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I rescued the last puppy flawlessly, so the game paused my units... but not the enemie. So during thet second it took for the score screen to popup Tesla died, and I didn't get the checkmark. Also, what does repairbot radius do? It seem to still just repair the one in front and behind it (sometimes just the one infront)
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Good game! It's a shame the ending is so abrupt, and it's kind of odd that not all upgrades are possible to get. But I bet Nikola would smile to see his AND gates put to such use. :)
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game bugged out in the tower screen switching them around caused them to flip out. further they didn't appear in the order I selected or one of the towers stayed at the start
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If you created two more achievements and gave one star for each achievement, you'd be able to earn enough stars to purchase all upgrades. Would love to see this implemented for the completionists. 4/5.
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The controls feel buggy. Also, the first things in the tutorial is the directional keys. Yet no matter how many times I disable the useless and annoying "camera mode," it comes back! Even though I can't use the directional keys in "camera mode!"
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YESYESYESYESYES TELSA !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ive been waiting for a game like this for too long thank you!
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Please add difficulties to this! more towers along the paths, in a higher diffuculty, would have allowed you to offer more stars, so upgrades could be maxed out. Still well beyond a 5/5 AS IS. WOULD PAY FOR THIS GAME. Need to add a clear explanation of how we can give you money or donate button, because you sir Got This Down.
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Plus a countdown timer or a 'level cleared by' qualifier would be great. Loved the pyrobears DOT but was dissapointed i could not level him or ufo. Would have prefered more difference in the ufo vs pyrobear stats as well, perhaps life steal or range for ufo. . . also loved the levels that were bigger, or more complex.
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Tho i was surprised that the final stage so simple, still very fun. I was expecting a culmination of concepts for final stage, something that would have me circling the 'island' parts while i healed and scouted ahead, so as not to use the 'tactical' pause. Adding a qualifier for getting through "each" stage without it, instead of just the boss, would be a wonderful addition as well.
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Very nice idea, but needs more work. It's very easy, and I only used sharpshooter towers and a doc. I'd love to see some upgrades for later units too. Did like the variation in mission goals, and the extra chars like the tesla-mobile and Stalin. Nice graphics and music too.
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Final level is incredibly easy, even when going for the Madman achievement — just clear Edison’s bulbs out of the bottom row of boxes on the grid one box at a time (the first isn’t hard with an upgraded doc-bot and an angry bear, and clearing them gets you enough cash for two bears and two docs), and Edison will come into that unpowered area to attack, and die due to lack of shield. Maybe he should be able to retreat to powered areas and slowly heal up as long as his bulbs are in place? It would provide more reason to explore the rest of the board and take out more of the bulbs. /// Also, the pause tactic makes the game slower and too easy and fiddly. Maybe as a “hard mode,” disable the pause and call it Madman Mode, where everything has to be done in real time? /// Finally, the Teslamobile level is also too easy due to his speed, but it’s tons of fun — more like a bonus level than anything else. I’d love to see more levels where you can buy a car for some high price.
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Final level is incredibly easy, even when going for the Madman achievement — just clear Edison's bulbs out of the bottom row of boxes on the grid one at a time (the first isn't hard with an upgraded doc-bot and an angry bear, and clearing them gets you enough cash for two bears and two docs), and Edison will come into that unpowered area to attack, and die due to lack of shield. Maybe he should be able to retreat to powered areas and slowly heal up as long as his bulbs are in place? It would provide more reason to explore the rest of the board and take out more of the bulbs.
Also, the pause tactic makes the game slower but two easy. Maybe as a "hard mode," disable the pause and call it Madman Mode, where everything has to be done in real time?
Finally, the Teslamobile level is also too easy due to his speed, but it's tons of fun — more like a bonus level than anything else. I'd love to see more levels where you can buy a car for some high price.
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I would like it if once you finish all levels with 3 stars each you unlock an extra one. Like, a really difficult one.
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Sometimes the units bug out. Doctors won't heal, or in a specific setup the units won't do anything, and appear still, with no animation, taking and dealing no damage. Thought i should point it out. Anyway it's still a 4/5 :)
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@Narsil, Edison was a prick also, he launched this major campaign to destroy his opponents product because it was much then Edisons. Killed alot of animals and even made the first electrocution chair.
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meh, in real life I prefer Edison (Tesla was kinda prick), but this game is really awesome. I wish of spinoff - classical tower defense with Tesla as main boss.
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One of those shitty games where you have to play it exactly as the developer designed it to be played, you cannot vary one bit from how he designed it to be won.
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So... why are Tesla and Stalin friends? Actually, what does Stalin have to do with Tesla at all, aside they're both Slavic people?
I'm sorry, I know it's been done in Red Alert, but I just find it odd seeing the same from people who admire Tesla. Well, not so much "odd" as "no reason for it".
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Nice Game! Here's my feedback: 1) I don't want to read the intro for each mission every time, a skip button would be nice. Also, the "next" button is almost at the same position as the "start" button, so if you are trying to skip it, you will accidentally start the game. 2) I don't like that each stage starts with the camera following you, I'd like it to remember my last selection. 3) The secret units are very powerful, you only need the medic to heal them, and win every stage.
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No tooltips = big minus. Skills sometimes dont trigger = minus. Accidently clicking the route = minus. Cant see the % of enemys already killed = minus.
Please improve these things. 3/5
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Fun to play with some great graphics and ideas. Minor gripes: The targeting is a little weird. I hate when my guys shoot at boxes instead of enemies. Plus, I've had my guys walking in a loop with some of them shooting at a distant tower on one pass, but not the next. Still, I would love to see a sequel with more towers, upgrades, different paths to the goal, etc.
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excellent premise of the game btw. Edison was a real pos, to this day he is credited with inventions which he took credit for but didn't actually invent. Edison was a monster. Tesla, a true genius who only wanted to follow his scientific passion for the good of mankind, was ripped off by Edison, and later, Edison's partner in crime, JP Morgan, another real pos. Who knows how the world would've benefited if only Tesla had been allowed to continue pursuing his experimentation. Hats off to the author of this game.