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Neat! I agree with Bookburn. 1 major objection though: the jumping mechanics. Couldn't they be more like a normal platformer, (IE mario/fancypants) where your jump height is determined by how long you hold the button?
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While the basic mechanism of "fault lines" is unique, more could have been done to differentiate this game from Portal which nearly every comment makes comparison to. Avoid the robot caught in a maze and go for a more organic feel. The phrase "fault line" makes me think of geology. What if the main character was some kind of rock/mud/clay golem, the levels more rock, roots and forested areas. Instead of just portaling from one level to the next, generate a plot - the golem is collecting parts/remains from other broken golems to create an army (or something). And give each level more replay value - some kind of token to collect, achievements to get, quests... something. More stylish artwork would have also been great to see.
The gameplay is great. I had a lot of fun - I was laughing, swearing and cheering aloud at my computer. I just think it could have been stronger by reexamining the setting and the pretexts for the game play.
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Great concept, I think I found a few solutions that weren't 'intended', makes you feel smart :) For example in lvl27, it looked like I was gonna have to do something very complex with all the moving platforms, but I simply walked all the way to the right, connected the leftmost thingy in the room to the right to the rightmost thingy in the room I was in. Then I simply connected two more thingies to completely get rid of the wall and walked to the end.
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The concept itself is fine, and it looks great as every Nitrome game, but the gameplay is (at least for me) just OK. Best Nitrome games are to be found on their site, Parasite would be one of my picks.
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Wow... The concept of this game is very innovative, In my opinion, this is the greatest concept for the puzzle-platforming genre since Portal!
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For those who play on kong only, this is great. What shock me is that this game was on Armor Games, or maybe gameshot,. about a month ago. Why kong takes so long to publish great games :(
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on level eight you can just jump and fold two points together, then unfold them and time a jump right, and land directly at the exit :).
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Agreed, a self destruct button woudl be nice, I messed up on 16. Also, I love how some creative use of the faultlines can bypass a large chunk of level.
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yes, very nice concept.
No all too fun to be honest, atleast at moment, the first levels. But still, real nice and original concept