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The last level of sea is probably broken or takes a long time to complete
either way, one of the sections with the arrows doesn't work as intended and kills you everytime
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Man ( i'm not sure because of female name), i have three sportbikes and i can say that your game mechanics is awful. Also those sounds - kinda drunk Metallica fan is trying to whistle one song, but can't remember the tune. 4 stars for good drawing.
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To avoid doing wheelies or reverse wheelies after landing just make sure both wheels of the vehicle touch the ground before accelerating or braking. In other comments, some main levels have terrible gameplay and often bad distinction between background and level layout(how are you expected to know that only one part of a cannon is part of the level?) Anyway, the game has potential
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I'm not a huge fan of racing/riding games, but this was quite fun. My only suggestion is that turn around might have gone better earlier in the tutorial sequence. I kept hitting the spacebar accidentally and not realizing why I was stuck facing backward.
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Really like the game but on a couple of the 'just don't touch anything' bits it didn't quite do what you wanted it to do. Had to give up at one point.
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Why fullscreenmode has so much adds that the game window is same size as kongregate. I like the game, but dev deserves 1 star.
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The game is okay but the level design is ass. It feels like going into a level editor browser and sorting by new. Seriously no thought was put into them or their challenge and they're extremely condescending. On top of that the game needlessly employs some mobile market pandering tactics. 2/5
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Great and potential game. Better than free rider series. Besides, I suggest that you work on improving the game more, such as telling whether the player has missed some star, replays, etc.
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Ok the game asked to give it 5* so i did.
By the third or 4th time it asked I changed that to 4* and it keeps on asking so ive changed it to 3*
sort this out it's annoying,
great game otherwise :)
I'm sorry, man, I added this code after long hard day, and didn't test it. just updated game and leave this popup only after finishing 11-th career level. Thanks for pointing that.
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I like more the concept and part of the execution than the final game, I really have this linerider feel to it, for me the worst part probably is the annoying sound effects, music and frustrating controls.
But I really enjoy the freedom and variety of mechanics that the level editor offer, but the fact that I have to wait until level 10 to post anything it's kind frustrating in my point of view, as it's really hard to draw something in the level editor, and I have a tablet and lots of experience in the matter. Other thing is the lack of real variety in the vehicle types, most of then feel the same for me with minor differences. I still enjoy for what it is, but the major issues that I listed can take out part of the fun for me.
hi duduridu, you can always turn off music and sound effects if you don't like it. waiting till 10 rank, before posting track to catalog, was made for a reason, also you will have to pay star deposit, all these stoppers were made to avoid spamming catalog, imagine thousands of players who can post unlimited numbers of tracks to catalog, how this catalog will look like? It will look like garbage dump, I know that because it was like that then I started working on this game. If track is good it will be noticed and verified, creator of this track become "Top designer" receive stars reward and can post any number of tracks he wants.
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Another thing: In some levels, like the UFO stage, you can go backwards and fall out of bounds. You can free fall for as long as you'd like, maybe do some sick flips. I doubt this was intentional, so I'd suggest either putting a kill plane underneath all levels, or put a wall to block me from doing that in the first place.
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4th tutorial level, I've already found that you can use checkpoints to repeatedly murder your guy. Turns out it's set to put your guy at the angle which you hit the checkpoint. Have him touch the checkpoint upside down, and you're good to go! (This makes checkpoints a little less useful, however. I'd suggest having the checkpoints setting up the guy upright when resuming from one.)
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Mountains 3, I quit. Not sure what's wrong but suddenly my dumb luck at getting that far vanished. Cute game, but I can't stand killing any more cyclists.
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It's INSANELY eays to break this game. On the UFO level I tried to go backwards to get a run up & the graphics just crashed to HELL
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Ah yes, I recall playing this back in 1997. Except back then it wasn't filled with autoplay levels, the tires weren't coated in butter, there were no pointless exp/cash/daily systems, you could distinguish between back- and foreground, hitboxes were clear and it didn't constantly throw focus-losing "SHARE ME" -boxes at me. Also it was called Across (or Action SuperCross).
Share popup appears on 2 conditions: 1) on career finish screen if player press right green share button. On this screen there are 3 buttons: 2 green and one white in the middle of them with "»" symbol, just press on it and you will go to the next level without seeing share popup. Also Enter is a hotkey to starts next level on this screen; 2) during playing catalog track, player see share popup only if (s)he clicks like button, which actually make sense, suggesting to share track which you just liked. UPDATE: REMOVED ALL POPUPS
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The direction switch is sometimes decides not to work, a lot of the premade levels need to be checked for accuracy, it needs a way to distinguish background from tangible objects, and it's far too easy to dislocate wheels and die from a proper landing.