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Glean 2 Preview
by okaybmd
Glean 2 Preview
Tags for Glean 2 Preview
Description
Limited Preview Version - You will only be able to visit a total of 50 planets.
Visit the Official Forum: http://glean2.proboards.com/
Wiki - created by fans :) http://glean-2-guide.wikia.com/
Traverse terrestrial aquatic and aerial alien planets. Mine and scrounge for resources while fending off the local wildlife. Research and craft upgrades to delve deeper and unlock all of the logs, and continue the story of Glean.
This sequel greatly expands upon the original with two new environments, dangerous alien creatures, new resources and a completely revamped research and crafting system.
The game auto-saves every time you enter your ship.
*New in v1.05K:*
- kill spiked creature with dynamite
- show spiked creatures, mushrooms and worms (+empty holes) on minimap at optics level 3
- you can get more viscera from spiked creatures from deeper depths
- added new objectives
- craft window will go to Upgrades by default
- you can now research advanced components even if you don't own the required components (but did unlocked them before)
- restore save from server if you lose data (only for Kongregate users that are logged in)
- add clear save option in the main menu
- show total planets visited
Bugfixes:
- show corals
- unlock all story parts when you open chests
How to Play
Arrow keys or WASD to move
Double press on Up key for double jump
Space or Shift – press and hold to dig
Enter – teleport
Space – enter ship
X – close tutorial window
Click the (?) icon in the top right of the game while playing, for advanced help.
Comments
Ace_Blue
Dec. 23, 2013
Fun game, but you might want to fiddle with the balance a bit. Lava/uranium, and the last minerals and crystals are a pain to get even after collecting and upgrading as much as possible without them. Some resources (viscera, pearls, chitin) are just a pain to get in the required quantities and are annoying bottlenecks, because the player is forced to scan planet after planet to exterminate the bugs nothing else. And neither the spike bugs nor millipedes even show up on radar, talk about a middle finger to the player! You should make spike bugs sensitive to dynamite, even if only from underneath, so at least the ones in air planets are collectible. Finally the last optics upgrade does nothing (ozone clouds don't show either on screen nor on minimap) and even if it did, by the time got optics 8 they have learned to camp an ozone cloud when they happen to stumble upon one. Making an upgrade that facilitates collection of a given resource depend on that resource is silly, really.
Rionas
Dec. 22, 2013
Can we use the savegame from the preview in the full version too or do we have to restart?
storm025
Dec. 22, 2013
can't get any pure water from glowing chests should fix that bug.
djcian
Dec. 21, 2013
so when will a full version be released?
ConcreteLegs
Dec. 24, 2013
Couple of tips that will most likely save you hours. (SPOILERS)
-Ozone is invisible and obtainable in aerial planets, you're screen will give it away once in an ozone area.
-Coral shards are harvested from blocks with no coral making bubbles (the description really through me off here and had me looking for a good couple hours).
-Teleport pads are OP and allow you to go any depth you like.
-Dynamite isn't an early game upgrade as the objectives list leads you to believe.
-Amber is found in wood.
-Solar cells are from chests.
The is more than enough information in the help in-game to easily complete the game with addition to the above info. The help is REALLY helpful, read everything.