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I like this game, it's fun. I hope you don't make the pay for items to powerfull xO. If you veer in close to the shooter you can dodge some missles lol
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If people haven't been on in a long time, they can forget the controls, a little help menu in the main menu might alleviate that... Or I can I just go to your website?
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host can you help the lower lvl fast a littlebit points 0 to 20000 so that we can make the game better and put some new maps on it but pleas make a new animys i like it very mutch i play it all the time i realy love it :D
We'll add a reset account function on the next update. But for now, you can send me a private message including your ingame username, and I can manually do that for you. :)
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its 34 :\ sorry for double posting but theres no edit button...Or is there?
Anyways it goes 9 to 34 then 49...its like your jumping to 20 then 10 T.T
Well, we added the Stormer expansion after the other ones. We just wanted to add a much more cheaper pack than the previous ones. There is no other reason than that :)
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As soon as i get enough kreds ill buy the next expansion pack but one question why did you jump it so much? its like 9 kreds for the first then what 31 kreds for the one after storm?
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Can you please add the feature sso that chat stays for a while and the deaths go above?For example i said something but then people just died like bam and it disappeared in second :\ P.S. I SUPPORTED U GUYS BETTER MAKE THE FRONT PAGE :D(Im counting on u :D)
We try to keep the top side of the screen as clean as possible (to avoid gui elements from blocking your view). But seperating chat and kills/deaths is a good idea, we'll do it if we can come up with a solution. :)
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im sorry, you said that the expansion pack ships don't become obsolete, and may they don't, but in terms of ship stats, the 1 mil KP+ ships do seem better, and the missiles and guns don't seem all that different in stats at the higher levels. However, i'm not sure of their abilities, so is this why they seem somewhat weak when you are higher level?
Well, the expansion ships are obviously not overkill. That's to prevent the game from becoming a pay to win one. Their stats are numerically slightly superior to the unlockable ones. Though we might buff them a little bit more soon as we've introduced new items recently and the balances are shifted.
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@Odcaf: Oh,... you say im trolling?.... ok, i will make it easy for you. I dont discuss anymore, what i dont like and why i do it (comments are there for such...). And by the way... i dont play this anymore. Bye.... and thanks for "friendly" handling of critics....
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You say expansion pack ships dont get obsolete. So i describe all facts of exp pack ships related to the Void: # Thunderer has a little bit better turn rate, while shield is much lower. Cannot outrun the void, and withstands enemy just half the time. # Juggernaut has a little more shield and enerrgy, but flies like a brick. Energy gets rarely empty, and a bit more shield is useless, when evading is not possible. Juggernaut can easily be outrunned by void. #Bolt and # Raptor are almost similar to void, but have much less shield. No noticable advantage at all. Less shield is not a reason to want ot have these.... or? I think you thought quite well about, while you made the first series of ships, but you didnt continue this thought while you made the last ships. Sad is, that you even are not able to see, that expansion ships are now obsolete.
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First and second expansion is useful for beginners to have not to wait so long for better ship and weapons. But these loose during later gameplay their value and become outdated. The new ships from last update made the exp pack ships obsolete and useless.
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A ship with all better stats than every other for just the players with highest score is broken balance. There are no disadvantages on the void/photon, which balance the advantages out. Every old ship had a balancing disadvantage, so that every ship had it place. Now the void/photon makes most other ships obsolete. The few % of higher stats of some other ships are balanced out by high disadvantages. The void/photon has no high disadvantage anymore. Only unexperienced players would choose any other ship. I suggest xou to try a game against hazimius or alladin while all other players have ships and weapons up to level 12. If these players play like they do allways, you will see, what i mean...
I really don't understand what you're talking about. Void/Photon are medium armored ships. I really try to answer every question/concern, but in this case I really started to think youre trolling or something dude. :)
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Ok. As long as this balance remains so much broken i will play other games. See ya again, when it has been changed properly....
The balance is mathematically consistent. We have algorithms to compare ships/weapons to keep the game balanced. Also, here in the office we play the game all day long -especially after adding new content-, we test the new stuff throughly and log/compare our scores. As far as I can remember you're referring to the new ships (Photon and Void?). Even when we use them, we can't see a significant statistical advantage in the logs.
Therefore, contrary to your belief the balance is not broken. Science says so. :)
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I have a mobile account for this game, but I can't log in using that account. Could you add the ability for users who have pocket fleet on their smartphone or tablet to use their existing account?
Hey Artro, we don't have that option at the moment. But we got so many requests for this, we will add an option to link your mobile account to the kong one soon.
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Odcaf , I really think you should look at your old games more ...
You said that there is going to be another "Power Paintball" Game here , If i am right , you didn't upload it ..
What battle of survival ? You left it till people didn't play it anymore , It's actually sad that you leave great games like that.
Battle of survival is a really, REALLY old game. It's using our old technology. We can't keep working on that. But I also love it, we plan to do a sequel in future.
But good news, at the moment we're talking with our friends in Kongregate to bring you Power Paintball back, with a full kongregate integration. Stay tuned. :)
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The ships has been way better before. Maing highscorehunter superior will lead to a loss of beginners. The reason is, these highscorehunter rarely stop to kill beginners until they give up. They tend to visit hte easy to win (score) games.
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The new ship class for 8,200,00 kp breaks the balance. Its way to superior. One lagger which has lag shield or a pro which uses rocketexplosion as bonus propulsion can not be stopped anymore by anything. The asteroid trick is already annoying enough, but this new class, which supports people which use this trick ruins the game. It needs to be rebalanced. Maybe the asteroid trick should be made impossibble or the pulse of own rockets should be reduced or the speed should be reduced way faster, so that the bonus effect of the trick fades. The new class requires also to remove the lag shield effect.
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the game is really slow at loading up i dont know if it can be change'd but im asking anyway can you do something about it?
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Are the expansions perm or are they gonna be free later on?
cuz i might spend some kreds but i dont know if i should.....
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Love it. It has lots of potentials. More complex modes of gameplay would make it a lot better. Looking forward to the improvements!
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I love the game, but (there is always a but).. I experience great lag, and long loading time. Is the a way to make it downloadeble, so its just the connection?
Hey! We can't make it downloadable since the game is being updated constantly. Maybe when it is complete we will release a downloadable version. And under normal circumstances the game should load via your browsers temp cache. Maybe you should check out if it's full or needs reconfiguration.
But it ain't no pay to win. Candy crush is pay to win. In Pocket Fleet paid equipment is well balanced even though doing that means that the we will have a lower income. We hate p2w games. We love our free players.
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I suggest that, once the game gets more people ( rate 5 guys ) add tiers.
Tier 1 are the basic ships
Tier 2 are mroe adancd ships and tier 3 are the best.
Why? Because its not fun when you play with someone having a ship 10x times better than you, especially when it carries a hard-to-evade missiles.
It doesnt bother me THAT much but it would be nice.
Rate 5 is you agree.
BTW: 5/5
We plan to add a rank restriction system (like the beginner rooms, but selectable while creating a room). But of course as you stated there should be more active players for that to prevent shortage in available rooms. :)
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I would recommend allowing the player to control the angle from which they leave the carrier. This is because occasionally, there is a large obstruction directly in front of the launch, and the player is destroyed without any control. Also, perhaps making destroyed ships appear a little more obviously destroyed.
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I like the new small update. Sounds are better and the point system for shooting real player makes tactical playing finally paying off. Good ideas!
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Sometimes a room is filled with more player than allowed. For example 7//6 : 5/6. This can happen and is ok, but it is strange, that lower faction cannot get another player to fill up. Example: 5/4 : 3/4 and no one can join anymore. Lower faction has now a noticable disadvantage and a place in a balanced game is wasted.
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A annoying thing is, that some player are "laggy" and very hard to kill. They stay even after deadly hit for seconds alive and can shoot. They can sometimes be hit with 4 neutron missles and all bullets in constant fire until overheat. This is somehow unfair.
Lag unfortunately is a part of multiplayer games. We're constantly doing updates that will keep the annoying sync errors away (errors telling that you're lagging) while trying to keep laggers away from the rooms. It's a hard task requiring lots of trial/error, will be better in future.
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I'm am actually quite enjoying this game however there are a few things that are really bugging me
first is when there is a rock in front of your base you crash into it hard and almost die, especially if you're using the scout, and then you can't dock because you'll just crash into the rock again and die
the second is the fact that the drones are really underpowered (mainly due to lack of missiles) and their AI is kinda lacking...
the third thing is i would like to see my ships and weapons on the main screen instead of only in game and also some extra stats on the missiles like turn speed and knockback (if you want to keep it looking nice and neat, maybe you could add them under a more information tab?) also maybe give the option of missiles with heavy knockback but not much damage, or maybe missiles that turn really well and have high damage but are so slow that most ships can outrun them
With the next update there will be a launch speed setting. So you can avoid getting crashed in asteroids by launching at low speeds.
We'll add missiles to the drones soon.
Missiles with low speed and better rotation capability is a good idea, added it to the list.
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Some details of the drones should be modified. During capture the orb, the drones should actually bring the orb to own base and not shoot at the enemy base (by the way, why do they shoot it?). During dogfight, the drones are a way to easy target for the enemies, so that the drones become an aditional disadvantage for the faction with fewer members. Maybe the faction should be able to deselect own drones during gameplay (example: if all players hit a certain key, own faction does not get drone support, another example: drones can be deselected on beginning of a game).
It's a glitch in the drone A.I. When their orb is not in their base ,they just don't return the one they picked. That will be fixed. We'll also add missiles to some drones to make them more challenging.
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The shield is really unreliable . I know it will take forever to make a health indicator but everyone agrees that once the shield is gone you dont know how much is left till you explode. can you please fix that.
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Please make, that the flags and other indicators on screen dont disappear behind the other screen symbols in the corners. It is damn annoyinf not tzo know whether a orb is still stolen or not, because the flag symbol can hide in the corners.
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great game its like call of duty of space ships...thank god for u guys...i mean u know god created u and u created this game...wow...one request though..could u plz lower the prices for weapon....i've just started this game and getting my ass kicked in space..bcuz of u given me some cheap weapons and space ship to start with.....and if its not much trouble..set classes..i mean like A class ships can battle with A calss only..and B with B...so if i,m playin with my C class ship i get to play with other C class ships and same weapon system....