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Endless strategy: 3 shadow dragons, 1 entropy alien, 1 corpse king.
All attack on Dragons, all elasticity on the Corpse king.
Corpse knocks back enemies and tanks everything, Dragons melt enemies.
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My team gets to wave 42-47 in endless swirl. Give it shot, lemme know if you have any improvements to it :). Devourer up front +500, 350, & 200 hp. Two Shadow dragons, one with 30/15 atk the other with 15/15 atk. Soul Seeker with 40 ela, 15 & 10 atk. EntropyAlien with 15 spd (higher gets em killed too quick).
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I hate this strange kind of randomness about this game. I wasn't able to beat last level, so I have looked it up on YT. I copied it exactly but changed the gems (I had higher level than the player in the video so I had better ones of the same type he used). And you know what? I lost the level. I changed gems to lesser ones and I got it this way - because my creatures died in different times than they did with better runes thus making the tank creature tank more (because it started tanking in earlier phase of the battle). This is a bad feature, I would give it 5/5 but I'm giving 4/5 because of that.
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wow, after 161 lvls of endless survival, my eyes are tired, my brain are tired because i have to make a team that beats enemies in endless, now i love this game, it rocks!!!
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The most annoying thing is when you have only Melee left and you shove the enemy onto the wall and they have Lifesteal, resulting in him lifestealing at like 3x the rate and taking about 5 minutes to kill...
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nice game :)
Developer response from NTFusion
We're working on this. A new version with speed up button will be released on Monday! ;)
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Enjoyed the game - simple to pick up, had some strategic qualities to teambuilding, and some variance provided by gems. Not sure what everyone was complaining about needing a speed button for... My game went plenty fast for me... didn't even think about needing to speed it up until I read the comments.
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you should change the evolving way to be harder...
maybe make "evolving stones" and every last level of a zone will give different stone, the first zone last level will give level 1 evolving stone that will evolve the creatures only from base to first evolution and so on,,,
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I accidentally wrote a diff name in the first time you click pvp, thinking it was the name of the person to challenge. and now im stuck with a name i don't want. would it be too hard to ask for a re-name?
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Question about annoying gem interface -- why do you have to select each slot separately, instead of just dropping or removing from all available slots on the same screen? It seems needless, and on a slightly slow computer, very frustrating. Esp to redistribute gems amongst many creatures. It's an epic click fest.
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Graphics, gameplay and fun factor were spot on. Wish it was easier to understand how the stats functioned easier, was very difficult analyzing units without play testing them
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It's quite hard to manage our monsters, should be able to classify them by types or something, or even "stacking" them. Taking out the gems when you unequip the monsters from the team would be sweet too.
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Partial rewards in the event of a loss would be nice. makeing it 2/3 days should merit some sort of reward, methinks.
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@Hthegreat4 : I was just about to ask that. But anyways, there should be a way to sell monsters for gold (minimum and maxinmum depends on the evolution.)
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This game is better than the last, and the last was upgrade bliss. Loving it. But curse you for keeping me up to the wee hours.
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Hey Just a suggestion mabye the creatures that are not evolvable make some evolves for them ? And if you delete a creature u get gold for it like say you upgraded it you get like 75% of the money you spent on the upgrades for it