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This is a great game but yeah i agree with everything the others are sayin. Listen to the community it will make it a lot better.
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Here's Nikola's entire history in a summary, with a hilarious author that made me laugh hard. + So that everyone can know how brain-explodingly awesome this guy is.
http://www.badassoftheweek.com/tesla.html
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I LOVED this game.. I really really hope you expand it .. would love to see much deeper upgrade system and enemies!!! 5/5
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In fact the tesla coil was invented to be a wireless power supply but it's design meant the builders would have to build towers twice as close then power lines and the cost to build one was so outrageous that the idea was abandoned
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As others have said, it would be nice if we could improve the recharge rate, and it would also be nice if the power bar were automatically refilled between levels. The hitboxes on many enemies are also a bit weird, many of the tanks need to be hit in a specific area in order to take full damage. Does the minicoil draw its power from our power bar, too? It's never explained and I ask because there were many times when the minicoil would refuse to shoot at an enemy. Would be nice if the chain damage were also applied to the minicoil. Is there even a pause button?
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If you have clicked outside of the screen after pausing, click the screen but dont release the click, while its held, press "P". Unpaused.
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The one problem I have with it is that the hit detection is a bit wonky. I've zapped right on top of some tanks and failed to drain their health until I moved just a little bit, at which point it actually started working. Otherwise, fun game.
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needs: longer gameplay , harder levels, more upgrades, and badges press + if you agree. maybe if we reach 200 or something kong puts badges and the creator makes all as said above
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Suggestions: Put more levels in the game, more upgrades, make it more difficult and between each wave, write a Did you know? about Nikola Tesla.
I clicked through the whole game, it makes you do lots of damage with little energy use. A Tesla coil would use all energy at once, not just this much at a time. It should be like a cannon, super damage and long recharge time.
For game two, I suggest having mini death rays and you go through levels to obtain more parts or research to build the death ray. Example: You can deploy soldiers with miniature death ray guns who have quick fire rates, but minimal damage. You get the picture I'm painting.
Ty for spreading Nikola Tesla's name though! He was an amazing man, and Thomas Edison is a douche bag thief.
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One would think that zapping naci's with lightning gets boring, but it doesn't, in fact there is something deeply satisfying in seeing little black soliders burn to crisp :D
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Aim for the centre of the enemies, it deals more damage. I thought it was like XANA, and you had to aim for the crosses, but noooo ;_;
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Select targets in this order: giant mechs, UFOs, mechs, heavy bombers, big tanks, tanks, Skeletor, biplane, Nazis; ignore the last two usually. Save for Chain Lightning, the first one. The second one is not so useful. Upgrade Battery, keep your health full. If you are losing HP, you are doing it wrong. Before Wave 9, upgrade Health massively- i.e., to full. Your last upgrade is ideally Chain Lightning 2. Use spare cash on the MiniCoil and when you have MiniCoil 2, ignore the normal soldiers and planes. At the start of Wave 20, ignore everything until Tanks appear, then focus on the Tanks. It is usually wise to stop firing just before a unit is destroyed and hit another one; the Chain will defeat the first enemy.
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After I beat the first wave and it comes to the upgrade menu the buy buttons do not work, nor does the next button. Any solutions to this problem? Also I can already tell this will be a great game so long as I can get past the first wave. 4/5.
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decent game 3/5, though far too easy and at level 16(maybe sooner) you should own everything and that kind of puts an end to the game in its own right. more upgrade levels and more upgrades themselves would be useful.
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I actually really liked it. Some suggestions however: 1. Make it easier it hit enemies. I found the targets to be too small, so I wasted energy trying to find the actual hit register 2. More upgrades, more upgrade levels. I upgraded everything max by level 16, so for the rest of the game all I could spend on was repairs. Perhaps damage upgrades, recharge rate upgrades, and extra mini coils? 3. Longer. Either make the levels last longer of make more of them
Flaws aside, I really enjoyed it. 4/5.
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3 out of 5 - when I pause, and do something else, I can't unpause. Because I have to click the Flash app to activate it, otherwise pressing Esc sends the key to the browser and not the Flash app. And when I click the flash app, it deactivates again because a new tab pops up. Big problem you have there.
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Good concept and I like the graphics and general gameplay, but it's way too short and there's just so much more that could have been done with it.