Digdeeper
by nndry
Digdeeper
Tags for Digdeeper
Description
Digdeeper utilizes [3-color Totalistic Cellular Automaton code 1815](http://atlas.wolfram.com/01/02/1815/) for procedural cave generation with as minimal interpretation as possible to achieve out-of-the-box elementary emergent gameplay by harnessing the natural emergence of Wolfram's class 4 behavior of simple computational models, defined as "...neither completely stable nor completely chaotic. Localized structures appear and interact in complex ways."
How to Play
Touchscreen-friendly
* WASD and Arrows - move
* Z - undo last move
* N - start new game
* J - switch onscreen gamepad mode (left, right, off)
Comments
alicealicealice
Oct. 14, 2019
I like the concept! I think that it would need additional goals/rewards if it were going to be something that invited longer play, though - particularly once the 'caves' start to feel very similar, there's not much to keep you going. But I like how engaging it manages to be with a really simple mechanic.
Thanks for your feedback! Yeah, it definitely needs some sort of shortcuts to engage deeper exploration when the player gets stuck in repetitive patterns.
yagaodirac
Oct. 18, 2019
need a upgrade system. Check idle games out.