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Too many levels lol, this game would've been perfect with ~25.
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For Lv46 start over and try to get the red ball to the blue side right away. It's possible to get the blue ball to the green switch and then be in a position to drop the red ball through the wall of green gates. For Lv42 move the blue ball back into the corner with the S shaped corridor, then move the red ball to the blue switch. The extra walls give enough room so its possible to drop the blue ball through the blue gate (with some fiddling).
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for level 42 you need to try and work your way through the what is the left side when you start the map. You get blue through the Blue door at the top, then get red through the green door on the bottom left. Then blue through the next two blue doors, red through the red door, then if you keep turning counter clockwise until the exits are at the bottom you'll be done
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I found it a bit too easy. The hard stuff started in the last 5 or 6 levels, and even then, I finished them. However, it's a really interesting concept. I would love to see more levels.
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puz·zle –noun 1. a toy, problem, or other contrivance designed to amuse by presenting difficulties to be solved by ingenuity or patient effort.
this game (levels 1-20) is not a puzzle. it did not amuse me. it did not present difficulties.
the only things that did present difficulties were the controls - they died every 30 seconds. crap game.
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A lot of the levels are really touchy and the controls aren't sensitive enough to manage it. I stopped at level 44 just because that bit with the green switch is flat out obnoxious. I might come back to it another time, but only because there's a badge involve and I'm pretty close to the end.
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As others have said, I couple levels are touchy and require just the right bounce with the gravity chain thing. Aside from there, it was overall a very logical game. I only had problems with 46 where I had to use the walkthrough. 48 was very straightforward. There was one clear path. Each time, you could see the color of activator you had to reach, and there was only one that was reachable, so it was just logic. It did require a little dexterity to get the blue one to fall through the blue barriers by the red goal to reach the red activator. Aside from that, it was relatively easy. 46 was a beast though.
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wow level 46 and 48 were difficult.
people hate on this game because it's hard.
it is a good game, but some parts are boring
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why does this game not register why I click on something. I can't seem to play anything past level 16. It's outragious.
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Why... Why must it be so sloooow... Surely the Earth turns faster than the room does...
Eh. Fun game. Nice that you gave them personalities, but fix the speeeeed (or lack of it) and perhaps make them roll at the same speed, I spent far too long redoing sections because one of them wasn't quick enough.
****-
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Fun game, and I always like fun. But do I just have a small screen or something? This game seems a bit too tall. Had to maximize my browser just to play it.
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Not fun. The puzzles are too easy, unless it's not really a puzzle but an exercise in "roll the ball until it falls in that hole." Which is just frustrating. Like the majority of the game. It seems like it'd be a good idea, but it's just not fun. I only play for the badge.