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I love this game, it may lack the attack/defend options but with a fully upgraded base and artilery cannons on every slot fireing simotainiously, who needs that?
PS you might want to send every ship you have too.
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Also,there should be land behind the port for another type of hovercraft to land soldiers to attack the face,considering that tanks and infantry can be put inside of it
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You should make it where when I ship dies,It sinks slowy with fire and smoke,when subs sink,they go down with parts of it floating up,when a aircraft is shot down,it should be going down with serious smoke comeing out of it
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loads of subs attacking their base- warship comes - not doing any damage to the base but the subs keep attacking the base regardless
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Ememy--->HOLY****!!!!WERE ABOUT TO DIE!!!We better call in our big *** ship and turn on our force field so they cant killus. Lets turn it off when our big *** ship dies SO WE CAN DIE!!!!:\
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For people complaining about the bosses; here is what you can do...Stop spamming units until the boss ship gets out from its invicible base and wait until its in range of your artillery. Spam cheap, fast units to slow it down if you have to. Then spam your big guns en' mass.
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and so here I thought the Nautilus committed suicide by drowning... instead they appaently went for my 200 allied ships XD
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to "auto" build, just hold down the ships key. i.e. I want to always build say, cruisers, I'll just hold down the Q key. hope this helps.
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way to similar to the first game doesnt rly have anything original, black boats and planes shooting at each other trying to destroy each others base, its cool in all but i needs its own sense of originality
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@GreatGuy
The satellite only damages aircraft. and it just seems to destroy them completely instead of doing damage. At least thats how mine worked when I maxed it out.
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This game is pretty sweet, and quite the upgrade from the previous version, great work jellyfish!
Note: Does the satellite attack actually do any damage? I don't get what's supposed to happen..
I'm sure you'll update it as you go.
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Lordaki, it's destroyed the same way as everything else... I use battleships - if for no other reason than to slow the opposing army down. I use ACC, Atomic Subs (to limit airborne units), Battleships (To absorb damage), and cruisers. Just keep cranking them out. At that stage though, it's pretty much a matter of "Create everything. As quickly as possible."
It's kind of lame, really.
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anyone knows how the hell to destroy the flagship unknown? and someone put a name on that big redicoulusly heavy and super imba cannon.
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It's unfortunate that a game that has this much potential and is this entertaining has been completely hamstrung and had its potential nullified by a few small issues (the invincible base, the "create everything as fast as you can and that's really all you do" aspect, and making kills worth 1 point at a minimum). An update to this game would go an awfully long way towards taking it to that next level of simple but still very fun.
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To sirmorgarath:
"i can see ur strategy with the invincible enemy base when the flagship is out.... otherwise u could wipe out the base before u take down the flagship".... So just make the level end when ALL enemy units are destroyed. Just make it stop producing enemy units after both the enemy turret and flagship are destroyed. That way the order isn't important.
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Spawning EPIC amount of helicopters and submarine= win. It hard to get started off with on every mission but laterly you will win...
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I find it amusing that the same turrets I use to destroy enemy ships I can also use to damage (not rip apart) flying enemies. So realistic.
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i can see ur strategy with the invincible enemy base when the flagship is out.... otherwise u could wipe out the base before u take down the flagship
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Probably a nice fix would be to just make the base be ignored by all atacks while the boss is out, that would make it so you dont need to let your fleet die just to be able to damage it.
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i WOULD love it if you made a multiplayer thing, or added varying conditions so maps arnt al lthe same with varrying defences