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One thought: add an "auto-que" command. Basically, a command that says "whenever available, do this," like "build torpedo planes whenever I have the money," or "use the EMP as often as possible," or "upgrade supply lines as soon as I have the money." Anything to let the player focus on the action and not on clicking icons (or using hotkeys). A big part of what makes this game fun is watching the actual combat unfold. It's hard to do that when you're trying to upgrade 6 things at once, keep a constant stream of units moving towards the enemy base (I'm an aggressive defender) and struggling to aim the turrets. To make the game more fun, take some of the pressure off the player by giving the option of telling the base "do this always" or "wait until i have the money, then do X, Y, and C in that order."
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Overall, pretty cool. Kinda reminds me of Epic War Two, though currently it's not on the same level. Some aspects of the game require some modifying. Right now it's very repetitive and (like with Epic War 2) aiming the gun turrets can be pretty frustrating. Also, I'm not noticing a whole lot of variation between the bosses (though I am only on stage 5). I'm very strongly in favor of adding auto-build but, in general, you just need a way to really mix it up, esp. within the first three levels.
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you can literally last for ever on stage 1 survival...just upgrade all of your base's features and build ships endlessly...it stops when you do
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decent game.
you need 1.autobuild 2.a few tactical orders ("retreat" and "primary target" for example) 3.to correct the spelling and grammar mistakes ("it can fly planes off"?!?!?) 4. make the levels different 5. maybe add unit upgrades (jets start with MG and gets missiles upgrade, later: afterburner).
@sharmi, the laser is anti air and does a good job
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I think an awesome thing to add would be a controllable flagship, like you could upgrade it to serve different purposes like a tank or just a huge torpedo launcher
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Alot of potential. agree with all the comments about the invisible wall thingy, gotta let your navy die to lure it out. Gets very repetative and for the life of me I cant get 3 stars on any level no matter how quick i do it. If I am completely honest too I cant feel any difference between this game and the first one. I think even the bosses are the complete same and no new units if Im not mistaken (other then special powers e.g. EMT). Bit of a let down but enjoyed it to level 11 all the same I guess.
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u need to be able to command them so that when the flagship comes out u can have them fall back so u can draw it out to where u can shoot at it
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The game is too repetetive all you do is at the start upgrade everything, then spam as much units as possible, destroy most of the base until the flagship comes let all your units die (because the flagships hiding behind the base) spam all your units all over again, destroy the flagship and the base. The next level do exactly the same.
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No skill, too much spam building. Put in an autobuild, let the base get destroyed and then bring in the flagship to avoid the buggy transition from base to flagship. When that is done think long and hard about how to make units more significant and about unit preserverance.
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Send in lotta subs and airships, upgrade line of supply factory and warehouse intensively at about 3 star of those 3 then upgrade the base and arm it, then increase regeneration, and last increase the first 3 i mentioned to 5, then cath all up and fill the base with the artilerry, 6-8 should take out the gunship before it reashes the base
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god stupid game wish i could just take it off the internet... i always h8 these kinda games but this one just makes me want to throw up... :( 0/5.
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Great game. But there's a problem with my batteries each level. At a certain point they start shooting straight into the sky. They hit nothing and keep doing this, even when they should actually shoot at the enemy. And when I buy new batteries they start doing the same. Please solve this.
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great game , all though i found that the stages take too long other than that perfect love the bosses as well my few dozen base cannons owned the boss 4/5
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Wow. Beating Unknown is 0.1% possible. Before he ever move from the base , you wil waste half of hour , and before you see it fully , it will take about a hour to get it possible. At other hand , flagship designs are pimpastic. Best one of all designs was Yamato , Nautillus and Iowa
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Hmm, all I did to win every level was half-heartedly send a few ships and subs to sort of defend my base at the beginning while upgrading the resource collection and then maximizing the artillery on the base. When that's done, just click a bunch of times to destroy their base, then click a bunch of times to hold off the boss rush while your artillery slowly defeats the flagship when it finally gets into range. Every level takes a while =\
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OMG it's the music from Final Fantasy tactics advance. I played it ages ago but it's one of my all time favorite game.
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its easy once you know what tactic to use , all you need to do is hold them off long enough to upgrade you base factory repairman recyle and all of them fully then you go in to a mad production of hundreds of ships