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I usually love RPGs, but this one is very boring. It actually forces you to grind character scrolls, upgrade gems (which take a hella lot to get) and past levels just to be powerful enough to barely finish 1 new level...
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This game had potential, but seeming lack of support means it's missing a lot of key features. Some of which were asked for by the community years ago and still haven't been implemented.
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how do i leave the guild as leader? my leader (and it made me a leader) somehow disappeared and now im stuck in this inactive guild :(
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Love how it keeps telling that the game is running in another browser, window, or tab. When it clearly isn't. It pulls this on Firefox, Microsoft Edge, and Chrome. The game worked just fine before the new year, but now something happened that made the game not want to play correctly.
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Having problems with everything resetting. Fifth time today, won't save progress. I don't understand whats happening.
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do you knot how to tansfer account from kongragate to game in android?
in app you need ninjakiwi account, not kongragate :c
i want play on my save on smartphone too :c
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One thing I would change about most of your games...Let me set the options BEFORE you drag me through a lengthy tutorial. I need to set the lowest graphics settings and shut off the music so I can focus.
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So I think that there might be an error in the coding, especially that "Kong Token Lookup Error" which might be trying to look for tokens which don't exist (as most of us don't have tokens)
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In case y'all wondering what this "Error Message" looks like, it says this: Error, InvalidRequestError to "https://api.ninjakiwi.com/user/create/kongregate" -type: ERR_KONG_TOKEN_LOOKUP_ERROR -account: -reason: Error not found -fix: Could not find error details for ERR_KONG_TOKEN_LOOKUP_ERROR/en
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I don't mind your option to pay the bills by offering an ad watch to reduce a timer. Out of curiosity I clicked on one that turned out to be for Sentry. The ad did not run, and your game says failed to watch movie. Might want to check that.
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i have a question... if in catacombs when 216 food is used the player gets 44 skulls, why player doesn't gets 45 skulls if he uses 4 lvl 55 heroes? 1 skull can be a bonus, like 5 battles less for 10k skulls
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@Gin hebi: I don't know your huge error, but if your progress is not autosaved when you quit (or dropped out due to an error), you can lose progress of a few hours, or even levels, depend on your browser or cache of browser. More worse if you switch between browsers. Try to use options/backup data more regularly and/or stick to one browser.
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Keep getting a huge error message that throws my progress way back (was lv 16, loged out, came back later and was on lv 7) , even after backing it up. Would also enjoy this game alot more without the Energy mechanic. Can't play until the error gets taken care of.
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There has to be some sort of balance system implemented for any player versus player to have any relevance and fun to it.. having "pay to win" players, with level 45 monster, fully upgraded hero and crafted machines in a level 31 attack tower should be queued with higher level players for fair fight and not same level players..
This having this many variables, keeper level, skill level, hero level, monster level, machine level and tower floor number, need something more than simple same keeper level to be taken under consideration when finding opponents..
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Would be huge quality of life improvement if tower defense only happen when we are offline, that would allow us not to have to remove and place heroes at tower every, single time.. also having different active skills, like heroes selection system, for each campaign, pvp, catacombs and so on, would also avoid having to change skills every time we log in and again before we log out..
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"...real time head to heal battles!" empty queues, at least at low level so consider removing daily quest for those or add computer enemy to queues if no human enemy available