwards and fall out of bounds. You can free fall for as long as you'd like, maybe do some sick flips. I doubt this was intentional, so I'd suggest either putting a kill plane underneath all levels, or put a wall to block me from doing that in the first place.
Under rating threshold (hideshow)
4th tutorial level, I've already found that you can use checkpoints to repeatedly murder your guy. Turns out it's set to put your guy at the angle which you hit the checkpoint. Have him touch the checkpoint upside down, and you're good to go! (This makes checkpoints a little less useful, however. I'd suggest having the checkpoints setting up the guy upright when resuming from one.)
Under rating threshold (hideshow)
Mountains 3, I quit. Not sure what's wrong but suddenly my dumb luck at getting that far vanished. Cute game, but I can't stand killing any more cyclists.
Under rating threshold (hideshow)
It's INSANELY eays to break this game. On the UFO level I tried to go backwards to get a run up & the graphics just crashed to HELL
Under rating threshold (hideshow)
Ah yes, I recall playing this back in 1997. Except back then it wasn't filled with autoplay levels, the tires weren't coated in butter, there were no pointless exp/cash/daily systems, you could distinguish between back- and foreground, hitboxes were clear and it didn't constantly throw focus-losing "SHARE ME" -boxes at me. Also it was called Across (or Action SuperCross).
Share popup appears on 2 conditions: 1) on career finish screen if player press right green share button. On this screen there are 3 buttons: 2 green and one white in the middle of them with "»" symbol, just press on it and you will go to the next level without seeing share popup. Also Enter is a hotkey to starts next level on this screen; 2) during playing catalog track, player see share popup only if (s)he clicks like button, which actually make sense, suggesting to share track which you just liked. UPDATE: REMOVED ALL POPUPS
Under rating threshold (hideshow)
The direction switch is sometimes decides not to work, a lot of the premade levels need to be checked for accuracy, it needs a way to distinguish background from tangible objects, and it's far too easy to dislocate wheels and die from a proper landing.
Under rating threshold (hideshow)
Levels are almost always either "Just hold up" difficulty or, "Try for half an hour getting the exact pixel measurements and timing correctly, or you're f**ked"
Overall, when it doesn't take 20 tries to just get past the first block (looking at you winter levels) it's not that bad, but a bit simplistic.
Under rating threshold (hideshow)
Very visually appealing. Spacebar/Z turn around option should be introduced sooner. Gameplay suffers from stars also being checkpoints. Make stars stars and add special checkpoints that make sense. Either you have way too many stars/checkpoints and too often your "checkpoint" is immediate death. Or you go through a huge level only to die right before the ONLY star in the level.
Under rating threshold (hideshow)
Most of the levels I don't know what I can collide with - there's no way to distinguish between foreground and background objects.
I was thinking about this problem during dev process, and it was not easy decision for me to allow creators to do that. Besides confusing with background, designers can choose any colors for scene elements, including invisible white on white background. but in the end, players vote and decide is track good or not. I also check statistic, how many players started playing track and how many of them actually finished it, based on this data I make decision to put it in career or not, and catalog tracks XP points also calculated based on that (this is automated process).
Under rating threshold (hideshow)
Need to have some differentiation between stick-drawing background and actual obstacles. There is no skill-based reason to make them look identical and it only serves to be annoying and detract from the game
Under rating threshold (hideshow)
On behalf of those of us who have played this almost exact game a few hundred, times may I request an option to skip the rather lengthy set of tutorial levels?
Under rating threshold (hideshow)
ok for paper graphics, but vocal sounds are a little too much for me... same game with good music and good sounds could be better imho
Under rating threshold (hideshow)
Screw tutorials!
Why do devs keep on insisting that we are too stupid to play the game before completing the tutorial?
We watn to skip tutorials!
Under rating threshold (hideshow)
Is there anything wrong with the volume or is it just me? It's so low I have to turn my speaker level up to uncomfortable levels if anything else on the computer should choose to let out a sound.
Under rating threshold (hideshow)
its pretty buggy,haveing to reload 'cause im falling forever heh, last time reloading at chkpnt put everything back except rider, has done that twice, like the whole idea though!
Under rating threshold (hideshow)
Feels like I need 4 or 5 hands to play this. using arrow keys, and also space/z but that doesn't forward me between won levels, use mouse for that, then backspace to restart instead of R, can't find a way to rekey, it just throws me back into a level over and over and I can't even look for options to see if I can rekey. Would rather be able to set it so wasd, space, and r covered it all.