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Protip: If you can handle it any level in the 3 world are the best levels to grind in. This is really effective on the final stage in the 3rd world if you can handle it though. According to my monkey brethren, these stages have the most potential of getting blops.
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Cool upgrades, awful game play to get them, it's boring after round 2 but then again this game was made so people would actually pay to upgrade. 2/5
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Devs, as someone who works in the F2P industry, I understand how difficult it can be to motivate spending; I suggest if your long term goal is to monetize more aggressively, try to avoid sites with a more casual installed user-base like Kong. Most of the people coming here are just looking for a quick flash game to pass some time. You guys DO make quality games, but they suffer because of your aggressive monetization. I hope you succeed, I really do, because I like your games...I just can't play them, lol.
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I cant seem to play, it just keeps telling me 'player data not loaded, refresh to try again'. Anyone able to tell me how to fix it?
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I see myself spending way too much time on this game. Awesome soundtrack and graphics. Still don't know why monkeys hate balloons and vice versa but I will give 120% to get rid of those pesky balloons!
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Wait, Wait, Wait, Wait, Wait, Wait, Wait, Wait, Wait, Wait......... Where is Bloons Super Monkey 1 and how did I miss it!!!!!
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man... I got bad ideas on set ups! I cant beat level 2-5! I got no brain in set up games like this... all though badge badge... no badge... LOL anyways I just need a tip here or something...?
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I understand grind-based RPGs, but this is nothing but grind with rewards that don't scale with costs or results. Many of the options also have too little effect - the coin magnetization should be cheaper and have far larger final effect area, especially with how easy it is to be pushed around in the later stages by shielded bloons. The blue/red blop issue also means that each time the player goes through a level, the reward is diminished instead of improved despite ability advancement even as costs continue to increase drastically.
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-commenting on karlyguy's comment- i agree with the thought behind this. to keep it challenging, however, why not have bronze be a 1x multiplyer, silver be 2.5x, gold be 5x and diamond be......i would assume 10x? frankly, once you reach the 95% blops collected on any one level, it gets very tedious to keep doing it for lower and lower returns, but you have to re do the levels in order to actually progress in some areas.
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i played the original of this....they are almost nothing alike. the original had 0 grind to it. this is 90% grind. wow, what a difference a sequel makes.
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*doing last level* okay got everything got all power up time to do it
*near boss* okay *saw red bloon pass him* FUUUUUUUUUUUUUUU
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Found a bug: after every map, my blop count returns to 2231, and any upgrades i bought during that map revert to not being bought.
Running firefox on Windows 7
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Quite fun, I guess. On the other hand, I look back at some of your other games and see how good they were, and it makes me wonder about this game; how can EVERY SINGLE GAME MECHANIC be so fatally flawed?
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great game, becomes a bit of a grind at the end but as long as you get spiky shotsfor both arms and doom burst for the core you're set.
the only real suggestion i canmake is put in a random endless mode, maybe for after the final level. and have the bloons in it drop another color blop thats like 1/10 of a red just so we dont have to grind 3-5 over nd over just to try out the other powers
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Can someone please tell me why I can't buy either spikey shots on the right arm or radar glaives on the left arm even though I have enough blops? All other upgrades are fine.