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The carry over option doesen't work for me.. when I die and click continue it takes me back to before I did the day.. can anyone help me or else fix this, please?
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Is the Sp. Trainer suppose to run out after level 9? They did not post any limit like with the houses or sand bags. Has anyone else had this problem?
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My saves do not work at all. I have unlocked Noble four times, but I haven't been able to start a game as one. What's wrong?
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well. I did ragnarok, and used the holy grail of jure to help out. i went from level 26 to lvl 32 in one game. just epic.
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Is it normal - in my case "carry over" option just brings me back to last save (state before starting last round). By carrying over I don't get additional money :/
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I am infected with this game.
Awesome work but needs some improvements and a save button at least on half of the HC game mod.
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how can i get a younger sister? theres a medal for that and i don't have a clue on how to obtain those medals. and also the HA-NA-BI medal?
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Lol when you use Ragnarok ....10 large fire dragon attack your tower ....who can survive that must be a expert of this game
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Under the Big Gun skill it says that it is needed for Rocket Launcers and Flame Throwers. Im 65 days in and I was wondering are there any flame throwers because I have yet to see one.
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Seen alot of people who says "Go sheriff" cause the shotgun is very good? Well i tried Sheriff and i though it pretty much sucked, but thats just me. The class i would recomend however is the Hunter one. Bowguns is so awesome to play with! Get a bowgun that has like 2 or 3 slots for mods, Then fill thoose mods with level 3 fire rate!
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Milita is impossible to start the game with. he simply cannot fire enough shots fast enough to pass the first level.
1/5 stars for overlooking such a huge design flaw
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A rogue and his nobles:
Sullivan is now level 332!
Martin is now level 220!
Martinez is now level 381!
Martin is now level 221!
Martinez gains Big Gun 149.
Sullivan gains Reloading 148.
Martin has earned total of 980 weapon exp and gains Big Gun 81.
Martin gains Big Gun 82.
Martin gains Big Gun 83.
Your museum generated 4415 GP.
You received a salary of 3000 GP.
Thanks to the Active skill, you gained extra 2 AP to spend.