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More bugs:
Landing after bringing the enemy's orb -> you get killed by the laserbeam.
Take off -> If you are lucky, you get thrown right into an asteroid/scrap.
Collisions are a bit weird, too.
Beam thing is not a bug. Just don't touch the beam :)
More people reported that hitting asteroids after launch, we consider adding a short invincibility during launch.
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can we press like the
T key to say "attack mothership" or Y hey to say "Defend"
simple commands to help organize everyone
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Well... this game COULD be pretty awesome. I really like the overall presentation. But sadly, the controls are very imprecise and wobbly (impossible to use the main gun that way), the field of vision is way too small (Hell... fighting the base ship when you only see it 1 second before you get shot by it? Dogfighting other ships not possible either.) and the balance is questionable (rocketkill, rocketkill, rocketkill, rocketkill, [...]). And there needs to be a rough tutorial on what the game is about at all. No idea what I am supposed do/can do in the menue. Atm this would only be a 2,5/5... but since the dev commented here (awesome!), I'll try it later again and rate when... it's time. ;) btw: Changing email? Changing password? I didn't choose any of that yet.
We tried the gameplay to be similar to the oldschool asteroids. That's why the controls and camera is that way. :)
Ops, forgot those buttons visible on the kong version. Will fix it asap! :) Edit: Fixed
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The system tells me frequently, i spam the chat and im banned for 10 seconds... but i use it rarely (twice per match maybe)
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Is it possible to link your mobile account to this one? When I press play it shows "logging in" for half a second then goes straight to "Create a new character". When I put in the same username that I have on my my mobile device, it says "Username already taken".
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Is there some way to add the tutorial as a replayable option for those of us whose browsers happened to crash just as it loaded? I have no idea what I'm doing... (I mean, it's fun and all, but I'm worried that I'm missing something...) Thanks!
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Seems nice. Anyway, at first I was confused because I didn't know if I actually have hitten enemies. A sound effect or some kind of animation would do the trick.
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Please put a mute button somewhere. The sound effects are critically annoying, and the music sucks (Hey, you said you wanted feedback.)
When there's a way to mute the sound maybe I'll come back and rate the game. Feel free to drop me a line when it's fixed.
You can reach the sound options by clicking on the gear icon at the top right of the screen during a match.
But you're right, we'll add a mute button somewhere on the main menu too. :)
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Definitely a good game but I dont know which one is my health bar, what I know that blue bar are the energy no idea if its the same thing or whatsoever
There is no health bar, once your shields are gone, it takes only 1 hit to be destroyed. This apparently is confusing for a lot of people, I'll add something about it to the tutorial. :)
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I find it annoying when you get launched out of the mother ship and get tossed right into a asteroid, maybe add a invincibility time while you get launched?
Will add one. At the moment you can mute music/sounds via the options menu. You can reach the options menu by clicking on the gear icon at the top right of the screen during a match.
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Glitch noted(?): If any purchase of kreds-ships happen, and you happen to shift it back (via clicking the ship pre-spawn), it'll show that you have to unlock the ship again. :(
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Great,...the beginner matches make more possibilities to spread all player into more rooms, so that the chance for meeting other players in acceptable amounts continues to fall
As you might guess at the moment a great amount of new players are flowing to the game because of Kongregate. That is the reason of the high number of beginner rooms. Soon as they rank up the game will reach a much better player/room distribution.
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During failing connection it is impossible to leave failed room. So i have to refresh then the page too. This is annoying!
Sorry about it, we made some changes and restarted the servers a while ago. Normally the game reconnects when the connection is lost, but since our servers were down briefly it couldn.t
It's simply the brightness of your shield. The brighter it is, the more shield you have.
Even we don't know what happened to the fleet gamma. They might be dead, or just a little bit late to join the battle. :)
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Really hard not to rate this game badly.... I wont since you asked not to and you are improving but there's a long way to go before I'll bother playing this again. I'm not sold. Cool concept for the most part though, the whole space shooter thing.
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Humans will master technology and genetics. What will become of us? Will we lock evolution and to preserve our looks forever? Or will we seek perfection?
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Very much enjoy the game, but I've got a couple issues wth it. Every now and then weapons fire from other players on my side will damage my ship. I know it isn't from hostiles because when it happens there aren't any hostiles anywhere near me. There are also, occasionally, invisible asteroids or other debris.
Glad you liked it! :)
Friendly fire is technically impossible. Although primary weapons usually have a long range, you might not necessarily see the attacker, which should be an enemy player far away.
It's the first time we heard about invisible asteroids, will take a look into that.
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If I would be to vote now, I would give this game 6/10 points. I will not because it's potential is far greater than this. I will give it more time to become much better and than I will put my vote.
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4. I think it would be nice idea to implement more weapons and craft choises. Currently as I advance I unlock more, and more of those. Problem is that every one is better than previous (with some not numerous exeptions). What I suggest is to make it more Tier based - like at certian number of points I can unlock T2 weapons which consist of 3 - 4 diffrent weapons which have their benefits and problems, but are more or less ballanced toward each other.
5. In my opinion it could be interesting to have also ability to place stationary turrets or other "structures", if enemy would become more agressive in attacking players' station.
6. Please, do consider some kind of reverse thrusters. It would be really nice to have them.
7. Shild regeneration over time would be also good feature in my opinion.
6. We don't plan reverse thrusters, we tried it and it just kills the current dogfighting feeling of the game.
7. We have a class system coming soon. One of the classes will have such ability. :)
Also, we've noted your other suggestions. Thanks a lot! :)
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Very good game, but so far I could suggest few improvments. In two comments unfortunatly due to 1000 characters limit :/
1. In my opinion it would be better to have my ship twisting, not a screen. It may be interesting but also makes me feeling dizzy and uncomfortable.
2. I can not locate health bar of any kind, despite my best tries. It may mean I am just blind, but I would risk theory that there is none at all, or if it is, it is poorly implemented (note - I can see how relatively strong my shields are by how they looks in game, but that is not good eoungh).
3. I do not know what kind of benefits give me awarding in rank. From what I seen until now, it does not really matter. What matter is what kind of craft and weapons I am using. Here I would suggest to add wingmens (AI controled bots) wich would get better and/or more numerous as player advances in rank. If lost in combat, Player could just return to base to get another. Dying and respawning also should work that way.
2. Health bar is the shield around your ship as you've noticed. During the heat of the battle, we found out that an extra interface for the health is nothing but a distraction. :)
3. Rank has multiple purposes. It shows how experienced other players are. Also the bots (aerie or drones) get more powerful depending on the rank of the players on the opposite team. We also have a rank restricted room system to let newcomers practice with eachother soon.
We don't plan reverse thrusters, we tried it and it just kills the current dogfighting feeling of the game. :)
You can however do quick 180 degree turns by cutting the thrusters and doing a fast maneuver during a dogfight.